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  • 03 Feb 2023 by DigiBC

    Congratulations to DigiBC's Executive Director Loc Dao for being named (#48) in Vancouver Magazine's 2023 Power 50 List! This is their annual list of the most powerful people in the city that includes politicians, business owners, artists, and activists. This year, they looked at those folks who are shifting the dial in communities all over the city.

    48. Loc Dao, Executive Director, DigiBC
    An original co-founder of NFB/Interactive and CBC Radio 3, Dao continues to make waves where the arts and technology converge. For the Vancouver International Film Festival this year, Dao co-curated the interactive Signals—an exhibition that focused on the potential of creative technologies for storytelling (from holograms to wearable tech), and was the first of its kind for the fest. He’s put Vancouver on the global radar for technically innovative storytelling globally—and Signals, as he has noted, was the chance to celebrate that innovative work in our own backyard.


  • 31 Jan 2023 by DigiBC

    Got an idea? Need a team of innovators and technology experts to help build it? Student innovation projects are the heart of the Master of Digital Media program. In the spring and summer terms, multidisciplinary teams of four to six students take on applied technology-focused projects to develop prototypes or applications from concept to deliverable. Projects can be proposed by client partners spanning various industries, academic and research, not-for-profits, and community organizations.

    Under the guidance of faculty subject matter experts, teammates from diverse backgrounds and disciplines gain hands-on experience working with real-world client partners. All projects adhere to a 12-week project duration following industry-standard development processes.

    • Summer Term (May - August) proposals are due February 28

    Questions can be directed to: Susannah Skerl,




  • 27 Jan 2023 by DigiBC

    It's awards season and we'd like to congratulate all of our Animation & VFX member companies that have been nominated at this year's Academy Awards, VES Awards, Annie Awards, Kidscreen Awards, GLAAD Media Awards, BAFTAs, NAACP Image Awards and Producers Guild of America Awards.


    Visual Effects Society Awards
    Winners announced on February 15

    Outstanding VFX Feature // Fantastic Beasts: The Secrets of Dumbledore
    Outstanding VFX Feature // Top Gun: Maverick
    Outstanding VFX in a Special Venue Project // Jumanji: The Adventure
    Outstanding VFX in a Special Venue Project // Avengers: Quantum Encounter
    Outstanding Animated Character in a Photoreal Feature – Beast (Lion)
    Outstanding Animated Character in a Photoreal Feature – Slumberland (Pig)
    Outstanding Model in a Photoreal or Animated Project – Top Gun: Maverick
    Outstanding Compositing & Lighting in a Feature – Top Gun: Maverick

    ILM Vancouver

    Outstanding Compositing & Lighting – Episode // The Book of Boba Fett
    Outstanding Virtual Cinematography CG Project // Black Panther: Wakanda Forever 
    Outstanding Virtual Cinematography CG Project // ABBA: Voyage
    Outstanding Created Environment – Episode // Andor

    Disney Animation

    Outstanding Visual Effects in an Animated Feature // Strange World
    Outstanding Effects Simulations in an Animated Feature // Strange World
    Outstanding Animated Character in an Animated Feature // Strange World (Splat)
    Outstanding Created Environment in an Animated Feature // Strange World (The Windy Jungle)


    Outstanding Supporting VFX in a Photoreal Feature // Death on the Nile
    Outstanding Visual Effects in a Photoreal Episode // Lord of the Rings: Rings of Power (Udûn)
    Outstanding Created Environment in a Photoreal Feature // Slumberland: The Wondrous Cuban Hotel Dream
    Outstanding Compositing & Lighting in an Episode // Lord of the Rings: Rings of Power (Udûn; Tirharad Cavalry Charge)

    Scanline VFX

    Outstanding Visual Effects in a Photoreal Episode // Stranger Things 4: The Piggyback
    Outstanding Effects Simulations in an Episode // Stranger Things 4: The Piggyback
    Outstanding Supporting Visual Effects in a Photoreal Feature // The Gray Man

    Image Engine

    Outstanding Effects Simulation in a Photoreal Feature // Fantastic Beasts: The Secrets of Dumbledore

    Annie Awards
    Winners announced on February 25

    Disney Animation
    Best TV/Media – Limited Series // BAYMAX!
    Best Writing - TV/Media // BAYMAX!
    Best Direction - TV/Media // BAYMAX!
    Best Storyboarding – Feature // Strange World (Jeff Snow)
    Best Storyboarding – Feature // Strange World (Javier Ledesma Barbolla)

    Sony Pictures Imageworks
    Best Feature // The Sea Beast
    Best FX - Feature // The Sea Beast
    Best Music - Feature // The Sea Beast
    Best Production Design - Feature // The Sea Beast
    Best Editorial - Feature // The Sea Beast
    Best Voice Acting // The Sea Beast (Zaris-Angel Hator)

    DNEG Animation
    Best Character Animation – TV/Media // Entergalactic

    ILM Vancouver
    Best Character Animation – Live Action // Jurassic World Dominion 

