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  • 28 Jul 2021 by DigiBC

    Submissions are open for The VIFF Immersed XR Market, which brings together leaders in art, tech, and entertainment to discover the next wave of great VR/AR narrative content from live-action, documentary and animation. A virtual event presented by Vancouver International Film Festival, produced by Artizen, and hosted at the Museum of Other Realities, the 2021 Market will take place October 4–5 and feature networking, presentations, and an exhibition of the best in narrative VR. Selected artists will have the opportunity to pitch their projects to potential investors and distributors as well as compete for the VIFF Immersed Grant.


    Submissions Deadline: August 10, 2021 @ 5:00 PM PDT


    • Project delivery format must be either virtual reality, augmented reality, or mixed reality
    • Projects must be in development and looking for funding and distribution
    • Projects must fall into on at least one of the following categories: documentary, live-action, or animation

    Artist Benefits

    • Selected projects will present to potential investors, funders, and distributors
    • Selected projects will compete for VIFF Immersed XR Market Grant

  • 26 Jul 2021 by DigiBC

    Our first-ever DigiCamp took place from July 12-16 and we are happy to report that it was a success! This online game development camp was for girls aged 9-13 years old and students got to create an HTML5 game using PixelPAD and Python. It was taught by UTG Academy instructors and their their report below details how the week went for everyone.

    Have a daughter, niece or sister who's curious about coding? This same camp is taking place next month from August 9-13 and there are still some openings available!

    Ages: 9-13
    Days: Monday-Friday
    Time: 9:00 AM-12:00 PM PDT
    Dates: August 9-13, 2021
    Location: Online (Zoom)
    Cost: $125



    DigiCamp Instructor’s Report (July 12-16, 2021)

    The camp kicked off on Monday with some icebreaker activities including, an online Pictionary game. The students and instructors all had a great time getting to know each other, so it was a perfect start to the week! After the initial games and discussions, the students and instructors went into their assigned breakout rooms to begin working on their games. This was a crucial moment in the week when campers brainstormed together to come up with the initial ideas for their game. We had several designs, from space shooters to platformers to I spy projects, and everyone was excited to get started making their games. The campers used, UTG Academy’s custom online integrated development environment that runs with Python code perfectly suited to introducing beginners to the world of programming, to build and finish their games.

    The first two days of the camp focused on ensuring the campers understood the fundamental concepts of coding, including variables, conditions, differences between the Start and Loop sections in PixelPAD, the Cartesian coordinate system, and basic commands in Python code. While learning these foundations, the students worked on setting up the backdrops and art for their games, as well as some character movement and mouse input. Everyone enjoyed playing the favourite game together during the breaks and there were many times when a student or instructor pulled a beloved pet into the camera frame to share with the group!

    The next two days was where the real work took place. Campers now had the chance to work with their instructors to customize and finish up their games. One group decided to take the theme of “dark/light” literally and created a platformer where the player had to switch between daytime and night-time to reach the end goal, while another created an ‘I Spy’ type of game using mouse input, and a different group focused on making a galactic shooter inspired by retro classics.

    On the final day, students added some finishing touches to their games such as extra levels and enemies, custom art made in Piskel, text to give the player instructions on how to play their game, and some projectiles or power-ups. Everyone then congregated in the main room to have some final ‘share-your-game’ sessions where we had lots of fun playing each other’s creations and celebrating our achievements!

    Final Projects (Students)
    Sarah C:


    Final Projects (Instructors)
    Mia Gieselmann:
    Lydia Assion-Nielsen:


  • 23 Jul 2021 by DigiBC

    Are you ready to take your video game studio to the next level? Join us for Video Games Canada 2021 and participate in the upcoming virtual trade mission to the Devcom Developer Conference (August 23-27). This is presented by the Canadian Interactive Alliance (CIAIC), a not-for-profit trade association that serves as the voice of Canada’s interactive digital media industry.

