Blogs

  • 29 Sep 2020 by DigiBC

    Canada Games Online 2020 Recap

    • Thank you to everyone who participated in Canada Games Online 2020. The conference was a massive success thanks to the collaboration of the Canadian video game sector’s industry associations from Ontario, Quebec, BC, Manitoba, Saskatchewan, Nova Scotia and PEI. As a part of B2B Connect, Canadian studio leaders met with 65+ investors and publishers from top global companies such as EA, Nintendo, Konami, NetEase, Square Enix and 505 Games. Additionally, attendees were able to benefit from the insight shared by industry experts during the Market Pulse training webinars.  We'd like to give a big thanks to our partners and sponsors for their generous support in making this event possible! Funding: Canadian Heritage & Canada Media Fund / Sponsors: Ubisoft & Fasken / B2B Provider: MeetToMatch
       

     Click here to view webinar recordings

     


    IDM Business Analytics Survey (Monthly Data Collection)

    • DigiBC is tracking basic analytics in order to have factual data on the impact that our sector is experiencing from COVID-19. We will use this data to advocate on behalf of industry. If you are in the video game sector, it is in your best interest to participate in this simple data collection exercise. We ask only five questions and this takes about five minutes to answer. The survey measures changes in deal flow, productivity, revenue and staffing.
       
    • Currently, we have 20 game studios participating and have collected monthly analytics from March to August. This represents (by headcount) about 50% of the industry. We'd like to hit 65% to ensure it is reflective, so contact colleen@digibc.org if you would like to participate and share your anonymous data.

     


    DigiBC Report on Workplace Equity, Diversity & Inclusion

    • In 2019, DigiBC received funding from Creative BC to deliver an industry-specific Equity, Diversity & Inclusion (EDI) Strategy, in partnership with Women in Animation (WIA). This collaboration was focused on an industry designed-and-delivered strategy, and creating and adapting tools for the sector. The report and recommendations is the product of this strategy which consisted of an EDI audit across DigiBC’s membership, inclusion literacy and unconscious bias training of industry leadership, and establishing tools and policies for members.

    Download EDI Report

     


    SLMP Project Update

    • DigiBC is nearing the end of our creative technology education SLMP (Sector Labour Market Partnership) research. While we are still analyzing the data and writing the report, there are some interesting initial findings. For example, we asked about Work Integrated Learning (WIL) and found out the following info below. We look forward to sharing more findings from this pivotal benchmark study when the final report is released in November. 
       
      • All participants suggested that WIL students demonstrate a higher competency level when entering workforce 
      • 95% of studios found WIL programs to be important
      • 90% of studios currently hire or have hired co-ops or interns
      • Those that have, would like to, but do not have capacity to dedicate resources to effectively supervise, train and support the students
      • Most successful WIL students are those that have stronger “soft skills” (passion for industry, strong communication skills, agility and ability to adapt, strong learning attitude, professionalism)
      • Most studios report a conversion rate from WIL student to full-time hire of approximately 50%

     

  • 24 Sep 2020 by DigiBC


    Cloudhead Games is an award-winning VR studio located on Vancouver Island and was founded by Denny and Tracey Unger. As an early adopter and being a ‘90s VR garage hacker enthusiast’ from building collimated displays to designing Oculus’s first logo, Denny’s involvement in VR spans decades. His early work includes the creation of a board game company deploying over 104 products, advergaming design and creative direction, and a deep dive into groundbreaking VR video game production culminating in the creation of Cloudhead Games. Tracey has a history in general management with their previous company, as well as experience and formal education in stage management. She has also helped open several franchise restaurants with a focus on human resources, including hiring and training.

    Cloudhead has been developing in VR since late 2012 and this led to a successful Kickstarter campaign in the spring of 2013 that gave them the mandate to create the first-ever announced, built-for-VR game, previously known as The Gallery: Six Elements. Since then, they have gone on to release other prominent titles such as Pistol Whip and Aperture Hand Labs. Cloudhead has partnered with industry-legends Valve, Sony, HTC and Oculus to create for the next-gen VR hardware. Always innovating, Cloudhead is best known for their early solutions in VR locomotion/comfort with snap turns and teleportation, as well as VR motion capture and hand interactions. We recently caught up with Cloudhead to see what’s been happening at the studio, what’s on the horizon and how they have been adapting to the COVID-19 pandemic.


    How would you describe your company culture?

    Collaborative, Creative, Innovative. We are an open, honest, and accepting culture that values hard work and dedication to crafting the best VR experiences. We have quite a diverse team that relies heavily on collaboration, which allows us to create the best entertainment experiences possible.

     

    What would you say sets Cloudhead apart from other studios?
    The people, no doubt! Cloudhead Games is a diverse team of VR veterans and enthusiasts with a combined drive and passion for creating.
     



    What games have you previously released?

     

    What projects are you currently working on?
    We are currently hard at work on our first action pack for Pistol Whip called, 2089. It’s a cinematic action campaign with new scenes, weapon types, enemy types and mechanics, slated for release this holiday season. It’s by far the biggest Pistol Whip release we have created and we’re extremely excited about all the interest we’re receiving.

     

    Has the studio won any awards or received any accolades?

    ● Nominee: Canadian Game Awards 2020 – Game of the Year

    ● Finalist: 4th International VR Awards 2020 - VR Game of the Year

    ● Winner: UploadVR Best of VR Awards 2019 - Developer of the Year

    ● Winner: D.I.C.E. Awards 2020 - Immersive Reality Game of the year

    ● Winner: UploadVR Best of VR Awards 2019 - Developer of the Year

    ● Winner: Road to VR's 2019 Game of the Year Awards - SteamVR Game of the Year

    ● Winner: VR Fitness Insider's VR Fitness Awards 2019 - Best New VR Fitness Game of the Year

    ● Winner: VR Fitness Insider's VR Fitness Awards 2019 - Best Action VR Fitness Game of the Year

    ● VRGear's Best VR Games of the Decade (Top 10)

    ● Polygon's 50 Best Games of 2019 (#50)

    ● Gamespot's Best VR Games of 2019 (Top 5)

    ● Forbes' Top Ten VR Games of 2019 (Top 10)

    ● VRFocus' Best Oculus Quest Games of 2019 (Top 10)

    ● VRFocus' Best Oculus Rift Games of 2019 (Top 10)

    ● GameRant's Top 10 Virtual Reality Games of 2019 (Top 10)

    ● Eurogamer's Favourite Games of 2019 (Ian Higton's Top 5)

    ● Giant Bomb's Top 10 Games of 2019  (Mike Drucker's Top 10, Kahlief Adams' Top 10, Will Smith's Top 12)

