Skip to Main Content

Blogs

  • 16 May 2024 by DigiBC

    Quiver Games works to create fantastic events and programs that bring up the next generation of game devs in Vancouver through skill-building opportunities. Their next upcoming initiative is the Quiver Game Developer's Guild and applications are now open.
     

    Dates: July 6 to August 3, 2024
    Where: Northeastern University, 1400-410 W. Georgia St
    Application Deadline: June 14, 2024


    This month-long game developer incubator will provide:

    • Teams carefully built to excel with all the roles you need to create great content
       
    • A steady curriculum that combines the business and creative sides of games, fueled by industry best practices to create great products
       
    • Awesome mentors with 1-on-1 attention to make sure your game product shines
       
    • Opportunities to pitch and present, ending in a grand showcase during the next Deventure event in August


    EVENT DETAILS

    APPLICATION FORM


     

  • 02 May 2024 by DigiBC

    The ninth annual Creative Industries Week (April 22-26) brought industry associations, key stakeholders, and creators together with government to celebrate BC’s dynamic creative sectors: Film + Television, Book + Magazine Publishing, Music, and Creative Technology.

    It was a pleasure to be in Victoria at the Legislative Assembly on April 24 to showcase our valued members’ achievements to MLAs and Ministers, alongside our peers in the creative industries. We presented our sizzle reel, highlighting the latest innovations of BC’s animation, visual effects, and video game companies, while game developer Buffalo Buffalo showed a working demo of Fresh Tracks, its immersive, music-based skiing game that has recently been funded by the CMF and Creative BC. Fresh Tracks first appeared at Signals, our annual seven day Creative Technology Expo, co-presented by VIFF and DigiBC.

    Thank you to Mary Lim from the Centre for Digital Media and Adrian Lipsett from Vancouver Community College, two of our micro-credential program partners, for joining us at the DigiBC booth. We would also like to thank all the MLAs in attendance, notably Minister Lana Popham, Parliamentary Secretary Bob D’Eith, Minister Brenda Bailey, Minister Lisa Beare, Minister Katrina Conroy and Premiere Eby, for their unwavering support of the creative sectors. And finally, thank you to Screen BC and Creative BC, particularly Amber Orchard and the production team, for bringing together change-makers and champions from across BC’s creative industries!


    Mary Lim (CDM), Kristina Lao (DigiBC), Nimisha Mukerji (Director's Guild of Canada), Nick Spanos (Buffalo Buffalo), Adrian Lipsett (VCC)

     

    Minister Lana Popham delivering the official proclamation of Creative Industries Week in BC

     

    Buffalo Buffalo's Fresh Tracks VR game demo

     

  • 22 Apr 2024 by DigiBC

    DigiBC is developing a new pilot program to provide work placement opportunities in the Creative Tech sector, supported by the Province of British Columbia. This exciting new initiative will create student placements within animation, visual effects, and XR companies across BC.

    Offering new tailored resources for students and employers alike, the program will help students build successful careers in Creative Tech, while also supporting employers in hiring talented students. Further details about the new program will be available in late May. Stay tuned! ๐Ÿ‘€


    โ–บClick here to join our mailing list so you can stay informed!

     

     

  • 22 Apr 2024 by DigiBC

    To cap off Creative Technology Day, we’d like to highlight and acknowledge a few of the major awards and accolades that some of our members have received within the last year! ๐Ÿ‘๐Ÿ‘๐Ÿ‘
     

    Atomic Cartoons
    • 2023 Kidscreen Hot50: Production Companies (#3)

    Blackbird Interactive
    • Homeworld 3 // Cover Feature (PC Gamer Magazine, January 2024)

    DNEG
    • Oppenheimer // Best Visual Effects (Critics Choice Awards)
    • The Last of Us // Outstanding Special Visual Effects In A Season Or A Movie (Emmy Awards)

    Doberman Pictures (Garnet Syberg-Olsen)
    • Not Quite Narwhal // Best Art Direction Animation Series (Leo Awards)

    Framestore

    • Guardians of the Galaxy Vol. 3; Rocket // Outstanding Animated Character In A Photoreal Feature (VES Awards)

    Sony Pictures Imageworks // Spider-Man: Across the Spider-Verse
    • 7 x Annie Awards 2024
    • 4 x Visual Effects Society Awards 2024
    • Named 2nd Best Animated Movie of the 21st Century (IndieWire)


    Think Tank Training Centre
    • The Rookies - 2023 School Rankings: Game Design & Development (#3), Visual Effects (#4),
    Top 50 Global Schools (#7), 3D Animation (#8)


    Timbre Games
    • Best Mid-Sized Companies (50-200 Employees) // Best Places to Work Canada 2023

    Titmouse
    • 2023 Kidscreen Hot50: Production Companies (#7)

    Versatile Media

    • New Air // 2 x Silver Awards: Visionary Use of Technology in Short Film & Innovative Sound Experience (Portland Festival of Cinema, Animation & Technology)