    As a member of CIAIC, DigiBC has been able to secure some spots for BC companies to attend. Additionally, selected companies will get the chance to increase visibility during the mission thanks to individual coaching and business support from CEIM experts.


    ➡️ If interested in participating, please email

    ➡️ Deadline to apply is August 3



    • $265 + taxes
    • Registration limited to 1 person per company

    What You Get:

    • Business Pass
    • Individual coaching and business support from CEIM experts
    • MeetToMatch account
    • Participation in pitch sessions hosted by the Trade Commissioner Service

    Application Criteria:

    • Strong export potential
    • At early commercialization stage
    • Video game developer established in Canada with majority Canadian ownership
    • We will give priority to companies with annual revenues of less than $5 million


    CEIM (Centre d’entreprises et d’innovation de Montréal) is dedicated to helping early-stage and growth-stage tech companies that present innovative projects with strong commercial potential. They foster close relationships with clients and offer a wide range of services that are tailored to specific needs, with a view of providing them with the optimal conditions to grow and sustain projects in the long term.

    Devcom Developer Conference will once again offer a wide range of events and sessions for international game developers, game publishers, and services providers. This will be fully digital and have a conference program, business program, unlimited matchmaking (24/7), networking events, and a daily Twitch show.


  • 16 Jul 2021 by DigiBC

    Calling all women* in the creative technology industry! Don't miss out on this fantastic opportunity to empower and grow your career!

    DigiBC is thrilled to present our next event on August 12 in collaboration with Women in Games Vancouver (WIGeh) and Women in Animation (WIA) Vancouver. This will be an online panel discussion with some of the sector’s most influential trailblazers. They will be sharing valuable advice and insight on topics such as the
    basics of networking, how to handle bullying/sexism, communicating and understanding your worth, expanding your influence, and more! We want you to come away from this workshop with added confidence and life skills that will help advance your career.



    • Cathy Lim (HR Director, PopReach Inc)


    • Jennifer Twiner McCarron (CEO, Thunderbird / Atomic Cartoons)
    • Heidi Eaves (COO, Relic Entertainment)
    • Sara Maseko (Director of Finance, SkyBox Labs)
    • Karen Addison Te (Development Director II, EA)


    This event is is intended for all Women*. We say women with * because "female" or "women" is not an accurate description for all. Using * is to specifically and intentionally include cis and trans women, as well as non-binary, agender or intersex folx and other gender minorities.

    Panelist Profiles

    Cathy is a seasoned HR professional with 20 years of experience in Vancouver’s tech industry. She is currently the HR Director for PopReach Inc and is also the volunteer Executive Director for the Vancouver Asian Film Festival, helping advocate for under-represented groups in mass media and increasing awareness against anti-Asian hate crime. Cathy has been teaching throughout her career for multiple post-secondary institutions such as UBC, BCIT, VFS, and CDM, and several non-profits such as the Vancouver Asian Film Festival and YWCA. Her passion to engage and enlighten those around her feeds her limitless energy. 


    Heidi’s goal is to help people succeed at work. An energetic and collaborative leader, she creates programs to empower managers to support their teams and help everyone thrive in a healthy, happy, and productive way. Heidi has over 25 years of video games delivery and consulting experience as a project and people manager, human resources professional, leader, and coach.


    Jennifer joined Atomic as the Head of Production in 2011, was promoted to CEO in 2016 and then CEO of all Thunderbird companies in 2018. Over the past 20 years, she has produced or executive produced dozens of animated series, video game cinematics, and direct-to-DVD features, including the popular Barbie Princess franchise. Prior to joining Atomic, she was VP of Production for Rainmaker Entertainment.

    Jennifer holds a Bachelor of Fine Arts from Carleton University and a degree in film studies from the Vancouver Film School. She is an award-winning producer having received multiple Leo Awards, an ELAN and a DTV Award. She was voted one of the ‘Top 25 Women in Animation’ by Animation Magazine in 2004 and named ‘Executive of the Year’ by Playback Magazine in 2018. In 2019, she was also named by the Women’s Executive Network (WXN) as one of ‘Canada’s 100 Most Powerful Women’. Jennifer’s greatest achievement, however, is her family and she cherishes spending time with her husband and three children.