    ● Winner: 2018 VR Awards - Game of the Year

    ● Winner: 2018 Viveport Developer Awards - Best Entertainment Experience

    ● Winner: 2018 Cinequest Awards - Best Episodic Game

    ● Road to VR Best of 2017 - Top 5 Oculus Rift Game

    ● Road to VR Best of 2017 - Top 5 HTC Vive Game

    ● Winner: 2017 Cinequest Awards - Best Game

    ● Winner: 2017 Cinequest Awards - Best Game

    ● Winner: 2016 UploadVR Awards - Best Narrative

    ● Winner: 2016 Canadian Video Game Awards - Best Narrative

    ● Winner: 2016 Canadian Video Game Awards - Best Technology

    ● Winner: 2016 Canadian Video Game Awards - Best Game Innovation

    ● Winner: 2016 Proto Awards - Best Narrative

    ● Winner: 2016 Proto Awards - Best Narrative

    ● Winner: 2016 UploadVR Awards - Best Narrative

    ● Winner: 2016 Canadian Video Game Awards - Best Narrative

    ● Winner: 2016 Canadian Video Game Awards - Best Technology

    ● Winner: 2016 Canadian Video Game Awards - Best Game Innovation

    ● Winner: 2016 Proto Awards - Best Narrative

    ● Winner: 2016 Proto Awards - Best Narrative

    ● Winner: 2015 Proto Awards - Most Transportive

    ● Winner: 2015 Proto Awards - Most Transportive

    ● Winner: 2014 Proto Awards - Best Sound Design

    ● Winner: 2014 Proto Awards - Best Sound Design

     

    Are there any other exciting facts about Cloudhead we may not know about?
    How about some fun holiday-themed facts? Cloudhead Games loves giving back and for the last four years has hosted an annual charity haunted house in conjunction with the city where we are located. Check out some eerie examples on our Instagram page! Unfortunately, there won’t be a haunted house this year due to COVID-19, but we’re already brainstorming on how we can give back while staying safe this holiday season.



    Are you currently hiring? If so, what are the open positions?

    While we aren’t actively looking to fill any particular positions, we are always interested in hearing from smart, creative people who are passionate about virtual reality. Apply or keep an eye on our website to stay up-to-date on future career opportunities. https://cloudheadgames.com/careers/

     

    Are there any updates you want to share about how the studio has been adapting to WFH and working through the COVID-19 pandemic?
    COVID certainly presented some challenges, particularly with a team like ours which is quite close but it was nothing we couldn’t handle! We’ve been working fully remote for the last six months, during which we have released two major updates, been involved in some massive events such as Facebook Connect, and also launched on a new platform with our PlayStation VR debut.
     

  • 23 Sep 2020 by DigiBC

    Dames Making Games (DMG) is a nonprofit organization that provides free education, social support and community for queer and gender-marginalized artists working in games, immersive and interactive media. They recently announced their all-new accelerator online program called the Damage Labs Studio Startup, and applications for the first cohort are being accepted until September 30.


    This is a free program open to marginalized creators interested in starting their own game or media studio. Participants will explore ethical labour frameworks, alternative financing, and cooperation structures. There will also be a wonderful team of mentors and coaches supporting participants through the 24-week online program. Check the links below for further details and to apply.


    ➡Info Session Video
    ➡ Frequently Asked Questions
    ➡Program Overview
    ➡Application Form

     

  • 10 Sep 2020 by DigiBC

    PROCOLOMBIA is organizing two upcoming virtual platforms to connect Colombian digital and IT companies with international stakeholders interested in learning, exploring and/or partnering up with Colombia.

     


     

    1) SOFTIC (September 22 & 23): The main Software & IT Business Matchmaking Event in Colombia, where business meetings are held between international buyers and entrepreneurs from the Software & IT industry in Colombia. This event is organized along with the Software & IT National Association, Fedesoft Colombia.

    Interested companies can register here: https://www.rnsoftic2020.com/en/softic2020/Buyer

     

     

     

    2) +CTG in Avatar (October 28 & 29): +CTG is the largest Latin American creative summit that strengthens the promotion of the Colombian creative and content industries through a business matching event. It brings together Colombian entrepreneurs and developers of animation, post-production, video games, applications, audiovisuals, digital marketing and advertising services with international buyers. More info can be found here: www.mascartagena.net
     

     


    Participating in these B2B events will allow participants to network with C-level Colombian stakeholders via pre-scheduled one-to-one 40- minute virtual business meetings. Some of these teams count with high level English business proficiency, a strong North American cultural affinity and offer consultancy, development and products within these categories:

    * Software, Mobile & Web development

     

    * IoT 

    * AR & VR producers 

    * AI

    * UX/UI

    * Blockchain

    * Digital and graphic desig 

     

    * E-commerce development: Shopify, Prestashop, AWS, Magento.

    * IT services and solutions for different industries

     

    * Cybersecurity.

    * Cloud solutions

     

    * Staff augmentation services (latest technologies)

    * BI & Big Data

    * Advertising & Marketing

     

    * Content marketing

    * Digital marketing services

     

    * Social media marketing

     

     

     

    +Cartagena 2020 event promotional video

     

  • 27 Aug 2020 by DigiBC

    Canada Games Online 2020 Conference (September 9-10 & 17-18)

    When COVID-19 hit, a Nordicity study showed that while many video game studios experienced a positive market bump, there were others that were negatively affected by not having access to market. Notably, smaller or newer studios with prototypes ready to show were in trouble. Conferences that were typically relied on for business development and connecting with publishers and investors ended up being cancelled. Many have come back as online events, but how does a small to medium-sized game studio get noticed?

    The Canadian video game sector responded and industry associations from Ontario, Quebec, BC, Manitoba, Saskatchewan, Nova Scotia and PEI worked together to revitalize the CIAIC and organize the Canada Games Online Conference. This has been designed to help Canadian video game developers grow their businesses, and it promises to be a high-quality event with 50+ international publishers and investors already signed up to attend. We'd like to thank to the Canada Media Fund and Canadian Heritage for funding this endeavour.

    Learn more: www.canadagamesonline.com
     

     

    • Market Pulse Training (September 9-10) is a free two-day event that includes five online workshops presented by international industry experts. They will provide insight into international game markets and introduce you to proven strategies for crafting persuasive sales pitches. FREE REGISTRATION

     

    • B2B Connect (September 17-18) is a 48-hour online networking event that matches you with compatible game publishers and investors from around the world. Participating companies include Electronic Arts, Nintendo, Konami, NetEase, Square Enix and 505 Games. GET YOUR TICKET



    Canada Media Fund COVID-19 Emergency Relief Funds (IDM)

    DigiBC and our partner trade associations across the country wrote to request that the Canada Media Fund create a second fund to help studios that were not served by the first fund. The CMF announced Phase 2 of the fund which is $10M going to Canada’s interactive digital media companies. This is part of the $27.8M in funding that was designated for Canada’s audiovisual sector as part of Phase 2 of the COVID-19 Emergency Support Fund for Cultural, Heritage and Sport Organizations by the Government of Canada. DigiBC appreciated the opportunity to consult with the CMF on the structure of this funding.
     