    Best Character Animation – Live Action // Beast

    Kidscreen Awards

    Winners announced on February 14

    Mainframe Studios
    Best Animated Series (Preschool Programming) // Octanauts: Above and Beyond
    Best Holiday or Special Episode (Preschool Programming) // “Holiday Goose Chase” – Madagascar: A Little Wild

    WildBrain Studios
    Best Holiday or Special Episode (Kids Programming) // It’s the Small Things, Charlie Brown
    Best Holiday or Special Episode (Kids Programming) // Snoopy Presents: For Auld Lang Syne
    Best Inclusivity (Tweens/Teens Programming) // The Proud Family: Louder and Prouder

    Best Holiday or Special Episode (Kids Programming) // Snoopy Presents: To Mom (and Dad), With Love

    GLAAD Media Awards
    Winners announced on March 30 (Los Angeles) & May 13 (NYC)

    Disney Animation
    Outstanding Film – Wide Release - Strange World

    WildBrain Studios
    Outstanding Children’s Programming – Strawberry Shortcake: Berry in the Big City

    Atomic Cartoons
    Outstanding Children’s Programming – Pinecone & Pony

    Bardel Entertainment
    Outstanding Kid’s & Family Programming – Animated – The Dragon Prince

    Academy Awards
    Winners announced on March 12

    Disney Animation
    Best Animated Feature // Strange World

    Best Visual Effects // Top Gun: Maverick

    Sony Pictures Imageworks
    Best Animated Feature // The Sea Beast

    Best Visual Effects // Black Panther: Wakanda Forever 

    Winners announced on February 19

    Scanline VFX
    Best Special Visual Effects // The Batman

    Best Special Visual Effects // Top Gun: Maverick


    Producers Guild of America Awards
    Winners announced on February 25

    WildBrain Studios
    Outstanding Children’s Programming // It’s the Small Things, Charlie Brown


    NAACP Image Awards
    Winners announced on February 25

    Disney Animation
    Outstanding Animated Series // Zootopia+
    Outstanding Short Form Series // Zootopia+

  • 27 Jan 2023 by DigiBC

    The XP Game Developer Summit is back and has leveled up! Connect with industry professionals from around the world to foster collaboration, exchange knowledge, and to create new and unprecedented business-building opportunities that amplify the Canadian video game industry. The two-day event brings together business leaders, developers, artists, educators, and industry organisations with a roster that includes publishers, investors, world-class speakers and subject matter experts, and exclusive panels. The XP Game Developer Summit experience also includes tailored workshops, plus, new for this year, an Esports Business Lounge, and Canada’s largest Game Showcase.

    Canada’s premiere video game B2B conference is the 2023 don’t miss event for industry professionals! Openings are available for exhibitors, partners, sponsors, and volunteers. See how you can get involved at



    Early-bird tickets are now on sale
    Prices range from $50 (single-day Game Showcase Pass) up to $600 (All-access VIP Business Pass)


  • 18 Jan 2023 by DigiBC

    New IP optioning pilot program for production companies based in BC.

    The IP BC Pilot Program supports the pre-development of fiction, documentary and animated series, feature films and one-off programs for television and streamer platform networks and for theatrical distribution, via specific funding to enable the optioning of Intellectual Property by BC-based production companies, with an enhanced focus on optioning IP for adaptation that originates in BC or was created by a BC-based creator.

    Examples of pre-existing creative and cultural IP properties include but are not limited to novels, creative non-fiction books, comics, podcasts, songs, magazine articles, video games and stage plays. Ultimately this program will improve the competitive position of BC-based production companies seeking to develop, produce and sell Canadian-owned content in domestic and international markets.



    Apply by January 31, 2023


  • 18 Jan 2023 by DigiBC

    The Chinatown Storytelling Centre and Vancouver Chinatown Foundation are hosting an intimate evening on January 21 with Trevor Lai, an award-winning author, illustrator, and CEO/Creative Director of UP Studios.

    Trevor will share his fascinating journey as a creative entrepreneur, from growing up in Vancouver and publishing his first book at 17 years old, to founding one of the most successful animation studios in China and directing over 200 episodes of the hit animated series, Super BOOMi. He will also be highlighting his behind-the-scenes process of designing the Canucks Lunar New Year jersey.


    Saturday, January 21 at 4:00-5:00 PM
    Chinatown Storytelling Centre, 168 East Pender St

    $5/person | FREE for members



  • 16 Dec 2022 by DigiBC

    Season’s greetings from DigiBC! It’s been quite a year with a lot to be thankful for, much to celebrate and some things that still need work. Here at DigiBC, we were able to complete several important projects with the incredible support of our membership and funding partners.

    Highlights include developing seven new creative tech-focused micro-credentials with our partner schools, launching the BC XR Survey and EDI Survey, advising on the FNTC’s Indigenous Digital Equity Strategy, and celebrating our 25th anniversary which involved the launch of Signals. Throughout the year, we also continued to work closely with federal and provincial government partners, advocating for the creative technology sector on topics ranging from tax incentives and immigration to securing funding for subsidized trade missions to various industry conferences. Further details on what we were able to accomplish over the last 12 months can be read in the summary below.