    Sara is a CPA currently working as the Director of Finance for SkyBox Labs and has also been on the DigiBC Board of Directors since 2019. She’s spent 14 years continuously developing expertise in accounting and finance, having previously worked freelance and in public practice. While she makes a living in numbers, she is also an advocate for positive self-image and mental well-being. In her leisure time, Sara can be found working in her garden, playing mobile games or working on mastering her cooking skills.


    Karen is a strategic and visionary project and team leader. With an education background in Computer Systems Technology from BCIT, she has focused the last 14 years of her career on building, leading and coaching high-performance software and product development teams. A lifelong love of video games and a tendency to gravitate towards the most complex and challenging problem sets led her to the mobile games industry. Since 2009, she has developed 18 mobile games including top-grossing titles such as Knights and Dragons and The Walking Dead: Road to Survival.

    Karen considers herself blessed to have had some great opportunities to partner and collaborate with other women in tech and looks forward to expanding on those opportunities. She believes in approaching career progress with an abundance mindset that involves lifting up and supporting others. She truly believes that any time you are part of a team or a community, the only way to win is to win together!

  • 21 Jun 2021 by DigiBC

    Kids can experience what it’s like to build the games, animations, and movies they love. These courses are all taught live by industry professionals in small online classes with lots of one-on-one guidance. In addition to creating a mini show reel, students will also learn important life-long skills such as problem-solving, enhanced critical thinking, and developing positive relationships. There's no previous experience required to enjoy these fun and rewarding classes, so it's ideal for those who are new to 2D and 3D training. Choose from the following three courses: Intro to 2D Animation in Toon Boom Harmony, Intro to 3D in Maya or Intro to 2D Game Design.



    Ages: 12-19
    Dates: July 19-30, 2021
    Days/Time: Monday-Friday, 10:00AM-2:00PM
    Location: Online (Think Tank's Portal platform)
    Cost: $699




    • Small classes - 10 students per class
    • STEAM focused education
    • Fun learning centered experiences
    • Professional community
    • Problem solving and enhanced critical thinking
    • Positive relationships
    • Digital literacy - work with digital tools on Think Tank's proprietary online platform, Portal



  • 21 Jun 2021 by DigiBC

    This summer, DigiBC has partnered with Under the GUI (UTG) Academy to bring you an online game development camp for girls! The program will be student-directed and project-based where campers will get to create an HTML5 game using PixelPAD and Python. UTG instructors (Lydia Assion-Nielsen, Mia Gieselmann & Linda Lee) will tune the curriculum to ensure students are given the opportunity to write code, change gameplay, design levels, update sprites, re-skin their game, and create an app that is uniquely their own. 

    The subsidized program is sponsored by IUGO Mobile Entertainment (a DigiBC member) and will also feature guest speakers, Amie Hulme (Technical Director, IUGO), Thais Campos (Quality Analyst, IUGO), and Reina Magica (Game Designer, IUGO) who will share their experiences, tips, and secrets from working in the video game industry. 

    This incredible opportunity is open to all girls 9-13 years old and no previous coding experience is necessary. UTG programs are centered on values rather than perfection, with a philosophy to education that is focused on supporting student motivations while challenging them to innovate, think critically, and solve problems with the latest technology. Additionally, the camp will be held online over Zoom so it can be taken from anywhere!




    Ages: 9-13
    Days: Monday-Friday
    Time: 9:00 AM-12:00 PM PDT
    Dates: August 9-13, 2021
    Location: Online (Zoom)
    Cost: $125

  • 17 Jun 2021 by DigiBC

    The Department of Canadian Heritage is inviting all artists and content creators to participate in the Canadian Artists and Content Creators Economic Survey. The purpose of this survey is to help create an updated portrait of the artistic and creative community in Canada. This data gathering is important to help ensure policies and programs continue to be responsive to the sector’s reality. The survey will help develop a better understanding of the realities and experiences in Canada prior to and during the COVID-19 pandemic.