    Click here for further details & to apply
     

    • This funding is being made available to applicants who have not previously received CMF COVID-19 Emergency Relief Funds and who meet the eligibility criteria.
       
    • Eligible applicants will receive between $5,000 and $100,000, to be determined through a formula-based approach.
       
    • Application window is open from August 31 until September 25.
       
    • This is considered emergency non-repayable operations funding (not program funding).

     

  • 27 Aug 2020 by DigiBC


    We are all hearing about kids and community groups not having access to technology during the COVID-19 pandemic. Do you have old tech in your home or office and would like to get it to someone in need?


    Click here to donate

     

    The BC Technology for Learning Society is a registered charity that trains and hires youth to refurbish donated computers and then distributes them to schools, non-profits, libraries, Indigenous communities and students. Data security is a top priority and they follow strict procedures to ensure that all information is wiped from hard drives received. They are also an official Microsoft Refurbisher and EPRA verified, meaning they are held to high standards in every step of the refurbishment process. By donating your tech to a registered charity, you may be eligible for a tax receipt for the fair market value of the equipment.

     
     

     

    Since 1994, we have delivered the Computers for Schools Plus program across British Columbia, distributing over 170,000 computers! BC Technology for Learning Society is authorized by Innovation Science & Economic Development Canada (ISED) to deliver the Computers for Schools (CFS+) program in BC. We are part of 14 other organizations across Canada delivering CFS+. Thank you to the Government of Canada for funding this important work. Computer for Schools Plus (CFS+) is a national partnership-based program that refurbishes digital devices donated from government, private business and individuals for use by schools, libraries, not-for-profit organizations, Indigenous communities and eligible low-income individuals. This program is funded by the Government of Canada.

     

  • 25 Aug 2020 by DigiBC

    Kano was originally founded in 2008 by three University of Victoria computer science and engineering students and at the time, they had no prior game development experience. However, they were able to build on the nascent Facebook Gaming platform to release their first title and then eventually shifted their focus to primarily the App Store and Google Play. The studio has since gone on to establish a reputation for creating and running free-to-play games as a service and having gaming communities worldwide that encompass millions of players. Kano is now in its 12th year of being a self-funded independent game studio with Eric Haight (President) and Tim Teh (CEO) continuing to still lead the company today. We recently caught up with Kano to see what’s been happening at the studio, what’s on the horizon and how they have been adapting to the COVID-19 pandemic.

     


    How would you describe your company culture?
    We are diverse by design, but aligned through our core values and unified purpose to build meaningful connections through lasting social games.
    Our diversity makes us stronger because each individual brings different perspectives to each problem we are faced with. Our core values focus us around what is most important to our success. In the case of Player Obsession, for example, is that we create experiences to cater to our communities rather than to what we individually think is best.

    What would you say sets Kano apart from other studios? 

    We don’t know if this really sets us apart, but as a studio we believe in ownership. As such, we are transparent with how the company is doing and strive to keep the team informed of that status often, through company all hands meetings, access to revenue dashboards, etc. We also share success with our team through an uncapped profit share program, meaning that if Kano doubles or triples revenue in a given year, our profit share pool as a percentage of overall earnings is not capped by a ceiling but open to growth with our added success.

     


    What projects are you currently working on?
     

    We are focused on creating long lasting gaming experiences. A fair percentage of our team is focused on the live operations of our RPGs including Mob Wars, Viking Clan,  Pirate Clan and Zombie Slayer. More recently, we have been focused on the idle genre with our new game Fubar: Just Give’r and are just starting development on a new unannounced title we hope to release next year.

     

     

     

     

    Has the studio won any awards or received any accolades?
     

    • 2020 Great Place to Work - Best Workplaces in Canada - Less than 100 Employees
    • 2019 Great Place to Work - British Columbia
    • 2019 VIATEC Employer of the Year - Finalist
    • 2018 VIATEC Company of the Year (11-49 Employees) - Winner
    • 2018 VIATEC Employer of the Year - Finalist
    • 2017 VIATEC Company of the Year (11-49 employees) - Finalist
    • 2014 VIATEC Employer of the Year - Winner



    Are there any other exciting facts about Kano we may not know about?

    When we were coming up with a name for our company, we made a list of characters from the games we played as kids. The name Kano is an ode to, not the character, but one of the games we all played a lot of growing up which was Mortal Kombat. I guess we are also very Canadian in that our name is actually pronounced K-Eh-No and not (Pop) Can-Oh, which a lot of people think.

     

     

     

    Are you currently hiring? If so, what are the open positions?
    Yes, we are! Please check out our
    Careers page. While we are based in Victoria, BC, with the full team now all working at home, we have opened up our hiring to include remote candidates!

     


    Are there any updates you want to mention and share about how the studio has been adapting to WFH and working through the COVID-19 pandemic?

    Our move to WFH itself was a pretty seamless shift with business not really skipping a beat. That said, like most things we do at Kano, we are constantly iterating on our systems and procedures to ensure our team feels supported and is running at full steam.

     

    On the social side, we have tried to replace our beer Friday syncs with virtual Happy Hours and actually just had our first socially distanced hang a few weeks ago.

     

    We don’t know what the new norm will look like next year, but having a physical HQ is something we think we will always want. We are a social bunch and do miss seeing our teammates in person.

     

     

     

    Kano Canine Companions: Newman & Opie

     

     

  • 16 Jul 2020 by DigiBC

    COVID-19 Response: The Interactive Digital Media Sector

    I describe the state of the creative technology industry during COVID-19 as... the best of times and the worst of times. Like the Charles Dickens reference to London and Paris in a Tale of Two Cities. With our consumers being compelled to spend more time at home, the market for digital content has increased, as well as the opportunity to sell back catalogues and finding new players and viewers for our products. For the most part, video game creators are just as busy, if not busier than prior to COVID-19.  New Zoo reports that mobile games sales are up 13.3% YOY, for example. However, this is not the whole story. While most video game studios are “full steam ahead”, some studios have experienced a decrease in business development opportunities, largely due to spring biz dev events such as GDC being cancelled. It looks like this has a larger impact on newer studios, as one might expect. How do you show your prototype or game to publishers and investors during a pandemic?

    In a recent Nordicity study, Canadian IDM companies were asked to report on their fiscal runways (that is, their ability to cover costs should no new business arrive). Overall, the industry estimated an average of just four months of runway, with micro and small companies hit the hardest.

     

    Source: Canada's interactive digital media sector in the COVID-19 pandemic  April 2020

     

    With many large video game conferences and tradeshows postponed or having pivoted to an online format for the foreseeable future, the opportunity for Canadian developers to network with publishers, investors and partners, and establish the business relationships that lead to new work has virtually disappeared. This is true across the country, and DigiBC has banned together with La Guilde du jeu vidéo du Québec (La Guilde), Interactive Ontario (iO), Video Games PEI, the Interactive Society of Nova Scotia (ISNS), New Media Manitoba (NMM), Sask Interactive, and Digital Alberta under the banner of the Canadian Interactive Alliance / Alliance Interactive de Canada (CIAIC). The National grouping has fought to assist studios who are having difficulty in two ways.