    We have some exciting plans lined up for 2023, beginning with the completion of our year-long project to develop a growth strategy for BC’s creative technology talent pipeline. The Province of BC’s SLMP program is supporting this second phase and the strategy recommends several candidate projects to grow the BC talent pool. We also recently announced the Creative Technology Gallery at Science World, and we will be working with our project partners to see that this first-of-its-kind interactive experience is unveiled next summer.

    In closing, we encourage you, if you're reading this and are not already a DigiBC member or you have let your membership lapse, to sign up or renew. Together we are stronger, so join us as we continue to grow and ensure a healthy future in the province for this fabulous sector.


    ~ The DigiBC Team & Board of Directors 


    Over the course of 2022, DigiBC continued to work closely with government partners as the voice of the creative technology industry. Our work included specific programs to measure the impact of the COVID-19 pandemic, along with plans for industry recovery and rebuilding post-crisis. We also had ongoing consultations with the government to ensure the continuation of the IDMTC which is up for renewal in 2023.

    ►Canadian Interactive Alliance / L ‘Alliance Interactive Canadienne (CIAIC)
    DigiBC is a member of CIAIC which is a not-for-profit trade association that serves as the voice of Canada’s interactive digital media industry. It is made up of eight provincial industry associations from across the country (DigiBC, Digital Alberta, SaskInteractive, New Media Manitoba, La Guilde du Jeu Vidéo du Québec, Interactive Ontario, Videogames PEI & Interactive Society of Nova Scotia). One of the key highlights this year included working with CanExport to secure federal government funding for a trade mission to GDC 2022 that included coaching and subsidized registration.


    ►Trade Commissioner Service (TCS) Trade Missions

    • Filmgate (Miami) & Immerse Global Summit (Miami)    
    • Nordic Game Show (Sweden)      
    • Ontario / BC IDM mission to Berlin
    • Devcom / Gamescom 2022


    ►DigiBC & A/VFX Education Steering Committee
    The committee strengthened industry relationships with the post-secondary ecosystem across BC which resulted in the development of seven micro-credential programs. We also connected our member companies with funding opportunities for work-integrated-learning (WIL), making it easier to welcome students and new grads into our industry.

    ►Play to Learn

    In collaboration with EverFi, the Play to Learn program continued to be rolled out in schools throughout the province. This is an interactive program designed for exploring STEM careers for middle school students. The curriculum is built to empower learners with the knowledge they'll need to discover their career pathways.

    ►Micro-Credential Programs with Colleges & Universities

    DigiBC partnered with Emily Carr University of Art + Design, University of Victoria, Vancouver Community College, Simon Fraser University, BCIT and Capilano University on seven post-secondary micro-credential programs for the creative technology sector. These were developed to create a bridge between the industry and British Columbians looking to upskill or reskill and take advantage of the opportunities in the sector. All the programs offered subsidized tuition if an applicant self-identifies as being from an underrepresented group in the creative technology industry (Indigenous peoples of Canada, racialized communities, women, LGBTQ2+ community and non-binary people, and people with disabilities). We would like to thank and acknowledge the important role BC’s Ministry of Advanced Education and Skills Training played in supporting the creative technology sector and underrepresented groups.

    ►EDI Survey
    DigiBC and ICTC’s first ever Equity, Diversity & Inclusion (EDI) survey for the sector launched in the summer and wrapped up in September. This confidential survey was open to all DigiBC member companies, and the resulting data will provide greater insight into EDI across our sector, as well as inform policy and program development.


    ►XR in BC Survey
    We partnered with Nordicity to launch the XR in BC Survey and the goal of this was to capture and determine the size and health of the industry after two years of pandemic. We gathered input from 36 industry members and organizations to learn about what XR companies in BC are creating and what they perceive the industry’s growth trajectory to look like over the next 1-5 years.

    ►Funding & Grant Programs

    DigiCamps for Underrepresented Youth
    Following the success of the 2021 series, we partnered with UTG Academy again to create the DigiCamp: Online Video Game Coding Camp for Girls (ages 8-13) for spring break and the summer. The classes were structured so that students with beginner and intermediate levels of experience could participate in different teams at the same camp. Huge thanks to IUGO, East Side Games and the DigiBC members who contributed to our 2021 EDI budget. We’ll be planning even more camps for next year!

    Sector Labour Market Partnership (SLMP) Project 2.0

    Following the publication of DigiBC’s first-of-its-kind report in October 2021, Benchmarking the Creative Technology Sector in British Columbia, we were delighted to announce in April that the Ministry of Advanced Education and Skills Training (AEST) approved our application for funding to continue this important work for the sector. The second phase of the project focuses on strategy development to support key recommendations identified in the study, including increased visibility of creative technology career paths, improved collaboration with post-secondary institutions, development of mentorship programs, and tools and resources to enhance equity, diversity, and inclusion across the sector. DigiBC has partnered with ICTC again to develop this strategy, and we aim for this phase of work to be completed by the end of the year, with a view to implementing programs as early as spring 2023.