    How to participate?
    The survey is available online from May 10 to July 2 and takes approximately 15 minutes to complete. Participation is voluntary and anonymous.
    Who should participate?
    Anyone in Canada aged 16 or older who does creative or artistic work as an important component of their professional identity, whether on their own time, freelance or with organizations — either full-time or alongside other jobs, at any point in their career stage.
    The survey is open, but not limited to:
    • writers such as fiction and non-fiction book authors, playwrights, poets, screenwriters, technical writers
    • visual artists such as painters, craft artisans, designers, illustrators, installation artists, video game designers, concept artists, photographers, printmakers
    • performing artists such as actors, choreographers, circus artists, comedians, dancers, mimes, puppeteers, spoken word artists, storytellers
    • musical artists such as composers, musicians, singers, songwriters
    • audiovisual directors working in film, television, video games or other digital media productions, including on social media
    Share your voice and help develop a more complete and grounded picture of the economic circumstances affecting you and your creative practice. This survey is an opportunity to give policymakers a view into your lived experiences as an artist or member of the creative community working in Canada. Don’t miss it, and don’t let your creative friends and peers miss it either!

  • 08 Jun 2021 by DigiBC

    Interactive Ontario has organized the following B2B matchmaking event for VR/AR and IDM studios that are in the position to build tangible relationships for exploring co-development and co-production projects with international partners. They have opened up attendance for this event to include studios from across Canada.



    Date: June 16-17, 2021
    Time: 5:00AM-1:00PM PDT Both Days
    Cost: $50 DigiBC Member // $100 Non-Member


    Book introductory 1:1 meetings and discover new opportunities with various IDM, Video Game, Immersive (VR/AR) and other screen-based companies from: 

    • Denmark
    • France
    • Germany
    • Luxembourg
    • Northern Ireland

    The Canada Media Fund (CMF) has International Incentive agreements for the co-development and/or co-production of interactive digital media projects. As consumers have growing access to content from all corners of the world, interactive digital media companies can benefit greatly from working together on the international front. Germany, Northern Ireland, Luxembourg and Denmark have historically had agreements with the CMF, which provide financial support for such projects. France doesn't have one yet but wants to encourage co-productions.


    • You don't need to have a project in mind, so can still participate as long as you want to explore potential partnerships.
    • Details on Germany's agreement can be found here. Agreements with the other countries have not been announced as of yet.
    • Check out the Interactive Ontario website for further information and additional co-production/development resources.


  • 04 Jun 2021 by DigiBC
    DMG Toronto is a nonprofit organization that provides free education, social support and community for queer and gender-marginalized artists working in games, immersive and interactive media. Their annual Damage Camp Conference is going remote this year, so you don't have to be in Toronto to attend! The virtual event includes a month of workshops, panels and discussions that will take place every Saturday (11AM-2PM PST) starting June 5. The focus of each session will be finding and fostering financial stability for marginalized game makers across Canada.
    June 5: Defining Social Impact (Talk)
    June 12: Exploring Avenues For Financial Sustainability (Panel)
    June 19: Legal Primer For Games Workers (Talk)
    June 26: Incorporating As a Studio: When, How, Why (Panel)


  • 24 May 2021 by DigiBC

    HR Tech Group has partnered with True Calling Media to produce a series of video vignettes about people who have found what they love to do for their Everyone Belongs in Tech campaign. Their goal with the series is to highlight a broad range of individuals thriving in the tech sector with a focus on diversity of gender, Indigenous peoples, LGBTQIAS+, people of colour, new immigrants, and people with disabilities.