    1. We are advocating at a national level to ensure that the second allotment of funding for IDM companies is distributed in a way that reaches more of them. The first allotment of emergency funding distributed through the CMF targeted studios that had received CMF funding in the last three years. While helpful for those studios who received it, we argue that there are many smaller studios worthy of cash assistance to get them through the economic downturn who are not CMF clients, particularly in regions that are less well served by CMF, such as BC. As a result of our efforts, an additional $10M is allotted to these IDM studios, and we are working with Heritage Canada and the CMF on a distribution model.
       
    2. We have secured funding to put on a Canada-wide online business development event, Canada Games Online 2020, and are currently in the planning stages. This will be a first-of-its-kind event providing Canadian video game companies an online forum to showcase their development capabilities and independently held IP, and explore opportunities for new work. The conference will consist of the following two activities.
    • Market Pulse (September 9 &10): The Market Pulse model builds on the success of La Caravane, an annual training program for the video game industry in Quebec. It will provide guidance on tailoring pitch material for different audiences and needs, along with current international market perspectives to inform game development strategy. A series of webinars will provide participating developers with presentation training and market updates to develop their pitches to potential publishers, partners and investors. Webinars will be produced specifically for the event and provide curated content relevant to the participating developers.
       
    • B2B Connect (September 17 & 18): Participating developers will have the opportunity to engage directly with international publishers, partners, and investors over two days of 1:1 meetings. Using the enhanced B2B event networking service, MeetToMatch, companies will be connected based on shared goals and desired outcome.

     

    More details on the events to follow in the coming weeks, but we are delighted to create these offering and to attract publishers and investors interested in our incredibly talented Canadian video game sector!


    ~ Brenda Bailey, Executive Director, DigiBC

     


    Data Please!

    We all know that data is king, queen, and the whole royal contingency, but this is true more than ever in during this pandemic. Our government partners rely on us to collect data on our industry so that we might provide briefings based on fact, not conjecture. DigiBC is well placed to provide this data.

    • We are part way through a large Sector Labour Market Research (SLMP) project looking at the creative technology labour and education ecosystem in BC.
       
    • We are also collecting data on how COVID-19 has impacted IDM studios, and send a huge thank you to all who are participating. For those who are not - please do! This is a pivotal time for our sector, and showing resiliency during a pandemic while illustrating where we can grow and help the province create jobs and stability is key. Whether you are a member or not, we invite you to participate for the benefit of our sector. Contact us for further info.
       
    • It is quite possible that those who have lost jobs in one sector may be able to retrain and move into our sector, given that we are still hiring and our talent shortage is real. Are you starting to hire folks from other sectors as a result of COVID-19? If so, I’d love to hear about! How is it working? How is the up-skilling going? Which carryover skills did you prioritize? Email brenda@digibc.org.

     
    ~ Brenda Bailey, Executive Director, DigiBC

     


    Animation and VFX Alliance of BC News (DigiBC & MPPIA partnership)

    As government moves into the early stages of the BC Restart Plan: Phase 3, and the industry moves toward working from the studio again, the Animation & VFX Alliance of BC is pleased to share their COVID-19 Return to Studio Guide.

    This guide was created this to provide information and resources that can be tailored to each unique animation and visual effects studio, as part of its commitment to the reopening of safe and resilient studios in BC. We recognize the top priority is the continued well-being of people working in the A&VFX industry, and this guide has been developed with that priority at its core. It is also aligned with government policies and WorkSafeBC standards to ensure studios can provide for the safety, security, health and well-being of employees.

    We have encouraged studio leaders of both member and non-member companies and their teams to use this guide in conjunction with trusted government-based resources, as they develop their COVID-19 safe working plans. We want the guide to provide a sense of reassurance for employees within our industry, and invite studios to share the guide with their employees through various ways such as, intranet, email and noticeboards.

    Finally, the Alliance would like to give a shout out to the member studios who came together in May/June with the intention of providing an industry-specific guide, supporting studios large and small in BC, in these unprecedented times. This guide would not have come about without this great example of BC studios collaborating.

    Please click here to contact the Alliance.
     

  • 11 Jul 2020 by DigiBC


    Gasket Games is a Vancouver-based video game studio that was founded in early 2018 by Jeff Lydell, Karl Schmidt, Carolina Ellis and Matt Kuzminski. All of the directors have extensive backgrounds in video games and tech having previously worked at Blackbird Interactive, Relic, Capcom, DeNA, Mobify, and Plenty of Fish. The studio is dedicated to producing online games that use innovative matchmaking and streaming technologies, and they strive to create new titles that will unite players around the world. We recently spoke with Carolina to find out what’s been happening at the studio, what’s on the horizon and how they have been adapting and working through the COVID-19 pandemic.

     

     

    How would you describe your company culture?
    One of our early employees coined the term “Gasketeer” and that has stuck with us ever since! It’s a great example of how the employees are active contributors to the company environment. Building a new company and new products required a high degree of adaptability from our team, and we hired for these qualities. We believe that making great games is a team effort and that it requires close collaboration. We know that the health of our teams outweighs someone's individual contribution and we have no tolerance for toxic behaviour. We are also a learning organization, so everyone continues to hone their craft individually and learn from each other as well.

    As an owner-operated company of 35 staff, we are able to share information quickly and openly. We have weekly studio updates where we talk about what’s happening in our games and studio.  


    What would you say sets Gasket Games apart from other studios?

    The people and original projects that we are working on are what set us apart. The people who choose to come and work with us understand that making a game is not just about collecting a pay cheque. As a fairly new studio in Vancouver, we have chosen to share the studio's success with our employees by offering an Employee Shares Option Plan. 

    From the beginning we have been ambitious about what we’re able to achieve and the kinds of projects we want to work on. Just because we are currently a smaller studio doesn’t mean we can’t work on amazing projects. We will be announcing our first project later this year and we cannot wait to share it with the games community!

     

    What projects are you currently working on? 
    Currently we are working on two projects. The first is a licensed IP in collaboration with Focus Home Interactive and Games Workshop. This is the project that will be announced later this year. The second project is an original IP action RPG. 

     


    Are there any exciting facts about Gasket we may not know about? 

    When we first started Gasket Games we shared a Yaletown office space with a few other businesses. The other occupants of the space were a successful Venture Capitalist, a running app with great people and a fantastic dog, a guy who made topographic maps and a graphic design business. The space was small and had definitely had some quirks! There was a very loud A/C unit that would halt conversations mid-sentence and no kitchen facilities, other than a microwave and a water cooler. Moving from that space to our current 5,600 sq ft studio in Mount Pleasant was a welcome change, but the memories we made in the Yaletown location are priceless.