    WildBrain Studios
    • 2023 Kidscreen Hot50: Broadcasting (#10), Distribution (#5), Licensing (#4), Digital Media (#4)
    • The Snoopy Show, Ninjago, Snoopy Presents: Lucy’s School // 4 x Leo Awards
    • Snoopy Presents: One-of-a-Kind Marcie // Best Special Production (Annie Awards)

  • 08 Apr 2024 by DigiBC

    DigiBC member Strawberry Fields Interactive announced last week that Aexia is now available for early access on Steam. Aexia is a platform for creating, sharing and playing VR role-playing games. They also recently received some great coverage from industry reviewer, Matteo311. "We're checking out a truly unique VR experience. I've never tried anything exactly like Aexia. While this free-to-play title is still in early access, it already has excellent world building, role-playing and social interactions."


    WATCH THE FULL REVIEW HERE

    CHECK OUT AEXIA ON STEAM


     

  • 28 Mar 2024 by DigiBC

    Open Call for XR Producers

    Gain Mentorship. Make Connections. Showcase Your Work.

     

    Signals is back from September 27 to October 6, and this year we’re excited to unveil the Signals XR Producer’s Lab! ๐Ÿ’ก

    This is a unique platform for those dedicated to XR, virtual production, and immersive storytelling, providing the necessary structure, tools and support to innovate, network, and showcase world-class projects at the 2024 Signals Creative Technology Expo.

     

    ๐Ÿ‘‰ If you are a mid-career producer with a project already in development, or an early-career producer looking for hands-on learning, apply to the Signals XR Producer’s Lab and join a supportive and structured program surrounded by mentors and fellow innovators.

    Spread the word and submit your application by April 18, 2024 to be a part of this exciting opportunity!


     

     

     

  • 26 Mar 2024 by DigiBC

    DigiBC member Think Tank Training Centre has once again partnered with Warner Bros. Discovery’s Access Canada to sponsor five selected artists from underrepresented communities in Canada with full-time tuition to Think Tank’s online 3D art program, CG Asset Creation for Film or Games. This is designed to teach students how to layer essential technical skills with original artistic ideas, master real-world software, and develop an industry-ready portfolio. Highly personalized, hands-on and entirely online, the program helps young artists gain the crucial skills and connections needed to launch a rewarding career in the entertainment industry.
     

    Scholarship Details:
    • Applications are open from March 18 (9:00am EST) until April 19 (8:59pm EST)
    • Five applicants selected as recipients
    • Recipients receive tuition scholarship for Think Tank’s online CG Asset Creation for Film or Games
    • All software provided by Think Tank

     

    CLICK FOR MORE INFO & TO APPLY

     

     

  • 07 Mar 2024 by DigiBC

    The XP Game Summit is back for 2024! Connect with global industry professionals to explore crucial industry trends, develop new and innovative business building opportunities, and help shape the future of gaming and video game IP. The event unites business leaders, developers, publishers, investors, artists, educators and industry organizations for a comprehensive networking and knowledge-sharing experience.

    This year’s focus is on the critical role of IP in games and will feature a series of expert speakers, panels and masterclasses on identifying, building, expanding and exporting IP.  It also includes a Business Lounge with MeetToMatch matchmaking services, an exclusive VIP Lounge, and associated networking events.

    DigiBC members are entitled to an exclusive discount on conference passes, a hotel discount, and have the opportunity to apply to be a speaker.


    CLICK HERE TO REGISTER

    Use the code DIGIBCTOXP24 to receive a 15% discount on passes

     

    HOTEL DISCOUNT BOOKING LINK

    Deadline for preferred pricing is March 21 or when rooms sell out

     

    SPEAKER APPLICATION FORM

    Apply by April 12

     
     

     

     

  • 05 Feb 2024 by DigiBC

    It's awards season and we'd like to congratulate all of our Animation & VFX member companies that have been nominated at this year's Academy Awards, VES Awards, Annie Awards, Kidscreen Awards, GLAAD Media Awards, BAFTAs, NAACP Image Awards and Producers Guild of America Awards.

    =========
     

    Visual Effects Society Awards
    Winners announced on February 21, 2024


    Scanline VFX

    Outstanding Effects Simulations in a Photoreal Feature // Nyad

     

    Framestore
    Outstanding Compositing & Lighting in a Feature // Guardians of the Galaxy Vol.3
    Outstanding Visual Effects in a Photoreal Feature //Guardians of the Galaxy Vol.3
    Outstanding Virtual Cinematography in a CG Project //Guardians of the Galaxy Vol.3

    Outstanding Effects Simulation in an Episode // Invasion S02 (A Voice from the Other Side)
    Outstanding Animated Character in a Photoreal Feature // Guardians of the Galaxy Vol.3 (Rocket)
    Outstanding Model in a Photoreal or Animated Project // Guardians of the Galaxy Vol.3 (The Arete)
    Outstanding Created Environment in a Photoreal Feature // Guardians of the Galaxy Vol.3 (Knowhere)