    For the final episode, they are looking for someone who works in video games, interactive or digital entertainment in BC and is living with a disability and/or intersectionality.
    Does this sound like you? Are you interested in being a role model for youth and those who are considering a transition to a career in tech? Are you willing to share your compelling story in a short documentary? If so, please send an email with a couple of paragraphs about yourself and your story, including where you work and provide any relevant links to social feeds or other media features. Please share any challenges and obstacles that you have had to overcome to get to where you are today.

    If selected, the time commitment would be as follows:

    • 1 or 2 calls to discuss ideas and logistics for filming
    • 1 day or a couple half days (approx. 8hrs total) of filming with you at your workplace, home, and out in the community

    Please submit stories to:

    Katy Tooth, Producer / Director

    Kathy Gibson, Sr. Project Manager / HRTG D&I Tech Project Consultant

  • 21 May 2021 by DigiBC

    HTFG @ CBRE has an exciting new project at 1308 Adanac St

    This is an upcoming office/light industrial building that is designed for occupiers to have the freedom to create their own space. It’s located at the corner of Clark Dr & Adanac St in East Vancouver which has lots of amenities (shops, restaurants, breweries, etc) in the area. The building has common dock loading on the main floor, underground parking, bicycle storage and end-of-trip facilities. Current offerings available for purchase are:

    Ground Floor

    • 1 unit just under 8,000 SF facing Adanac St with mezzanine area of 5,252 SF
    • 4 units from 2,172 – 2,744 SF, fronting Clark Dr that offer 32’ clear ceiling heights (plus mezzanine in a portion of the space)

    3rd Floor

    • 4 units from 2,560 – 3,790 SF, assembly/flex office units with 15’ ceiling heights

    Inquires or questions?
    Alain Rivère: // 604 662 3000


    2) The City of Richmond is looking at how to encourage the development of new leased offices near the Canada Line

    Richmond currently has incentives focused on large strata office units in the City Centre, and are considering changing these to focus directly on leased space. The goal is to encourage development of new office space that is attractive to dynamic, developing companies in sectors like creative technology, clean tech, IT, education and immigration services to help drive growth and energize the City Centre.

    They held an online workshop a few weeks ago to hear feedback and discuss the potential opportunities and challenges surrounding this. While the city's consultation period has ended, you can click the link below to view the presentation deck if you are interested in learning more about what they are doing.

    Click here to view slide deck

    PLEASE NOTE: deck does not include all of the details that were shared during the workshop


  • 03 May 2021 by DigiBC

    The Nordic video game industry is active and thriving! Home to companies like Rovio (Angry Birds), Supercell (Clash Royale), and Remedy (Control), the region offers lucrative opportunities for Canadian studios looking to connect with potential partners, publishers or distributors in the area. Interactive Ontario, in collaboration with CIAIC, the Trade Commissioner Service of Canada and Ontario Creates, is organizing a virtual mission to Nordic Game 2021. This will be held online from May 26-28 and there are 25 spots available. Open to all Canadian video game/IDM studios.

    • Must be a studio ready to pitch to publishers
    • Deadline: apply by May 21
    • Learn more:

  • 01 May 2021 by DigiBC

    VIFF is now accepting narrative-driven VR and AR submissions for the International VIFF Immersed Competition

    The Vancouver International Film Festival is inviting immersive storytellers from around the world to submit their narrative-driven VR and AR content to the International VIFF Immersed Competition. The VIFF Immersed Competition rewards creative achievements in commercially distributable VR and AR storytelling from live-action, documentary and animation. Competition finalists will be showcased at the VIFF Immersed Exhibition – a celebration of the best in immersive storytelling from Canada and around the world, taking place across several online XR platforms during VIFF 2021, September 30 – October 10.

    In 2020, the VIFF Immersed Exhibition was hosted on six channels — making it the most widely accessible festival platform for story-driven XR content. 31 works were featured across the Immersed Exhibition and Volumetric Market, including three world premieres, seven North American premieres, and two Canadian premieres in the exhibition. Revisit the VIFF Immersed 2020 Exhibition, here.