    How has Gasket adapted to WFH and working through the COVID-19 pandemic?

    Like most other studios, we have been predominantly working from home since March. We keep in touch through Slack, Google Hangouts, game nights, lunch hours, daily coffee hangouts, and our weekly studio update. Recently we provided all of our staff with care packages that contained items from local businesses that we used to enjoy at our studio and some swag as well. These care packages were personally delivered to each employee by our admin team. As for team growth, any new hires will start with us remotely and then transition to working back in the studio at a later date. 

     
    Are you currently hiring? If so, what are the open positions?

    Check out our new website for all of our current openings: www.gasketgames.com

     

     

  • 02 Jul 2020 by DigiBC

    Are you a BC high school student looking for something to do over the summer? Do you love music, video games, and animation? DigiMusic Summer 2020 is in full swing and it’s free to register!

    DigiMusic is a music challenge that offers young musicians and composers a great opportunity to create an original piece of music for a video game or animated film clip that was made right here in British Columbia.

    There will be a series of music workshops via Google Meetups throughout July, taught by Corey Smith, who is the Director of Instrumental Music at Collingwood School. All workshops are free to attend (registration required), and aimed at students in grades 7 - 12. To sign up, head over to our event page: https://www.eventbrite.ca/e/digimusic-summer-2020-workshops-tickets-110878809504

    WORKSHOPS AND DATES

    *All times are in PDT.

    Tuesday, 07.07 @ 1:30pm - Rhythm
    “What is the difference between rhythm and beat? How do I implement it in my composition?”
    Learn to create a wide variety of rhythms, from simple to complex, layered, and more, while thinking about the overall emotions you want to convey in your piece.

    Thursday, 07.09 @ 1:30pm - Tempo
    “What tempo works best for my piece?”
    Don’t miss a beat! Discover the importance of time signatures and experiment with changing tempos of your composition. Find out what BPM works best for the clip you are composing music for!

    Tuesday, 07.14 @ 1:30pm - Melody
    “How can I create a memorable theme?”
    Identify iconic motifs and learn what makes them memorable. Apply this to your own music, creating melodic phrases that lead the listener on a musical journey that tells a story.

    Thursday, 07.16 @ 1:30pm - Harmony
    “What chords will deliver the emotion I’m trying to convey?”
    Creating chord progressions and changing their sound can really affect how a scene is conveyed from an emotional standpoint! Learn how to build intensity, invoke calmness, or generate excitement when crafting harmonies.

    Tuesday, 07.21 @ 1:30pm - Texture/Timbre
    “What instruments will create the depth I’m looking for? And how many?”
    Differentiate between texture and timbre and how they can affect the richness or temperature of music. Discover what instruments will create the sound you’re looking for!

     

    Don’t forget to check out DigiMusic’s Challenge Clips before starting your composition! July 31st is the deadline for submissions, and we look forward to hearing your piece.

    Questions? Email us at education@digibc.org!

  • 19 Jun 2020 by DigiBC


    This is our final weekly Friday update as we're planning to move back to our monthly newsletter format starting in July.
    We will still keep our COVID-19 Member Resources page updated with any relevant information.


    Week of June 19, 2020

    Government Announcements / Policies / Funding

     

    Industry-Related News

    • Ubisoft commemorates Juneteenth with third Black Game Pros event - June 18
    • Video games and esports fill void in pandemic - June 16
    • FDA approves first prescription video game for kids with ADHD - June 15
    • Humble Bundle launches Fight for Racial Justice bundle - June 16
    • The Playstation 5 already proves the future of games is diverse - June 11
       
    • Congratulations to DigiBC member, Blackbird Interactive on the release of their new game, Hardspace: Shipbreakers! It launched on June 16 and is available on Steam Early Access.
       
    • Applications are open for the Irving K Barber BC Scholarship Society's Women in Technology & Indigenous Women in Technology Scholarships. They are giving out 15 awards valued at $10K each, with two being dedicated to women of Indigenous ancestry. Deadline to apply is July 6. Click here to learn more.
       
    • DigiBC has arranged for our network to receive a 20% discount off the current pricing for the Venture Summit Virtual | Connect. The conference is dedicated to showcasing VCs, corporate VCs and angel investors committed to funding venture backed, emerging and early-stage companies. Click here for more info.
       
    • Submissions are now open for the 12th annual Spark Animation Festival which is taking place from October 29 to November 1. The festival will feature some of the best short and feature-length animation the world has to offer. Visit the website for more details and to submit.
       
    • The Girls S.T.E.A.M. Institute Virtual Breakthrough Summit is taking place from July 6-10. This team challenge event is where girls from ages 12-21 can come together and take part in a competition to develop solutions for a specific problem. There will also be interactive discussions on video games, virtual reality, machine learning and artificial intelligence, storyboarding for books/games/movies, job interviews, leadership styles, personal development, cultural diplomacy, mental health and much more. The event is based in the USA but Canadians girls are welcome to participate. Parents, teachers and lifelong learners are also encouraged to attend. Click here for further details and to register.


    Signal Boosting / #GiveBack / How Can I Help?

     

     

    DigiBC News

    • DigiMusic 2020 has been extended!️ With the challenges of COVID-19, we have decided to extend the deadline for music entries and move our online celebration event to later this summer. Young musicians and composers of all varieties are invited to create an original piece of music for a video game or animated film clip taken from world-famous products that were made in BC. It's the perfect project for students in grades 7-12 looking for a creative challenge that blends music with technology. Learn more here: bit.ly/digimusic2020

     

    Upcoming Virtual Events of Interest

    June 23: NGPX: New Game + Expo

    June 25: WIMDI x WIGeh - How to Own Your Expertise & Start Speaking at Events

    June 25: SCOOB! The Re-imagining of a Classic

    July 6-10: Girls S.T.E.A.M. Institute Virtual Breakthrough Summit

    August 4-6: Venture Summit Virtual Global | Connect

    August 4-6: Game Developers Conference Summer | Online

    August 25-29: Gamescom Online

    September 12-20: PAX Online

    September 19: Game Devs of Colour Expo


     

     Companies Currently Hiring
     

     

  • 18 Jun 2020 by DigiBC

    The Girls S.T.E.A.M. Institute was created to educate, inspire and mentor young girls in exploring entrepreneurial business ideas that solve world problems. Their five-day team challenge is where girls (ages 12-21 in the USA and Canada) can come together and take part in a competition to develop solutions for a specific problem. The challenge ends on July 9 and winners will be announced on July 10.