    Sony Imageworks

    Outstanding Visual Effects in an Animated Feature // Spider-Man: Across the Spider-Verse
    Outstanding Animated Character in an Animated Feature // Spider-Man: Across the Spider-Verse
    Outstanding Created Environment in an Animated Feature // Spider-Man: Across the Spider-Verse
    Outstanding Virtual Cinematography in a CG Project // Spider-Man: Across the Spider-Verse
    Outstanding Effects Simulations in an Animated Feature // Spider-Man: Across the Spider-Verse
    Outstanding Compositing & Lighting in a Feature // Spider-Man: Across the Spider-Verse
    Outstanding Model in a Photoreal or Animated Project //
    Spider-Man: Across the Spider-Verse (Spider HQ)


    DNEG

    Outstanding Visual Effects in a Photoreal Feature // Oppenheimer
    Outstanding Supporting Visual Effects in a Photoreal Feature // Nyad
    Outstanding Visual Effects in an Animated Feature // Nimona
    Outstanding Visual Effects in a Photoreal Episode // The Last of Us S01 (Infected)
    Outstanding Compositing & Lighting in an Episode  // The Last of Us
    Outstanding Animated Character in a Photoreal Feature //
    Aquaman and the Lost Kingdom (Bringing Topo to Life)
    Outstanding Created Environment in an Episode, Commercial, Game Cinematic, or Real-time Project  // The Last of Us
    (Post-Outbreak Boston)

     


    Annie Awards
    Winners announced on February 17, 2024


    Titmouse
    Best TV/Media – Mature // Scavengers Reign (The Signal)
    Best Production Design - TV/Media // Scavengers Reign (The Storm)
    Best Writing - TV/Media // Scavengers Reign  
    Best TV/Media – Mature // Big Mouth (The International Show)
    Best Music - TV/Media // Animaniacs (Talladega Mice)
    Best Editorial - TV/Media // The Legend of Vox Machina (The Sunken Tomb)


    DNEG Animation
    Best Feature // Nimona
    Best Character Animation - Feature // Nimona
    Best Character Design - Feature // Nimona
    Best Direction - Feature // Nimona
    Best Production Design - Feature // Nimona
    Best Storyboarding - Feature // Nimona
    Best Voice Acting - Feature // Nimona (Chloe Grace Moretz)
    Best Writing - Feature // Nimona
    Best Editorial - Feature // Nimona

     

    Sony Imageworks
    Best Feature // Spider-Man: Across the Spider-Verse
    Best Direction - Feature // Spider-Man: Across the Spider-Verse
    Best Editorial - Feature // Spider-Man: Across the Spider-Verse
    Best FX - Feature //
    Spider-Man: Across the Spider-Verse
    Best Music - Feature // Spider-Man: Across the Spider-Verse
    Best Character Design - Feature // Spider-Man: Across the Spider-Verse
    Best Production Design - Feature // Spider-Man: Across the Spider-Verse


    WildBrain Studios

    Best Special Production // Snoopy Presents: One-of-a-Kind Marcie

     


    Kidscreen Awards

    Winners announced on February 5, 2024


     

    WildBrain Studios
    Best One-Off, Special or TV Movie // Snoopy Presents: One-of-a-Kind Marcie

     

    Titmouse
    Best New Series - Preschool Programming // Pupstruction
    Best New Series - Kids Programming // Kiff

     


    GLAAD Media Awards
    Winners announced on March 14 (Los Angeles) & May 1 (NYC)


    DNEG Animation
    Outstanding Kids & Family Programming or Film - Animated // Nimona

     

    WildBrain Studios
    Outstanding Children’s Programming // Strawberry Shortcake: Berry in the Big City

    Outstanding Kids & Family Programming or Film - Animated // The Proud Family: Louder and Prouder S2
     


    Academy Awards
    Winners announced on March 10, 2024


    Framestore
    Best Visual Effects // Guardians of the Galaxy Vol.3


    DNEG Animation
    Best Animated Feature  // Nimona


    Sony Pictures Imageworks
    Best Animated Feature  // Spider-Man: Across the Spider-Verse


    BAFTAs
    Winners announced on February 18, 2024


    DNEG Animation
    Best Animated Film  // Nimona


    Framestore
    Special Visual Effects  // Guardians of the Galaxy Vol.3

     


    Producers Guild of America Awards
    Winners announced on February 25, 2024


     

    Sony Pictures Imageworks
    Outstanding Producer of Animated Theatrical Motion Pictures // Spider-Man: Across the Spider-Verse

     


    NAACP Image Awards
    Winners announced on March 16, 2024


     

    Disney Animation
    Outstanding Animated Motion Picture // Wish
    Outstanding Character Voice-Over Performance in a Motion Picture // Wish (Ariana DeBose)

     

    Sony Pictures Imageworks
    Outstanding Animated Motion Picture // Spider-Man: Across the Spider-Verse