    Creative Technology Gallery at Science World
    In October, Science World announced they received $10 million in funding from the Government of Canada through the Tourism Relief Fund and $1.5 million of this will go towards the development and launch of the Creative Technology Gallery. This exhibit is being done in partnership with DigiBC and is set to be unveiled in 2023. The interactive experience will seek to inspire visitors to see creative technology as a powerful tool for positive change and explore the relationship between science, art, and technology.


    DigiBC continued our commitment to prioritize equity, diversity and inclusion (EDI) in the sector by providing education for member companies and the community, establishing meaningful partnerships with EDI-focused organizations, developing policy and resources, and benchmarking and tracking EDI data for the sector.

    ►EDI Steering Committee
    This was established to provide programming and resources to support our members’ EDI policy and commitments. The committee contributed to the Education team’s first ever sectoral EDI Survey. The committee has also formed strategic partnerships to help ensure opportunity for underrepresented groups and is developing a charter and action plan for 2023.


    ►Free EDI Memberships for Startups
    Coinciding with Creative Technology Day, we announced we would be offering free memberships to support the advancement of creative technology startups led by the following underrepresented groups: Indigenous peoples of Canada, racialized communities, women, LGBTQ2+ community and non-binary people, and people with disabilities.

    Indigenous Collaborations
    DigiBC’s Executive Director Loc Dao was an advisor on the First Nations Tech Council’s Indigenous Digital Equity Strategy and participated in the talent and tech circles.

     Women in Creative Technology Events
    We continued with supporting the Diversity In Games (formerly WIGeh) Lightning Lunch online event series throughout the year.


    The Government of Canada’s 50-30 Challenge 
    DigiBC signed on to this and is one of 1,391 companies participating in the 50-30 Challenge. The goal of the program is to challenge Canadian organizations to increase the representation and inclusion of diverse groups within their workplace, while highlighting the benefits of giving all Canadians a seat at the table.


    Membership, Community Building & Events

    We had 19 new members join the association this year, and we added two new membership perks by establishing partnerships with (HR consulting services) and Bell Mobility (Exclusive Partner Program)

    DigiBC was proud to be a sponsor of the Spark CG Society and the 2022 Vancouver Asian Film Festival

    DigiBC's Executive Director Loc Dao and board members Natali Altshuler (EA SPORTS & RACING) and Kay Wong-Alafriz (Kabam) were named to the BIV BC500 2022 list


    ►Games From British Columbia Steam Page

    We officially launched the Games From British Columbia Steam page in the spring and also held a page-wide sale over the BC Day long weekend. This features released and upcoming titles from a number of our independent and AAA developers of PC games, and we're proud to showcase their talent and range of development capabilities. The page was made possible with funding from Creative BC and the Province of British Columbia, and with the generous assistance of Kerberos Productions and Respeccd.

    DigiBC Sizzle Reel 2022

    We updated our sizzle reel and unveiled it to coincide with Creative Industries Week & Creative Technology Day. This reel represents BC's entire creative technology sector from VFX and animation to video games and VR/AR/XR, while showcasing some of the spectacular content that is made by a number of our member studios.


    ►2022 Events

    02.09: S+F Group Benefits Info Session
    02.10: Trade Commissioner Service Info Session
    03.14-18: DigiCamp: Online Video Game Development Camp for Girls (Spring Break)
    03.21-25: DigiCamp: Online Video Game Development Camp for Girls (Spring Break)
    03.23: WIGeh Lightning Talks Lunch & Learn (DigiBC supported)
    04.07: Neil Squire Society Info Session
    05.16-20: Creative Industries Week
    05.16: Creative Technology Day
    05.25: WIGeh Lightning Talks Lunch & Learn (DigiBC supported)
    06.09: ICTC EDI Panel
    06.27: ICTC EDI Survey AMA Session
    07.11-15: DigiCamp: Online Video Game Development Camp for Girls (Summer)
    07.29-08.02: Games from BC Steam Page: BC Day Sale
    08.04: VCC Micro-credential Program Info Session
    08.15-19: DigiCamp: Online Video Game Development Camp for Girls (Summer)
    08.22-26: DigiCamp: Online Video Game Development Camp for Girls (Summer)
    08.31: WIGeh Lightning Talks Lunch & Learn (DigiBC supported)
    10.01-02: Signal Exhibition (in collaboration with VIFF) 
    10.01: DigiBC’s 25th Anniversary Celebration
    11.24: DigiBC 2022 AGM

    Creative Industries Week
    The seventh annual Creative Industries Week took place from May 16-20 and this showcased BC’s dynamic creative sector which includes the book and magazine publishing, creative technology, film, and music industries. On May 18, we celebrated in Victoria at the Legislature with government, community and industry partners, and had a great turnout from our membership spanning across A/VFX, XR and Video Games. Animal Logic, Atomic Cartoons, Departure Lounge, Industrial Light & Magic Vancouver, Kano and Sony Imageworks all brought something to showcase to BC’s MLAs and industry stakeholders. Loc Dao (Executive Director, DigiBC) had the chance to speak about our sector, along with Tim Teh (Co-founder, Kano) who talked about audiences and connections in the work that our industry creates. Additionally, Michelle Grady (EVP, Sony Imageworks) spoke about how our sector is addressing talent demands through our education strategy and EDI (Equity, Diversity and Inclusion) work.