     

    Click here for further info & to register

     

    Get to hear other STEAMer girls in high school and college share their pathways as entrepreneurs, paid interns, scholarship winners and participants in global challenges. Learn how they developed a competitive advantage when applying to post-secondary institutions. Additionally, speakers will hold live interactive webinars to discuss a series of topics such as video games, virtual reality, machine learning and artificial intelligence, forming businesses, mental health, storyboarding for books/games/movies, cultural diplomacy, business leadership, job interviews and so much more.

     

  • 12 Jun 2020 by DigiBC

    DigiBC recognizes that our members are having an array of business challenges during this crisis, ranging from a few issues to very significant business threats. As your trade association, we are working to ensure our industry, as diverse as it is, comes out of this in the most positive way possible. Our weekly updates will have pertinent information on government policies, industry responses, and tips on getting through this challenging time. Please feel free to contact us if there is something you think should be included or if there's an issue that your business would like help with. We are here for you! Please note, the info from each of our weekly updates gets consolidated into our COVID-19 Member Resources.


    Week of June 12, 2020

    Government Announcements / Policies / Funding

     

     

     

     

     

     

     

     

     

     

     

     

     


     

    Industry-Related News
     

     

     

    Signal Boosting / #GiveBack / How Can I Help?


    Many folks are looking to deepen their understanding and commitment to anti-racism within our institutions, studios and selves. Here are some of the recommendations our members have shared with us. If you have others, let us know and we’ll share them in next week's update! (team@digibc.org)

     

     

    Upcoming Virtual Events of Interest
     

     

     

     Companies Currently Hiring
     

  • 11 Jun 2020 by DigiBC

    In the light of the recent events surrounding Black Lives Matter, many companies are now self-assessing and realizing a lack of diversity in their staffing and perspectives. As a result, companies are asking Black people, Indigenous people, and Persons of Colour to reach out to them regarding job opportunities, submitting portfolios, and other actions.

    Change requires diligently seeking diversity, by actively searching and reaching out to talent. Change requires effectively supporting, advocating, and listening to BIPOC and their needs.

    "Where do we find Black, Indigenous and Persons of Colour with the skills we require?"

    There are many online resources that are active and thriving. We've compiled a list of communities and events below.

     

    COMMUNITIES

    Black Game Devs
    A list of Black game developers, able to be filtered in alphabetical order by skills and country.

    Black Girls CODE
    A community devoted to providing African-American youth with the skills for computing jobs across the U.S., and reaches out to the community through workshops and after-school programs.

    Code Coven
    A network that provides marginalized developers with the skills and confidence needed to thrive in the games industry. They offer courses, mentorship, portfolio development, and programming.

    Indigenous Futures
    Initiative for Indigenous Futures is a partnership of universities and community organizations that encourages and enables artists, academics, youth and elders through four major components: workshops, residencies, symposia, and archive. IIF teaches workshops about experimental digital media such as video games, 3D printing and machinima workshops while encouraging Aboriginal storytelling.

    ImagineNATIVE
    ImagineNATIVE is the world's largest presenter of Indigenous screen content. They are a hub for professional development, job opportunities, discussion panels, industry discussions, and post Festival playlists featuring a wide range of film, VR, audio, and video game content. The imagineNATIVE Film and Media Arts Festival is held annually in Toronto in October.

    POC in Play
    POC in Play is an independent organization that creates a range of initiatives and programmes of events, all designed to increase the visibility and representation of People of Color in the video games industry.

    Indigenous Game Devs
    A network for supporting Indigenous game developers, which provides information about opportunities, sharing resources to enhance development, and highlights Indigenous-made games. The site is maintained by Elizabeth LaPensée, who was featured in a Vice.com article in 2017, discussing the desire to create space for Indigenous stories in video games. She also talks about her video game she created called Thunderbird Strike.


    RESOURCES

    IDGA Resources for Supporting Black Lives and Game Devs
    A comprehensive list of resources, including calls for mentorship, tips to build an inclusive workplace, organizations to donate to, writing inclusive job descriptions, resources on becoming an anti-racist ally, and more.

    Games Created by Black Developers
    A growing list of games created by Black developers.

    #DrawingWhileBlack Artists
    A directory of Black artists that can be filtered for specific areas including (but not limited to) book illustration, character design, storyboards, product design, and more.


    EVENTS

    The Black Game Pros Mixer
    This past Black History Month, Ubisoft Toronto hosted the 2nd Black Game Pros Mixer, an event which brings together Black talent and professionals from local video game, tech, film, and TV industries.

    Game Developers of Color Expo
    An inclusive games expo and conference creating a new normal in games. The virtual event will be taking place this year on September 19th, and are currently accepting persons of color to be industry speakers or show off their games.

    Game & Color
    Game & Color held their first social meetup for game developers of color this past February in Montreal at the KO_OP/Kitfix Games studio. There is also a Google form link on the Eventbrite page to fill out to be notified of the next Game & Color event.

    The Indigenous Film Summit
    Created by the Indigenous Filmmakers Association, the Indigenous Film Summit is an event held in Manitoba and is aimed at emerging and professional indigenous directors, writers and producers, while providing attendees with an understanding of funding opportunities, documentary and feature film production, and excellent networking opportunities with industry professionals.

     

    This is just a small list, and there are bound to be many more. But the work doesn't stop here. Read up and listen to where BIPOC creators congregate to network and meet. We've included a handful of social media hashtags where communities form:

    #Blackgamedevs
    #IndigenousGameDevs
    #POCGameDevs
    #DrawingWhileBlack
    #BlackGirlGamers
    #BGGOnlineSummit
    #IndigenousGames
    #Imaginenative
    #IndigenousCinema
    #BlackVoiceActors
    #BlackGirlsCode
    #BlackTechTwitter

  • 05 Jun 2020 by DigiBC


    DigiBC recognizes that our members are having an array of business challenges during this crisis, ranging from a few issues to very significant business threats. As your trade association, we are working to ensure our industry, as diverse as it is, comes out of this in the most positive way possible. Our weekly updates will have pertinent information on government policies, industry responses, and tips on getting through this challenging time. Please feel free to contact us
    if there is something you think should be included or if there's an issue that your business would like help with. We are here for you!
    Please note, the info from each of our weekly updates gets consolidated into our COVID-19 Member Resources.


    Week of June 5, 2020

    Government Announcements / Policies / Funding

     

    • Startups Among Companies to Benefit From New $961.4-million Fund - June 2
      Canada’s six regional development agencies will focus $961.4 million in federal relief funding on companies and industry sectors critical to the economy in each region. The funding is aimed at small and medium-sized enterprises that have been unable to access the government’s existing support measures.

    • BC Strengthens Federal Commercial Rent (CECRA) Program - June 1
      BC businesses eligible for rent support from the federal government will be protected from evictions as the BC government issues a new order under the Emergency Program Act (EPA).

    • Innovate BC's Tech Co-op Grant Program
      Tech companies of up to 500 employees are eligible to receive wage subsidies to hire a B.C. co-op student. Each employer is eligible to receive a maximum of four grants per program year valued at up to $5,000 each.