    WildBrain Studios

    Outstanding Animated Series // The Proud Family: Louder and Prouder S2
    Outstanding Character Voice-Over Performance (TV) // The Proud Family: Louder & Prouder S2
    (Keke Palmer)
    Outstanding Character Voice-Over Performance (TV) // The Proud Family: Louder & Prouder S2 (Kyla Pratt)

  • 29 Jan 2024 by DigiBC

    DRAGONS’ DEN gives aspiring entrepreneurs the opportunity to pitch their businesses to a panel of wealthy Canadian business moguls - the Dragons. Successful pitchers will have a chance to earn real investment from the Dragons’ own pockets! This is a fantastic opportunity for entrepreneurs and small business owners to apply and pitch their business concept for the chance to appear on national television.

    Auditions for season 19 will kick off February 2024 and they will be hosting both virtual and in-person auditions in a few select, major cities. All applicants must apply through the online system, regardless if you are attending an in-person audition or a virtual audition. Selected applicants will be contacted in February 2024 to schedule an audition. Those who are invited to film for the show will need to be available for 1-2 days in Toronto in spring 2024.
     


    CLICK HERE TO LEARN MORE

     

  • 19 Dec 2023 by DigiBC


    Over the course of 2023, DigiBC remained steadfast in its mission to promote, accelerate, and showcase BC’s creative technology industry. We continued to work closely with federal and provincial government partners as the voice of the sector and completed several important projects with the incredible support of our membership and funding partners.

    Highlights from throughout the year include co-producing Signals 2023 with VIFF, unveiling the Creative Technology Gallery at Science World, and launching the CodeForward Scholarship, as well as releasing the Creative XR in BC Report and the Levelling Up: Growth Strategy for BC's Creative Technology Talent Pipeline Report. Full details on everything we accomplished over the last 12 months can be read in the summary below.

    This year also saw some changes to our board of directors with Jon Lutz stepping down as board chair after serving six years and moving to a director role. This led to the appointments of our new board chair, Sarah Nathanson, and first ever vice-chair, Jeanne-Marie Owens.

    We are extremely grateful for the ongoing support of our member companies, spanning the video game, animation, visual effects, and extended reality sectors, along with the wider creative tech community. As we look ahead, we are excited to introduce new programs, continue dialogue, and support the ongoing success of this vibrant and innovative industry.

    If you're reading this and are not already a DigiBC member or have let your membership lapse, we encourage you to sign up or renew. Together we are stronger, so join us as we continue to advance the creative technology sector in BC.

    ~ The DigiBC Team & Board of Directors

     

    The Creative Technology Gallery at Science World opened on September 18 and runs for the next three years. This groundbreaking space offers a fully immersive and interactive experience featuring well-known movies, animation and video games made right here in the province. DigiBC is proud to have partnered with Phoenix Labs and Science World to develop this gallery that is co-presented by Beedie and RBC, supported by Pacific Economic Development Canada, and created with the participation of Creative BC and the BC Arts Council.

     

        DigiBC produced the second annual Signals event in October. This year’s event was focused on creative technology’s role in shaping our shared futures and the impact of AI. Attendees explored a curated collection of 35 immersive and interactive projects that showcased the possibilities of creative technology. Highlights included the world premiere of 16 films created by students of IM4’s Virtual Production (VP) Lab (the world’s first ever Indigenous VP training program), a sneak peek of Homeworld 3 by Blackbird Interactive which is coming out on Gearbox next year, and the generative AI art installation, We Are Entanglement. A full recap of the week-long event can be read here. 

     

    We successfully completed another summer of DigiCamp: Online Coding Camp for Girls, delivering four sessions with an all-new curriculum for a range of skill levels. Camps were developed in partnership with Under the GUI (UTG) Academy and supported by IUGO Mobile Entertainment.

    This year also marked the launch of the CodeForward Scholarship. Inspired by the desire of Catherine Winckler (Founder & CEO, MindfulGarden Digital Health) to support the participation of young girls in tech, the scholarship provided tuition for eight participants to receive a coding education through DigiCamp.
     


    In collaboration with EverFi, the Play to Learn program continued to be rolled out in schools throughout the province. This self-paced interactive program encourages middle school students to explore an array of STEM careers.  


    DigiBC partnered with three BC post-secondary schools to develop and deliver creative technology micro-credentials in 2023. Programs include VCC’s Project Management for Video Games and Production for Animation and VFX, CDM’s Leadership & Agile Production Management, and BCIT’s Communication for Team-Based Collaboration.
     



    We completed the second phase of our Sector Labour Market Partnership (SLMP) project, resulting in the release of the Levelling Up:
    Growth Strategy for BC's Creative Technology Talent Pipeline Report. This describes how industry, educators, and government can work together to strengthen BC’s creative tech ecosystem, and it also identifies critical building blocks to attract, educate, hire, and support the next generation of workers.