    Creative Technology Day
    As part of CIW 2022, DigiBC presented Creative Technology Day on May 16 to showcase some of the incredible work from studios across the province, spanning animation, visual effects (VFX), video games, and virtual/extended/augmented reality (VR/AR/XR). In addition, we shared some of the key education programs and EDI initiatives that the creative tech industry is developing in partnership with educators and the provincial government to ensure that BC continues to train and retain world-class talent while enhancing diversity, equity and inclusion across the sector.

    DigiBC's 25th Anniversary Celebration & Signal Exhibit
    This year was DigiBC’s 25th anniversary and the sector came together on October 1. It was our first in-person event since 2019, and we couldn’t have asked for a better way to celebrate the occasion with members from across BC’s incredible creative technology industry! The night kicked off with opening remarks from Loc Dao (Executive Director, DigiBC), and then Loc and Charles Creighton (President, Departure Lounge) welcomed T'uy't'tanat Cease Wyss and her daughter Senaqwila to perform the first-ever volumetrically captured cultural welcome. After which Jon Lutz (Board Chair, DigiBC), Brenda Bailey (Parliamentary Secretary for Technology and Innovation), Valerie Creighton (CEO & President, CMF) and Loretta Todd (Creative Director, IM4 Media Lab) spoke.

    The event took place during the sold-out Signals, which was a first ever collaboration between the Vancouver International Film Festival (VIFF) and DigiBC. Special thanks to co-curators Debi Wong (re:Naissance Opera) and Loretta Todd (IM4 Media Lab) for putting together such a great program that showcased BC tech and talent. Signals displayed the creative power, playfulness, and storytelling potential of new technologies with a multi-day showcase of Canadian and Indigenous works. The exhibits ranged from real time 3D performances showcasing holograms and LED volumes to VR multiplayer gaming and a dome 360 film.


    Orange Shirt Day Fundraiser
    In observance of National Day for Truth and Reconciliation and in support of Orange Shirt Day, DigiBC worked with IM4 Media Lab to create an orange t-shirt for our members to purchase. The artwork was an original design titled Still Here that we commissioned from Coast Salish artist Zac George. We were able to raise a total of $1100 and this was donated to the Indian Residential School Survivors Society.


  • 10 Dec 2022 by DigiBC

    We will be doing two draws and selecting four lucky winners (two for each program) who will receive free tuition!

    VCC: Production for Animation and VFX
    UVic: Unity® for Creative Technology

    Contest Details:
    ►Submit your name, email & program choice (UVic or VCC) to
    ►Deadline is December 15 @ 6:00pm
    ►Winners will be notified by email on December 20

    Production for Animation and VFX

    Dates: January 11 – April 19, 2023
    : Wednesdays, 6-9pm
    : Face-to-face & online in a blended model
    : Shawn Smolensky (ILM Vancouver) & Sandi Gisbert (Wind Sun Sky Entertainment)

    This program offers focused and specialized training for production roles in animation and VFX studios. It consists of four courses and is offered part-time to support working professionals. A great option for:

    • Junior production assistants and coordinators needing additional training
    • Existing employees looking to gain specific skills to move into production
    • Those reskilling from adjacent roles and industries
    • Those looking to enter the industry and start a production career in animation and VFX




    Unity® for Creative Technology (UCT)

    Dates: January 24 - March 2, 2023
    Days/Time: Tuesdays & Thursdays, 6-9pm
    Format: Part-time, online hybrid
    Instructor: Charles Hache (certified Unity instructor)

    This program introduces learners to real-time interactive 2D and 3D essentials, and the fundamentals for building virtual experiences through the Unity platform. It also includes testing and preparation for participants to obtain their Unity Certified User: Programmer certification. Designed and best suited for:

    Software engineers or graduates of computer science or software engineering
    Technical artists or graduates of technical art programs
    Graduates of fine arts programs with at least four to six months of object-oriented programming experience




    ►A 100% tuition subsidy for this course is available to those actively enrolled in full-time post-secondary studies! Click on the link above for further details and feel free to share this info with any students you know who might want to take advantage of this offer.

  • 06 Dec 2022 by DigiBC

    The annual Virtual Food Drive Fundraiser has now launched and is being organized by Departure Lounge. Last year’s record-breaking drive raised over $7,500 for the Greater Vancouver Food Bank, and this year's goal is to end 2022 with a minimum raise of $2023. The Charity Poker Night will be free-to-play and open to all by any donation to the fundraiser. Details about registering for the live poker night will be announced soon (date TBD but likely early 2023) and it will be open to both new players and pros alike!



    CALL FOR PRIZE DONATIONS and/or SPONSORS: Any prizes, large or small, will be gratefully accepted for the charity poker event. If you have something to donate, please contact Dennis Chenard. Companies making an online donation of $500 or more to the food drive will have a table named after them, their logo added to the campaign banner, and other social mentions. 