    • Facebook Small Business Grants Program
      Facebook Canada has launched a new program to support businesses with nearly $3.5 million in grants and credits available for small to medium-size businesses across Canada. Application deadline has been extended to June 7.

       

    Industry-Related News

     

     


    Signal Boosting / #GiveBack / How Can I Help?

    We at DigiBC are incredibly moved by the generosity we’ve witnessed as we all struggle to try to make sense of terrible racial injustice in the US and around the world. We read that Asian Canadians have been targets of racial violence in our own towns and it feels like we have lost our way. As Mr. Roger’s mom once told him, "In the darkest times, look for the helpers. There are always helpers." Thank you to all those who are doing the work against racism, whether personal or political, and to those who put their time or treasure into this profoundly important work. Together we can, and will, make a difference in the fight against racism. ~ Brenda Bailey, Executive Director, DigiBC
     

    • Klei Entertainment felt it was important to help out where they can during this moment in US history and have donated $1 million USD toward helping fight for equality, civil rights, and racial justice. Funds will be going to ACLU and NAACP.
       
    • Electronic Arts is contributing $1 million to organizations dedicated to the fight for racial justice in the US and against discrimination around the world. Beginning with the Equal Justice Initiative, the NAACP Legal Defense & Educational Fund, and with more partners to come. Additionally, they will double any employee donations made to these organizations via its YourCause program throughout the month of June.
       
    • GamesIndustry.biz has put together a comprehensive list of organizations and initiatives supporting racial equity in the global games industry. From funding and training to online communities and advocacy groups, there is a growing number of resources encouraging racial diversity in the game industry.

     

     Companies Currently Hiring
     

     

     

    Upcoming Virtual Events of Interest

     

    CanExport SMEs   ***Now Adapted for Virtual Conferences***
    Apply online for up to $75,000 in CanExport SMEs funding to cover up to 75% of your international market development activities. Canadian small and medium-sized enterprises (SMEs) may choose up to (5) export markets to target, where your company has no or minimal business.

     

     

  • 03 Jun 2020 by DigiBC

    The Irving K Barber British Columbia Scholarship Society provides scholarships and financial awards to help BC post-secondary students achieve their educational goals. They are pleased to announce that applications for the 2020 Women in Technology & Indigenous Women in Technology Scholarships are now open. This year 15 scholarships valued at $10K each will be awarded, with two of these going to Indigenous women.

    Application Deadline:

    The deadline to submit your application is July 6, 2020

    Instructions on how to apply, links to application forms, and full eligibility criteria can be found at https://www.ikbbc.ca/women-in-tech/about-this-scholarship/

    You can learn more about last year’s recipients at https://www.ikbbc.ca/student-stories/


    Further Information:

     

    What You Should Know:

    You must have completed a minimum of one-year of full-time studies (30 credits) leading to an undergraduate degree, diploma or certificate in Computer/Data Science, Engineering, or Mathematics, and be continuing in your studies at a BC public post-secondary institution for at least one additional year. Women in Technology Scholarships and Indigenous Women in Technology Scholarships are awarded on the basis of academic achievement (Minimum B+ GPA required), and a demonstrated commitment to the pursuit of a career in the Technology Sector.

     

  • 29 May 2020 by DigiBC

    DigiBC recognizes that our members are having an array of business challenges during this crisis, ranging from a few issues to very significant business threats. As your trade association, we are working to ensure our industry, as diverse as it is, comes out of this in the most positive way possible. Our weekly updates will have pertinent information on government policies, industry responses, and tips on getting through this challenging time. Please feel free to contact us if there is something you think should be included or if there's an issue that your business would like help with. We are here for you! Please note, the info from each of our weekly updates gets consolidated into our COVID-19 Member Resources.


    Week of May 29, 2020

    Government Announcements / Policies / Funding

    • Free Online Coding Workshops for Kids in BC - May 24
      From creating online games to building websites, students in the province now have access to free online coding workshops through the Ministry of Education's website, Keep Learning BC.
       
    • Government Announces 'Find Financial Help During COVID-19' Tool - May 22
      The online tool provides individuals with information on federal, provincial and territorial benefits programs available to them, including the Canada Emergency Student Benefit (CESB), the Canada Emergency Response Benefit (CERB), and the Canada Child Benefit top-up, as well as mortgage and student loan deferrals.
       
    • Hotline for Small Businesses Needing Financial Planning Advice - May 25
      The Government of Canada will support the launch of a four-week hotline service called the Business Resilience Service. This will help entrepreneurs and small business owners in need of financial planning advice, particularly those who may not have access to an accountant. The service will also be open to not-for-profit organizations and charities.

     

    Industry-Related News


     

    • DigiBC has arranged for our network to receive a 20% discount off the current pricing for the Venture Summit Virtual | Connect. The conference is dedicated to showcasing VCs, corporate VCs and angel investors committed to funding venture backed, emerging and early-stage companies. Click here for more info.

     


     

    Signal Boosting / #GiveBack / How Can I Help?

    • #DifferentTogether Campaign: Pledge to Fight Racism in BC
      DigiBC joins The Honourable Janet Austin, Lieutenant Governor of BC, the Business Council of BC and many others in pledging to uphold the Canadian values of diversity and inclusion, and to oppose racism and hate in all of its forms. We’ve read about some of the recent attacks in BC. Let’s fight COVID-19, not each other. Please join us in supporting the #DifferentTogether campaign.

     


    Upcoming Virtual Events of Interest

    June 1-3: VR/AR Global Summit Online Conference

    June 23: NGPX: New Game + Expo

    August 4-6: Venture Summit Virtual Global | Connect

    August 4-6: Game Developers Conference Summer - Online

    August 25-29: Gamescom Online
     

    • CanExport SMEs   ***Now Adapted for Virtual Conferences***
      Apply online for up to $75,000 in CanExport SMEs funding to cover up to 75% of your international market development activities. Canadian small and medium-sized enterprises (SMEs) may choose up to (5) export markets to target, where your company has no or minimal business.

     

     

     Companies Currently Hiring

     

     

     

  • 28 May 2020 by DigiBC

    Come meet, interact and network online with more than 1,300 VCs, corporate VCs, angel investors, industry execs and founders of venture backed, emerging and early stage companies at the prestigious Venture Summit Virtual Connect | Global being held virtually from August 4–6.

    Whether you’re a startup seeking capital and exposure, or an investor seeking new deals, Venture Summit Virtual Connect | Global presented by youngStartup Ventures - is the event of the year you won't want to miss. A highly productive venture conference, Venture Summit Virtual Connect | Global is dedicated to showcasing VCs, Corporate VCs and angel investors committed to funding venture backed, emerging and early stage companies.

     

    Special Offer:

    DigiBC has arranged for our network to receive a special discount of 20% off the existing early bird savings. This conference will be attended by the best people in the industry. Please register early to avoid disappointment.