    Expanding on the Creative XR in BC Survey launched last year in partnership with Nordicity, we released the Creative XR in BC Research Report in March. This first-of-its-kind report provides a snapshot of the sector’s current landscape and potential growth trajectories, as well as demographics, talent and skill needs, and emerging market opportunities. The study was conducted over three months and involved extensive surveying of the 36 participating companies and one-on-one interviews with key industry players.
     

    As a member of the Canadian Interactive Alliance (CIAIC), DigiBC obtained funding to develop a National Interactive Digital Media (IDM) Profile Project in collaboration with Nordicity. This will be the first comprehensive benchmark of Canada’s IDM industry since 2013. The project will create a set of standard definitions, approaches, and methodologies to support CIAIC, its members and other partner organizations in conducting research that can be compared and used collaboratively to the benefit of the IDM industry across Canada.
     


    DigiBC established an EDI Steering Committee, bringing together leaders from across our member companies to share programming, resources, and best practices to support EDI policy and commitments. We also created the DigiBC HR Group and DigiBC Finance Group to provide additional support for our game studio members.

     


     DigiBC signed on to the Government of Canada’s 50-30 Challenge in March 2021. The goal of the program is to challenge Canadian organizations to increase the representation and inclusion of diverse groups within their workplace, while highlighting the benefits of giving all Canadians a seat at the table. DigiBC is well on its way to reaching the 50-30 goal, with our board of directors currently at 46-46 and our executive office at 83-67.  



    We were thrilled to see the announcement of the extension of the Interactive Digital Media Tax Cre
    dit (IDMTC)
    to August 31, 2028. Hundreds of companies, ranging from video-game creators to those developing the next iteration of the internet, will benefit from the IDMTC, which supports a stronger, more innovative economy for British Columbia.


    Through our government partners at the Trade Commissioner Service, Canadian Heritage, and the BC Ministry of Jobs, Economic Development and Innovation (JEDI), our member studios had opportunities this year to participate in international trade missions to PG Connects London, GDC, Japan (Osaka/Tokyo), G-Star, IndiaJoy, Gamescom, SXSW Sydney, and Asia Tech X.

     

    DigiBC supported a number of local events throughout the year including the Diversity in Games (DIG) Creative Campfire and DIG Lightning Lunch Speaker Series, Departure Lounge’s Food Bank Fundraiser & Poker Night, as well as Spark FX, Spark Reloaded and Spark Animation (as a Byte level sponsor for the Spark CG Society). We also organized a DigiBC Career Fair in response to the layoffs within the local games sector and to support those who were impacted. This was held at VCC, and we had exhibitor participation from 14 member studios with an overall turnout of around 250 attendees.

    DigiBC’s board members Sharon Taylor (CEO, Animal Logic) and Shyang Kong (Co-founder, SkyBox Labs) were named in the Maclean’s Power List 2023. DigiBC board member Kay Wong-Alafriz (Kabam) was recognized at this year’s BIV C-Suite Awards winning the ‘CFO, Small Medium Enterprise’ category, and DigiBC's Executive Director Loc Dao was named to Vancouver Magazine's 2023 Power 50 List.
     



    We updated our sizzle reel and unveiled it in April to coincide with Creative Industries Week. This video represents BC's entire creative technology sector from VFX, animation, and video games to virtual production and VR/AR/XR. It showcases some spectacular content from several of our member studios that is made right here in BC!

     

     

      The Games from British Columbia Steam page features released and upcoming titles from a number of our independent and AAA developers of PC games, and we're proud to showcase their talent and range of development capabilities. The page was made possible with funding from Creative BC and the Province of British Columbia, and with the generous assistance of Kerberos Productions and Respeccd.



    DigiBC continued to grow its roster of service providers offering exclusive discounts and perks to our member companies. This year, we brought on Easly Financial Services to support members with IDM financing and SR&ED, and World Trade Centre Vancouver came on board to offer complimentary registration for our members to any of their programs that help strengthen the export performance of small and medium-sized businesses.

    The eighth annual Creative Industries Week took place from April 17-21, showcasing BC’s dynamic creative sector which includes the book and magazine publishing, creative technology, film, and music industries. DigiBC joined government, community, and industry partners at the Legislature in Victoria to celebrate this event, sharing our 2023 Sizzle Reel. During the event, the Hon. Lana Popham, Minister of Tourism, Arts, Culture and Sport (TACS) announced that the government will provide a historic contribution of $42 million to support people and businesses working in motion picture, music, publishing and interactive digital media industries in BC.

      As part of Creative Industries Week, DigiBC presented Creative Technology Day on April 20 to showcase some of the incredible work from studios across the province, spanning animation, VFX, video games, VR/AR/XR, and virtual production.
     