    VIFF Immersed Submission Categories

    • Virtual Reality – Cinematic Live Action
      Narrative-led VR experiences created from the live-action capture of human participants using camera or volumetric methods that exemplify works of narrative fiction.
    • Virtual Reality – Animation
      Narrative-led VR animation experiences created using original crafted artwork to embody the characters, setting and objects of its story.
    • Virtual Reality – Documentary
      Immersive VR stories created to document and explore an aspect of the real world.
    • Augmented Reality - Live Action / Animation / Documentary
      This category is designed to showcase narrative AR experiences. Content may be interactive and include fiction, documentary or animation.
    • Virtual & Augmented Reality – Curated BC Showcase
      A showcase of curated VR and AR works emerging from the creative nexus that is British Columbia.

    Entries to the VIFF Immersed Competition must be narrative (story-driven) and able to be distributed to consumers through one or more commercially available platforms. Should you have any questions about your project, please email

    Click here to read the complete eligibility rules and regulations
    Click  here for submission FAQs



    Submission Deadlines

    Early Deadline: April 23, 2021
    Regular Deadline: May 28, 2021
    Late Deadline: June 11, 2021



  • 27 Apr 2021 by DigiBC

    As part of Creative Industries Week 2021 (April 12-16), DigiBC presented Creative Technology Day (April 14) where we were able to highlight some of the incredible stories behind our province’s diverse and talented creative tech industry. Covering animation, VFX, video games and VR/AR/XR, we showcased videos from IM4 Media Lab, Electronic Arts, Hyper Hippo, East Side Games, Kano and Atomic Cartoons, as well as shared industry fun facts about LEAF Mobile, Phoenix Labs, Smoking Gun Interactive, Sony Pictures Imageworks, Mainframe Studios and Industrial Light & Magic. We also took the opportunity to unveil our new DigiBC Sizzle Reel and touch on the many career pathways that are available in the creative technology sector.

    For the sixth year running, representatives in BC from across film, television, digital media, book and magazine publishing, and music celebrated Creative Industries Week together with government, community and industry partners. This year, the creative sector had an exciting opportunity to open up the event to the public for the first time. It also presented a unique opportunity to showcase BC’s innovative, tenacious and resilient creative sector as we collectively emerge from the extraordinary and challenging circumstances of the global pandemic that has shaped our lives and livelihoods for the past year.

    We saw leaders inspire, discovered new talent, learned the impacts of each industry, and were supported by unmatched energy from BC, who took part and tuned in to five days of back-to-back programming. The creative industries collaborated to deliver 22 events, initiatives and offerings, showing us how we can continue to grow forward, together.


    Click here to check out the CTD videos and webpage


    Click here to see MLA Kelli Paddon (Chilliwack-Kent) acknowledging CTD in the House


    Click here to watch the 2021 BC Creates Virtually: Growing Forward Showcase


  • 22 Apr 2021 by DigiBC

    Vancouver Startup Week (VSW) is back for its 8th consecutive year and will be taking place virtually from May 21–28, 2021. While Vancouver Startup Week involves many tech companies, it's an event for companies from all industries that are at the startup level. Attendees will be able to attend exciting events like fireside chats, hackathons and workshops. Some of the featured events include:

    • Capital Efficient Ways to Grow From 0 ot $10M with Co-Founder and CEO of, Alex Popa
    • Fireside Chat with Jerin Mece, Co-Owner and Global Head of Sales at Nude
    • How Video Storytelling Built a Multi-million Dollar Startup with Co-Founder and CEO of Lumen5, Michael Cheng

    VSW has partnered with BudgieBox to bring thoughtful, ethical and high-quality gift boxes and interactive workshops to your home. Hear about these startups’ journeys and purchase the Experience Package to try out their products at home.

    Early Bird & Experience Package tickets can be purchased here.