     

    Registration & Tickets

    Call for TOP INNOVATORS! Get Noticed > Get Funded > Grow Faster
    A select group of more than 100 Top Innovators from the Technology, Life Sciences/Healthcare, CleanTech and Fintech sectors will be chosen to present their breakthrough investment opportunities to an exclusive audience of Venture Capitalists, Corporate Investors, Private Investors, Investment Bankers, and Strategic Partners.

     

    Apply to Present / Nominate a company:
    For more information or to be considered for one of the Top Innovator slots click here https://bit.ly/2X6Dkmm.

     

    Seed Pitchfest:
    If you are a seed stage company seeking angel funding of less than $1M (and have raised less than $300,000) click here to apply for the Seed stage track.

     

     

  • 22 May 2020 by DigiBC

    DigiBC recognizes that our members are having an array of business challenges during this crisis, ranging from a few issues to very significant business threats. As your trade association, we are working to ensure our industry, as diverse as it is, comes out of this in the most positive way possible. Our weekly updates will have pertinent information on government policies, industry responses, and tips on getting through this challenging time. Please feel free to contact us if there is something you think should be included or if there's an issue that your business would like help with. We are here for you! Please note, the info from each of our weekly updates gets consolidated into our COVID-19 Member Resources.


    Week of May 22, 2020

     

     

    Government Announcements / Policies / Funding

    • Eligibility Criteria Expanded for Canada Emergency Business Account - May 19
      The Prime Minister announced an expansion for CEBA to include many owner-operated small businesses, These changes will allow more small businesses to access interest-free loans to help cover operating costs during a period when revenues have been reduced, due to the pandemic.
       
    • Canada Emergency Commercial Rent Assistance (CECRA) Program - May 20
      Details on the application documents and updated criteria for small businesses are now available. This program will provide forgivable loans to eligible commercial property owners, who in turn will give a rent reduction of at least 75% for April and May (retroactive), and June, to their small business tenants. Applications can be submitted starting May 25.
       
    • Additional Support for Indigenous Community Support Fund - May 21
      The Prime Minister announced $75 million in new funding for Indigenous organizations providing services to Indigenous peoples in urban centres and off-reserve.
       
    • CMF COVID-19 Info Hub for Screen-Based Industries
      Canada Media Fund has put together a list of assistance programs for workers and businesses in Canada’s screen-based industries, as well as news from the CMF and pandemic-related headlines.
    • Recording of DigiBC's Webinar on Responding to the COVID-19 Crisis - May 15
      PwC and BDC presented information on how businesses can access the new financial measures that were recently put in place by government and institutions.


    Industry-Related News


    Signal Boosting / #GiveBack / How Can I Help?

    • Shout out to Atomic Cartoons/Thunderbird Entertainment for scoring a number of Leo Awards nominations. They received six for The Last Kids on Earth, three for Hello Ninja, and three for Molly of Denali which also earned a Peabody Award nomination.
       
    • Congratulations to Bardel Entertainment and WildBrain Studios for their 2020 Daytime Emmy nominations. Bardel received two for The Dragon Prince, and WildBrain had a total of eight for their shows, Carmen Sandiego, Snoopy in Space, and Peanuts in Space: Secrets of Apollo 10.
       
    • We have two more days left on our Fundrazr campaign with Backpack Buddies. Can you help us reach our goal of $5,000? We're so close! Click here for more info on how to contribute to this fantastic cause.
       

    Upcoming Virtual Events of Interest

    May 26: Build Yourself into the Social Fabric of a New Post-Corona Economy

    May 28: GamesIndustry.biz Investment Summit Online

    June 1-3: VR/AR Global Summit Online Conference

    June 23: NGPX: New Game + Expo

    August 4-6: Game Developers Conference Summer - Online

    August 25-29: Gamescom Online
     

    Companies Currently Hiring

  • 15 May 2020 by DigiBC

    DigiBC recognizes that our members are having an array of business challenges during this crisis, ranging from a few issues to very significant business threats. As your trade association, we are working to ensure our industry, as diverse as it is, comes out of this in the most positive way possible. Our weekly updates will have pertinent information on government policies, industry responses, and tips on getting through this challenging time. Please feel free to contact us if there is something you think should be included or if there's an issue that your business would like help with. We are here for you! Please note, the info from each of our weekly updates gets consolidated into our COVID-19 Member Resources.


    Week of May 15, 2020

    Government Announcements / Policies / Funding

    • Additional Support for Large & Medium-Sized Businesses - May 11
      The federal government will offer support to those businesses affected by COVID-19 to help protect middle class jobs and safeguard the economy.
       
    • Government Announces Help for Employers to Meet Labour Needs - May 12
      The federal government launched a new, temporary policy that will drastically reduce the time it takes for a temporary foreign worker to start a new job. A worker who is already in Canada and secured a new job offer can get approval to start working in the new job, even while their work permit application is being processed.
       
    • BC Centre for Disease Control COVID-19 Survey - May 13
      Tell the BCDC about your experience during the pandemic. This survey is the first of several activities that will strengthen the government's understanding and response to the impacts of COVID-19 to date (social, economic, mental wellness and community wellness). Survey link is open until May 31.
       
    • Canada Emergency Wage Subsidy Extension - May 15
      Finance Minister Bill Morneau announced that the government will extend the CEWS by an additional 12 weeks to August 29, 2020. Extending the program will give workers greater confidence that they will continue to get the support they need during these difficult times.
    • Prime Minister Announces Support for Research Staff in Canada - May 15
      The Prime Minister announced there will be $450 million in funding to help Canada’s academic research community during the COVID-19 pandemic.
       
    • K-12 Students to Have Optional In-class Instruction Starting June 1 - May 15
      Parents will have the choice of bringing their children back to class on a part-time basis as part of BC’s Restart Plan, with the goal of returning to full-time classes in September 2020, provided it is safe to do so.
       

    Industry-Related News


    Signal Boosting / #GiveBack / How Can I Help?

    • East Side Games throws down the gauntlet! They pledged $1,000 to the DigiBC Fundrazr campaign with Backpack Buddies. Can your company match them? Click here for more info on this fantastic cause!

    Companies Currently Hiring



    Upcoming Virtual Events of Interest


    May 20 - Legal Primer for the Creative Tech Sector: Returning to the Workplace
    Presented by EA and Fasken, this leadership-level webinar is for current DigiBC and Anim&VFX member companies. Not a member but would like to attend? Click here for details on becoming one.

    May 21 - ACM SIGGRAPH Webinar: Working From Home in VFX

    Youth Innovation Showcase Events
    May 19 - Bridging the Physical and Digital Worlds Through VR/AR
    May 21 - Building Your Idea: Learn to Code & Create Your Own Virtual Reality World
    May 26 - Build Yourself into the Social Fabric of a New Post-Corona Economy

     

     

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