    Funding & Grant Programs
    โ–บICTC’s Pathways to Employment for Newcomers Program
    โ–บ
    Trade Accelerator Program (TAP): Creative Industries Cohort
    โ–บ
    Centre for Digital Media: R&D Projects with Master of Digital Media Students
    โ–บ
    CanExport SMEs Funding Program

    โ–บCreative BC: BC IP Pilot Program


    2023 DigiBC Events
    01.26  BC Securities Commission Info Session
    02.01  Women in Tech Regatta (DigiBC booth)
    02.15  DXLR's Charity Poker Night & Food Bank Fundraiser (DigiBC supported)
    03.11-14  SXSW: The Dark premiere / Vancouver Takeover at Canada House (DigiBC supported)

    03.15  DIG Lightning Lunch Panel (DigiBC supported)
    03.20-24   GDC Trade Mission
    03.29  Creative XR in BC Report release
    03.30  Dr Drea Resilient Coaching Info Session
    04.17-21  Creative Industries Week
    04.20  Creative Technology Day / SLMP Strategy Report release
    06.14  DigiBC Career Fair
    06.21  Easly & BDC Networking Mixer
    07.08  DIG Virtual Networking Workshop (DigiBC supported)

    07.10-14  DigiCamp: Online Video Game Development Camp for Girls (Summer #1)
    07.24-28  DigiCamp: Online Video Game Development Camp for Girls (Summer #2)
    08.14-18  DigiCamp: Online Video Game Development Camp for Girls (Summer #3)
    08.28-09.01  DigiCamp: Online Video Game Development Camp for Girls (Summer #4)
    09.18  Creative Technology Gallery at Science World opening

    10.01-07  Signals 2023 (in collaboration with VIFF)
    10.01  Signals VIP Opening Reception
    10.03  Signals x Frontier Collective Mixer
    10.04  DigiBC Games Group Mixer

    10.06  DigiBC x IM4 Media Lab Open House
    11.27  DigiBC 2023 AGM
    12.13  Rhum HR Info Session

     

  • 14 Dec 2023 by DigiBC

     

    Performance Dates: January 20, 27 & February 3, 1:00pm
    Show Duration: 7.5hrs, 4 intermissions
    Location: Waterfront Theatre, 1412 Cartwright Street, Granville Island
    Ticket Cost: pay your wage, starting at $16.75

     

    The 2024 PuSh Festival will include asses.masses, a custom-made video game about labour, technophobia and sharing the load of revolution, designed to be played from beginning to end in a live theatre. This is gaming as performance; an immersive, cheeky, and highly original work.

    Audiences work together to play an epic video game about a donkey revolution, and take turns at the controller to lead the herd through a post-Industrial society, where asses are valued more for their hides than their potential. This is Animal Farm meets Pokémon meets Final Fantasy. No previous gaming experience required.
     

    LEARN MORE (asses.masses)

    LEARN MORE (PuSh Festival)

     

     

     

     

  • 01 Dec 2023 by DigiBC

    VCC is offering part-time learning opportunities for production and project managers in video games and A&VFX. The Project Management for Video Games and Production for Animation and VFX micro-credentials were developed in close partnership with DigiBC and its member companies, and they are ideal for those who are looking to upskill or reskill.

     

     


     

    Project Management for Video Games

    Dates: January 10 - April 10, 2024
    Day/Time: Wednesdays, 6:15-9:15pm
    Format: In-person (VCC downtown campus)

    This micro-credential will provide learners with the industry-identified skills of team management, interpersonal relations, reporting, communication, and task management, all within the context of the video game sector. Ideal for those reskilling from adjacent industries or trained programmers, artists and designers looking to successfully transition into a project management role. Instruction will emphasize practical skills and knowledge development through interactive and collaborative learning activities, including case studies and independent research.

    Questions? Want to learn more?
    VCC will be hosting an online info session on December 11, 6-7pm to go over the course content, scheduling, registration, and answer any questions.


    PROGRAM DETAILS
     

    INFO SESSION REGISTRATION
     


     


    Production for Animation and VFX

    Dates: January 9 - April 16, 2024
    Day/Time: Tuesdays, 6-9pm
    Format: HyFlex (includes options to participate in-person or remotely at the same time, enabling learners to engage with each other during interactive activities)

    This micro-credential emphasizes specialized training for production roles at animation and VFX studios. Students will enhance their skills in scheduling, presentation, communication, leadership, documentation, and more. Instruction will include interactive and collaborative learning activities, as well as case studies and independent research. Offered part-time to support working professionals who are seeking reskilling and upskilling opportunities for their career.

    Questions? Want to learn more?
    VCC will be hosting an online info session on December 11, 12-1pm to go over the course content, scheduling, registration, and answer any questions.


     

     PROGRAM DETAILS


    INFO SESSION REGISTRATION
     


     

  • 17 Nov 2023 by DigiBC

    DigiBC member, Think Tank Training Centre has launched two brand new Houdini-focused programs with classes set to start February 5, 2024. Designed in collaboration with Houdini experts from across visual effects, animation and game art, these programs will train artists to become specialists in Houdini’s innovative procedural-based system with an equally advanced proficiency in other industry-standard tools, such as Unreal Engine, Maya and Adobe Substance.