  • 23 Mar 2021 by DigiBC

    The HR Tech Group will be running a few intensive Diversity & Inclusion leadership training programs between May and July of this year. These are free to attend and have been designed specifically for tech industry leaders with the learning outcomes and goals being to:

    • provide skills to build a workplace where everyone has access and equal opportunity to succeed
    • expand awareness around diversity and inclusion in the workplace and create more productive and inclusive teams
    • provide skills to develop inclusive and diverse workplaces
    • drive positive change and overall success through knowledge, understanding and action within and outside of the workplace

    Inclusive Organizations – Executive Training

    This half day training program is for executive-level leaders who are seeking to expand their awareness of diversity and inclusion in the workplace and understand how their involvement can impact the positive change and overall success of their organization.

    • Session Dates: May 18, June 8
    • REGISTER HERE by completing a short survey

    Inclusive Leadership Program (facilitated by Refinery Leadership)

    This 3-day training program is for leaders who are seeking to expand their awareness of diversity and inclusion in the workplace and help build a workplace where everyone has access and equal opportunity to succeed.

    • Session Dates – Cohort 4
    • Full day sessions: May 4, June 7 and July 13
    • Intersession calls: May 18 and June 23 (1-hr calls between 9-4:30pm, exact time TBC)

  • 21 Mar 2021 by DigiBC

    We’d like to congratulate all the BC studios who received nominations for this year’s Canadian Game Awards, and we look forward to watching the broadcast on April 9 when they announce the winners.

    The full list of nominees can be viewed here:
    The show airs on April 9 @ 5:00PM PST on

    Hardspace: Shipbreaker (Blackbird Interactive)
    - Best Game Design
    - Best Score/Soundtrack
    - Best Audio Design
    - Best PC Game
    - Game of the Year
    - Fans Choice Award

    Gear Tactics (The Coalition)
    - Best Game Design
    - Studio of the Year

    Dauntless (Phoenix Labs)
    - Best Audio Design
    - Studio of the  Year

    Archer: Danger Phone (East Side Games & Truly Social Games)
    - Best Mobile Game

    MARVEL Realm of Champions (Kabam)
    - Best Mobile Game

    Industries of Titans (Brace Yourself Games)
    - Best PC Game



    About the Canadian Game Awards

    As the third largest developer of video games in the world, the Canadian Game Awards celebrates Canada’s spot on the world stage as a leader in interactive entertainment. This has been designed to be “by the industry and for the industry” with an interest in engaging public and fan participation.
    2020 was a tremendous year in the gaming space. While the industry adapted to the difficulties of developing games in quarantine, gaming communities around the world embraced indie gems and big budget AAA titles with the same excitement. 2020 has been anything but uneventful for gamers, and this is just as true in Canada as it is in the rest of the world. The Canadian Game Awards are founded and produced by Northern Arena Productions. The producers are joined by a National Advisory Board of Developers and leaders in the Canadian digital entertainment industry.

  • 24 Feb 2021 by DigiBC

    Doberman Pictures is best described as a storyteller studio that specializes in pre-production for animated series doing boards, animatics and design. The company is located in Vancouver and was initially founded in 2018 by Jim Corbett, Craig Roberts, Dallas Parker with Rob Simmons joining shortly after. Each of them brings 20+ years of experience in the animation business having produced, directed and financed many shows over the span of their careers. Jim has a long history with CG production, while Craig and Dallas come at things from the creative side of the business, originally as traditional animators but also having done every job from script to screen. Rob has helped grow the Vancouver animation sector over the years and is now Doberman’s business head. We recently caught up with Doberman to see what’s been happening at the studio, what’s on the horizon and how they have been adapting to the COVID-19 pandemic.


    Jim Corbett, Craig Roberts, Dallas Parker


    What projects are you currently working on? 

    We’re currently working on a yet-to-be-announced CG series with our valued partners at DreamWorks Animation. 


    What shows have you previously worked on? Which of these are you most proud of? 