  • 23 Nov 2022 by DigiBC

    Looking to develop a career in production? VCC's Production for Animation and VFX micro-credential teaches the industry-identified skills of team management, interpersonal relations, task prioritization, reporting, and communication, all within the context of production for working in animation and VFX. This was created in close partnership with individuals working in production roles across some of BC’s leading studios to specifically meet the needs of this challenging and rewarding career path. The program consists of four courses and is offered part-time to support working professionals who are seeking reskilling and upskilling opportunities for their career. This is a convenient and focused option for:

    ►Recent hires at animation and VFX studios needing additional training in their roles
    Recent grads and those reskilling from adjacent industries

    Existing employees across animation and VFX who are looking to gain specific skills for a career move up or over into production


    PROMO ALERT: Receive a 25% discount on each course when registering for all four at the same time!
    Applicable to the next term which starts January 11, 2023
    Use the code: DigiBC2023


    ►Attend an upcoming online info session to learn more about scheduling, course content, registration, and ask any questions.
    ►December 5, 12, 19 @ 12-1pm






  • 19 Nov 2022 by DigiBC

    DigiBC member Strawberry Fields Interactive is excited to confirm their attendance at the Immerse Global Summit taking place December 5-7 in Miami, Florida. The team is looking to get connected with investors, publishers, and gamers who are interested in supporting a young indie studio taking a community-first approach to multiplayer RPGs in VR. 

    ►Interested parties can contact: Danilo Correia (,
      Thales Rodrigues ( & David Gratton (


    Strawberry Fields Interactive
    is a Vancouver-based innovation studio that was formed in 2019 by Danilo Correia and Thales Rodrigues. Their primary vision and mission for the company was to create highly sociable interactive experiences in the digital world. This became the basis for their virtual reality tabletop platform project, Aeksia, which has taken role-playing games to the next level.
    Aeksia is a new style of multiplayer VR RPG. It borrows the best RPG experiences from action, tabletop, adventure and LARP RPGs and transforms them into a distinctive play experience that is only possible through multiplayer VR. We call it, Theatre RPG.


  • 20 Oct 2022 by DigiBC

    SPARK Animation is Western Canada's largest celebration of all things animation. This year’s festival kicks off on October 27 and has a packed schedule of in-person and online programming that includes films, panels, talks, workshops, and a career fair. Spark your creativity, get connected and be inspired by the industry’s top talent!

    In-Person Festival

    In-person programming is back! Don’t miss your chance to meet and mingle with other like-minded creatives and filmmakers. The full schedule of film screenings and talks is available below. Click on the Online Registration button to secure your seats early.

    Online Festival
    This year’s SPARK ANIMATION Festival and Conference is a ‘hybrid’ event, with the online component presented by our streaming partner Trickfilm. Selected films and conference content are available on-demand from October 27 to November 30.


    Career Fair: Loaded with Talent
    This will be held on November 12 at the Roundhouse Community Arts & Recreation Centre from 9:30am-5pm. For more info or to register, please visit the special event page.



    In-person Festival: October 27-30
    In-person Conference: October 29-30

    Career Fair: November 12

    Online Festival and Conference: October 27-November 30


  • 14 Oct 2022 by DigiBC

    This year is DigiBC’s 25th anniversary and the sector came together to celebrate on Saturday, October 1. It was our first in-person event since 2019, and we couldn’t have asked for a better way to celebrate our anniversary with members from across BC’s incredible creative technology industry! The night kicked off with opening remarks from Loc Dao (Executive Director, DigiBC), and then Loc and Charles Creighton (President, Departure Lounge) welcomed T'uy't'tanat Cease Wyss and her daughter Senaqwila to perform the first-ever volumetrically captured cultural welcome. After which Jon Lutz (Board Chair, DigiBC), Brenda Bailey (Parliamentary Secretary for Technology and Innovation), Valerie Creighton (CEO & President, CMF) and Loretta Todd (Creative Director, IM4 Media Lab) spoke. There was a flurry of networking and socializing throughout the rest of the evening, and it showed just how valuable these events can be. 

    The celebration occurred during the sold out Signals, which was a first ever collaboration between the Vancouver International Film Festival (VIFF) and DigiBC. This unique interactive exhibition, co-curated by Debi Wong (re:Naissance Opera), Loretta Todd (IM4 Media Lab) and Loc Dao (DigiBC), displayed the creative power, playfulness, and storytelling potential of new technologies with a multi-day showcase of Canadian and Indigenous works. The exhibits, ranging from real time 3D performances showcasing holograms and LED volumes to VR multiplayer gaming to a dome 360 film, were spread over three themes which included:

    • Descend - explored the impact of video game engines on live performance in opera, music, and filmmaking

    • cikâstehtin (its shadow can be seen; reflected (by rays of light) - featured two powerful immersive documentaries and several AR works

    • Virtual Arcade - a playground where attendees could paint, play, and interact

    Signals was produced by veteran Producer Janine Steele (Creative BC, NFB), in collaboration with the great team at VIFF led by Kyle Fostner (Executive Director). Our 25th event, education and VIP tours were produced by Kristina Lao, and thanks to DigiBC staffers Sarah Liao and Colleen Arndt for the great work on both events.