    As working professionals find themselves needing to learn Houdini to remain competitive in the industry, a process which can take years, Think Tank is offering aspiring artists the opportunity to master this in-demand software in just 64 weeks with two full-time programs.


    Houdini for Film or Games (64 weeks, online)

    Taught through Think Tank’s interactive platform, Portal, this program combines prerecorded tutorials, collaborative workshops, and one-on-one mentorship to prepare students for a career in film, TV, or games. Harnessing the power of Houdini, students will master the software’s advanced procedural workflow to create elevated animations, VFX sequences, and 3D assets for games in a highly demanding, full-time setting. Students work to create a portfolio that is catered toward a particular career, and often, a specific studio.

    Houdini + 3D for Film or Games (48 weeks, online // 16 weeks, on campus)
    Like the fully online program, the first 48 weeks of the program allows students the flexibility of learning remotely. The final 16 weeks of this program takes place at the Think Tank Campus in North Vancouver, an international hub for film and games. Hybrid students have the opportunity to work directly with a personal mentor while taking advantage of the full Think Tank experience which includes access to exclusive events, seminars from local studios, and the chance to work alongside CG artists from a variety of specializations.


    What to expect?

    These programs are for artists looking to work at one of the many visual effects, animation or games studios who are adopting Houdini into their pipelines. Students must be ready to dedicate at least 40-60 hours a week to their studies but are not required to have previous experience in computer graphics. All software licenses are provided, and students attending the hybrid program get access to state-of-the-art workstations when on campus.

     

    CLICK HERE TO LEARN MORE

     

     

  • 08 Nov 2023 by DigiBC

    Ignite your child's passion for coding with the SFU Canadian Coding League!
     

    The SFU Canadian Coding League is organized by a team of engineers and product people who believe that technology serves as a powerful equalizer, when leveraged, will enable youth to shape the future and drive Canada's growth as a nation. In partnership with Simon Fraser University, PixelPAD runs this league to ignite passion in coding in students ages 13+ across Canada. They seek to enhance STEM education through hands-on creative game development. More than 500 teams of high school students will compete over a series of coding challenges throughout the school year in order to qualify for Regionals and then to advance to Nationals.

    Simon Fraser University and PixelPAD are on a mission to enhance STEM education through creative game development. Join high school teams as they compete in exciting coding challenges, and make their way to regionals and nationals!

     

    CLICK TO LEARN MORE

     

     

  • 25 Oct 2023 by DigiBC


    Signals 2023 was hosted at Bentall Centre in downtown Vancouver from October 1-7 and presented in collaboration with the Vancouver International Film Festival. Co-curated by Loc Dao (Executive Director, DigiBC), Debi Wong (Founding Artistic Director, re:Naissance Opera) and Loretta Todd (Creative Director, IM4 Media Lab), the programming explored the potential of creative technology and the role it has in shaping our shared futures.

    Signals showcased over 35 interactive and immersive works that question our connections to each other, the world, and the part technology plays. It was a jam-packed week where attendees had the opportunity to play, watch and interact with the technology of tomorrow from B.C. video game studios, Canadian and Indigenous artists, and international AI and bio-wearable creators.

     

    VIEW THE CURATED PROJECTS



    Signals kicked off with the opening reception on October 1 having a full house with 300+ attendees and a speaker lineup that included Minister Brenda Bailey, Valerie Creighton (CEO & President, CMF), and Shari Frilot (Founder, Sundance New Frontier), as well as a special performance from KraKin. Additional events that took place included our dedicated education days for the Centre for Digital Media and high school students which were very successful being completely full. We co-presented the Frontier Collective’s Placemaking Reception & Summit on October 3 with music provided by DJ G-Luve, hosted international delegations from Germany, Japan and Mexico, and led a private tour for Ethos Labs to explore the exhibition and further conversations about a proactive inclusion of Black youth and leaders in STEAM.

    This year’s programming also included a day for IM4 Media Lab to host an Indigenous community of creative technologists, youth, educators, creators, family, and friends. The event highlighted the 20 short films produced in IM4’s first-ever Indigenous virtual production training program and had guest speakers Amelia Winger Bearskin and Casey Koyczan.
     


    Signals had a phenomenal team supporting the event’s success. Special thanks to Kristina Lao (Lead Producer), Kyle Fostner (Executive Director, VIFF), Philip Lichti (Production Manager), Ross Albrecht (Technical Director), Robert Fiker (Software Specialist), Lara Kroeker (Marketing, Website & Social Media), Michelle Mak (CDM Volunteers & Site Support), Maia Puyat (Social Media), Ellen Reade (Special Events & Volunteer Support), Nima Najariandariani (Content Creator), and Jackie Ip (Technical Support). Additional thanks to DigiBC staffers Sarah Liao and Colleen Arndt, as well as the entire VIFF team for their great work.

    Also, thanks to DigiBC members re:Naissance Opera, IM4 Media Lab, Blackbird Interactive, Sunset Visitor, Hammer & Tong, Phoenix Labs, and Juliana Loh for showcasing their expertise in motion capture, live performance, VR/AR and the latest virtual production technology, which is such a great example of the convergence in creative technology.

     

     

    Events of this scale and nature take a village, and we would not be able to do it without the generous support of our incredible sponsors. Huge shout outs to the Government of British Columbia, Creative BC, Canada, Media Fund, Invest Vancouver, Bentall, Centre, Centre for Digital Media, Vancouver Community College & GRST Limited. We very much appreciate their contributions in making Signals 2023 possible and can’t thank them enough!
     

  • 18 Oct 2023 by DigiBC

    DigiBC member Think Tank Training Centre recently launched their new tutorial series, Think Tank Quicks. These short-form videos are full of tips and tricks on all things CG! Hosted by Think Tank's Lead Supervisor Raffael Frank, viewers can learn about the fascinating world of CG art, software, 3D modeling, and more. Topics range from basic tips to workarounds for more advanced levels, so artists can look forward to hearing relevant tutorials no matter where they are at in their CG journey.
     

    CLICK HERE TO WATCH

     

  • 23 Aug 2023 by DigiBC

    Weird Ghosts is an impact investment fund aimed at supporting underrepresented interactive/game studio founders in Canada. Their Baby Ghosts Peer Accelerator is a six-month program that offers a $25,000 grant for Canadian video game studios to develop their business and plan for a sustainable future.

    Applications for the next cohort open on September 1, and early indie game studios that are run by predominantly underrepresented founders are invited to apply. They will also be hosting an info session on September 6.
     


    PROGRAM DETAILS

    INFO SESSION REGISTRATION
     



  • 17 Aug 2023 by DigiBC

    The Diversity in Games (DIG) Creative Campfire event takes place on November 18 and will feature panel sessions, keynotes, forum discussions, and a thrilling pitching competition in the renowned PVP format. It aims to showcase the talent and experiences of those working in the B.C. games industry. ๐ŸŽฎ

    They currently have a call for speakers who have insight and knowledge to share on the following topics or anything in between. Applications are open to all levels of experience as the event will be a safe and inclusive place to support growing public speakers.

    • Stories of Success & Failure
    • Bridging the Gap: Diversity Done Right
    • Demystifying Industry Roles, Ethics & Perspectives
    • Candid Appraisals - Emergent Technologies (AI, VR)


    Speaker FYIs:

    • Keynote presentations are 20mins with a 10min Q&A
    • Panels (3 speakers + moderator) are 40mins with a 15min Q&A
    • Submission deadline: October 22
       

    CLICK HERE TO APPLY

     

    EVENT TICKETS & INFO
     

  • 04 Aug 2023 by DigiBC

    Are you interested in working with Korean companies and/or publishing your games in the Korean market? Join the Canada Pavilion at G-Star 2023, Korea’s largest video game trade show and one the most important in Asia!

     

     

    Canada Pavilion at G-Star 2023

    November 16-18: Busan, South Korea
    Busan Exhibition and Convention Centre (BEXCO)

    In collaboration with the Alberta and BC offices in Seoul, the Trade Commissioner Service Team in Seoul will organize the Canada Pavilion, consisting of 6 booths (6m x 9m) where there will be meeting space along with demo stations to showcase your games and technology. Promote your games and get connected to publishers, distributors, developers and other key contacts in the gaming industry in Korea through business-to-business (B2B) matchmaking. This is best suited for Canadian video game studios seeking opportunities to expand in South Korea and internationally.

    NOTE: this program is open to 6-7 Canadian companies, and the TCS Seoul will select clients based on market potential and interest. 


    Registration Info:


     


     

    About G-Star:

    G-Star is the biggest annual trade show for the video game industry presented by Korea Association of Game Industry and Busan IT Promotion Agency in November.  Last year, G-Star featured 1130 game-related companies from 43 countries and welcomed more than 2,200 B2B visitors and over 184,000 B2C visitors.
     

    The Korean Games Market: 

    South Korea is the fourth largest market globally, after the USA, China, and Japan. As of 2021, it accounted for 7.6% of the global gaming market. In 2021, Mobile gaming (57.9%) is the platform of choice and local companies actively develop and release mobile games for domestic and global audiences. PC gaming (26.8%) remains massively popular due to widespread accessibility to PC bangs (PC rooms), an abundance of games, and popularity of e-sports. Compared to other countries, the market share is low for console gaming (5%) and arcade gaming (1.3%). On the other hand, game circulation businesses, such as PC bangs and gaming arcades, have been recovering from the effects of COVD-19. Over 70% of the Korean population has played games. South Koreans gamers are big fans of MMOs and the most popular kinds of games include RPGs, shooters, and RTSs. Finally, Koreans strongly favour free-to-play mobile games. That said, Korean gamers are big spenders, with some 38% spending money on games.
     

     

     

  • See more blogs...