    This would not have been possible without the generous support of our wonderful partners and sponsors: Canada Media Fund, Invest Vancouver, Departure Lounge, Emily Carr University, Centre for Digital Media, IM4 Media Lab, Showmax, Monstercat, Electronic Arts, Fasken, re:Naissance Opera, Go2 Productions, S+F Group Benefits Inc, Red Truck Beer & Liberty Wine Merchants. Thank you!

    We’d also like to thank the Departure Lounge and Looks Great Entertainment event production teams, as well as all the exhibitors, creative advisors, staff members, contractors and sub-contractors for their invaluable contributions, time, and efforts.



  • 13 Oct 2022 by DigiBC

    Backed by New York venture capital and powered by leading game experts worldwide, Shred Capital has established itself as an emerging venture player across Canada. Their mission is to lead, seed, or syndicate that crucial first round of equity for high-potential startups.

    Shred has developed a video game industry acceleration program that specifically leverages the capital provided by the Canada Media Fund. Over the past 18 months, they has worked with 40 companies to help sharpen their pitch to the Canada Media Fund and their success rate is just over 56% (compared to an industry average of ~20%), resulting in $6 million raised.

    Shred would like to work with you!

    Are you are a new game producer who wants to bring your idea to life? Shred is looking to fill their next industry cohort and this will be made up exclusively of companies from across British Columbia.

    ►There are a limited number of spots
    ►Applications accepted until December 6 (or until allocated funds run out)

    ►Shred's track record with this program is 100%

    ►Each successful applicant will receive $15,000 from the CMF




  • 13 Oct 2022 by DigiBC

    The finalists for the 2022 Best Places To Work Awards Canada have been revealed. These awards are all about making the games industry a better place to work, and the bulk of them are based on an employee survey which covers numerous topics including working environment, work/life balance, management, diversity and more. Over 50 game companies took part and winners will be announced on October 18. Congratulations to the following DigiBC members who made the list:

    Corporate Social Responsibility Award
    • Electronic Arts
    • Hyper Hippo Entertainment

    Health and Wellbeing
    • Electronic Arts
    • Kano
    • Relic Entertainment


    • Relic Entertainment


    • Blackbird Interactive
    • Relic Entertainment

    • Relic Entertainment
    • Timbre Games

    Canada's Best Boss

    • Heather Price, This Game Studio
    • Sarah MacKay, Hyper Hippo



  • 11 Oct 2022 by DigiBC

    Are you passionate about TV, film, video games or digital media? Are you a leader in the cultural sector and interested in the future of audiovisual media in Canada? The Government of Canada is looking for an experienced, future-oriented individual to join the board of the largest audiovisual content fund in Canada.

    • This is a part-time role starting in winter 2023 and is for a term of approximately three years (up to spring 2025)
    • Members of equity-deserving communities and those with relevant experience who are independent from the CMF, its funders and beneficiaries are encouraged to apply
    • Applications are being accepted until October 23


    The ideal candidate is one who is capable of envisioning the many opportunities on the horizon for Canadian audiovisual content development, production, distribution, and promotion in any format and on any platform, and who is ready to take a leadership role in positioning the sector as a whole to benefit. The candidate requires a high level of independence from all funders and beneficiaries of the CMF program in Canada’s screen industries.

    The CMF is a cornerstone of the Canadian audiovisual content production sector, supporting the development and production of audiovisual content in a wide variety of formats, including video games, traditional television shows, web series, and more. It is an active and important influencer in the sector, and as a member of its Board of Directors, you will be at the forefront of the significant evolution facing the sector and will help to chart a course forward.


  • 07 Oct 2022 by DigiBC

    The Chan Centre is thrilled to launch a new conference, Games in Action: interactivity / activation \ activism,  taking place from November 4-5. This two-day event will feature game designers, artists, musicians, scholars, and writers, to explore how games act upon us and through us, and how they compel us to take action for ourselves.

    The conference will examine the social and artistic impacts of video games, much in the same way literature and film are analyzed as influential mediums. Notable speakers include veteran game designer John Romero, designer of Doom, Wolfenstein 3D and Quake, among others. Melos Han-Tani and Marina Kittaka, creators of one of the most highly acclaimed games of the year, Sephonie, and Arthur Protasio, Emmy-nominated director and writer known for his work on the Cobra Kai games, are also panelists.   

    Co-hosted by Heart Projector and UBC’s Emerging Media Lab, the pop-up arcade will host artists and games that do not merely reflect or represent marginalization, but that use interactive artwork to express marginalized experiences. Ultimately, this landmark event will seek to discover how digital forms of storytelling can have the potential to consider new decolonial actions, activities, and activisms, for our increasingly digitized age. The pop-up arcade is only available to conference attendees or to concert-goers as part of a packaged ticket. 

    Games in Action (click for more info)


    As part of the conference,  the UBC Symphony Orchestra and UBC A Cappella, guest conducted by Lucas Waldin, will perform Games in Music: Halo, WoW, LOTR on each night, celebrating the soundtracks of new and classic video games. Experience the epic sounds of Michael Giacchino’s Star Trek: Into the Darkness, and relive the frenzy of the tetris theme song. VR immersive artist Juliana Loh will paint the scores of Star Wars and Lord of the Rings live. This concert also premieres the orchestral scores of both Celeste and Glitchhikers: The Spaces Between. A limited number of VIP tickets are on sale which include access to a pop-up arcade. 


    Games in Music (click for more info)



  • 06 Oct 2022 by DigiBC

    Does your business need innovative, disruptive technology solutions to research and development challenges? The Centre for Digital Media's Master of Digital Media Program is a full-time professional graduate program focusing on leadership, storytelling, ideation, innovation, teamwork, and critical thinking. MDM students engage in real-world client projects and problem-solving through applied research and development project courses. R+D project course cycles start in January and May of each year, lasting for 12 weeks.

    Project Sponsorship
    • $12,000 for non-profit projects
    • $15,000 for industry projects
    • Social impact projects may be eligible for lower fees

    Submit A Project Proposal

    Spring Term (January to April) proposals are due October 31

    Questions can be directed to: Susannah Skerl,

    What is in it for Industry?
    Solve real-world problems, experiment with new ideas, and explore immersive and interactive technologies including:
    • Playable or interactive prototypes
    • Visualization and design architectures
    • Proof-of-concept demos and walkthroughs
    • Spatial exploration and INSTALLATIONS
    • Low-risk market validation potential

    Impact for Investment

    • 1500 - 2000 hours of student-led applied R+D
    • Dedicated faculty project supervisors
    • Engage with future talent prospects
    • Work with a multidisciplinary, multicultural team
    • Clients retain IP and asset ownership
    • Use project meeting space on campus

    What Skills do Students Bring?
    During the research and development cycle, multidisciplinary project teams of 4 to 6 students work approximately 35 hours per week leading client projects. They contribute professional experience, academic knowledge, and technical skills such as:
    • Design (UX/UI, graphic, game)
    • Art (2D, 3D, animation, VFX)
    • Development (game, web, VR/AR, app)
    • Management (marketing, product, project)
    • Diversity of global and cultural perspectives

    How do Students Benefit?

    • Gain real-world R+D experience
    • Build direct connections with industry
    • Master interprofessional competencies
    • Explore creative solutions to unique challenges
    • Manage client relationships in Agile environments
    • Showcase project material (as permitted) in portfolios

  • 27 Sep 2022 by DigiBC

    Are you an HR professional looking to lead EDIB initiatives at your studio? 

    Veza Global and Kathy Gibson (CEO of Catchy Consulting Inc.) have partnered to create the cohort-based Building with Resilience: Organizational EDIB Strategy Program. This has been designed to lead you through the strategy and implementation of this important work with expert consultation along the way. 

    The offering was launched to respond to the real-time needs of HR practitioners and implementation leaders who are launching, building and expanding their organization’s Equity, Diversity, Inclusion, and Belonging (EDIB) strategy. Sessions are dedicated toward exploring the essential topics that will shape internal policies and procedures to drive a diverse and inclusive environment.


    Dates: Tuesdays (October 4 to December 6), with an in-person networking event on December 12 from 4-6:30pm
    Time: 9:30am-11:00am
    Cost: $1,297 (early-bird pricing) // $1,500 (regular pricing)

    • early bird pricing ends September 27 at 11:59pm
    • discount available for multiple participants from the same organization


  • 21 Sep 2022 by DigiBC


    In observance of National Day for Truth and Reconciliation and in support of Orange Shirt Day, DigiBC has worked with IM4 Media Lab to create an orange t-shirt for DigiBC members to purchase with proceeds going to the Indian Residential School Survivors Society. We’ve commissioned an original design titled Still Here from Coast Salish artist Zac George who explains that the image, “Represents our Coast Salish teachings and way of life. The faces represent our children/ancestors who attended residential schools.”

    Zac George is a member of the Tsleil-Waututh Nation. He was born and raised in North Vancouver and now lives in Chehalis, BC. His work is inspired by his late grandparents, Chief Dan and Amy George, and Robert and Betty Edge. Zac studied carving with Don Joe of Chehalis and is proud to use the Coast Salish artistic style. He lives the rich cultural lifestyle of the Salish People -- he is a hunter and a fisherman and follows the traditional spirituality practiced by his people for centuries.


    *Limited supply of shirts available in each size*


    We encourage DigiBC members to take time to learn about the residential school system and honour Survivors, their families, and communities. Here is a list of resources we’ve put together where you can learn more about the ongoing process of reconciliation.

    Films by Indigenous filmmakers about: Residential Schools History, Personal Accounts, Experience – Indigenous Cinema – NFB
    Canadian Shame: A History of Residential Schools by Ginger Gosnell-Myers [TedXVancouver]
    Intergenerational Trauma: Residential Schools by Historica Canada
    Truth and Reconciliation Commission of Canada: Calls toAction [2015]
    Lessons Learned: Survivor Perspectives [2020]

    Indian Residential School Survivors Society (

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