    Really tough question, who’s your favourite child? Collectively we’ve worked on a LOT of shows. Jim might say Reboot, as it holds such a place in people's hearts and means so much to the history of animation in Vancouver and for CG in general. Craig and Dallas had a lot of fun working on the series The Mr. Peabody and Sherman Show and The Adventures of Rocky and Bullwinkle (which are also the shows that helped us build our relationship with DreamWorks). But the show we are all most proud of is Rhyme Time Town as it was Doberman’s first series completed as a studio and we’re really proud of the way it turned out. 



    How would you describe your company culture?

    Doberman strives to keep our team sizes small. By focusing on smaller pieces of the production pie, we’re able to achieve more intimate team sizes and it’s really worked well so far. Animation can be challenging and having those bonds between crew mates is an inspiration to strive for better. We have 'DoberScrums' twice weekly where within the course of about 20 minutes everyone can talk about what they’re doing that day and we can all have a couple of laughs along the way.  


    What would you say sets Doberman apart from other studios?

    Being very much an artist run studio where our focus is squarely on the craft of animation. We want to continue to nurture our talented crew in order to create better and better content, while always moving towards being the studio that is synonymous with quality and innovation. We really just want to do great work and have fun doing it.


    Has the studio won any awards or received any accolades?

    As a studio, no awards yet - but we’re young, the awards are coming! A testament to the quality of work that we do is the ongoing relationship we’ve built with DreamWorks though. Over the last seven years we’ve worked exclusively with them, completing five series of varying scopes of work. Since Doberman started, we’ve also worked with the DreamWorks development team on a dozen different television properties from design to boards to animation to all of the above!


    Gabby's Dollhouse (DreamWorks Animation Television)

    Are there any exciting facts about Doberman we may not know about?

    We have an amazing coffee machine that nobody knows how to use and we built all of our own desks from plywood and 2x4s.


    Are you currently hiring? If so, what are the open positions? 

    WE ARE hiring! We’re a growing studio and are always looking to establish connections with talent who want a relationship with a studio that’s a bit more cozy. Right now we’re looking for an Orthographics Artist and details for that be found here -


    Are there any updates you would like to share about how the studio has been adapting to WFH and working through the COVID-19 pandemic?

    Like our peers in the animation sector, we rapidly adapted to a studio dominated by a WFH reality, and we’ve been impressed with the tenacity and resilience of our crew. They’ve been, in a word... remarkable! We’ve learned a lot about the enduring benefits of working remotely but have also learned to cherish the studio environment as it’s impossible to replace the collaboration digitally. We aspire to take the best of both situations when ‘normal’ is normal again.


  • 17 Feb 2021 by DigiBC

    This year's NewImages Festival will be held from June 9-13 (in Paris and online) and they currently have a call for XR projects (completed and in development). Submissions are being accepted until March 22 for any type of work (film, game, installation, performance, etc) that explores new forms of narration through immersive technologies.

    International XR Competition

    Have you completed an XR project between 2020 and May 2021? Submit it to the XR Competition! Compete for one of three prizes and showcase your project to XR professionals and members of the general public in Paris. A virtual exhibition presenting the competition works will also be co-organized with Tribeca and Cannes XR, offering a unique international component to the selected experiences.
    An international jury made up of renowned artistic personalities will award the following prizes: Golden Mask (€6,000), Special Jury Prize – VR (€3,000)  & Special Jury Prize – AR (€3,000)




    XR Financing Market

    Are you looking for co-producers, distributors or financiers for a project that’s in development? Apply to the XR Financing Market! Ideal for presenting your projects to some of the most innovative and influential leaders in the XR industry. Don’t miss the opportunity to meet the key international decision makers and find the right partners.





    Feel free to contact the festival team with any further questions. They are also happy to discuss your projects in more detail with you.

    Festival / Competition / Residency:
    Karine >>
    Rebecca >>
    Alizee >> 

    XR Financing Market:
    Elie >>
    Ayrton  >>


    About NewImages:
    NewImages Festival is a pioneer event for professionals and the general public that is dedicated to virtual worlds. Hosted by the Forum des Images with the support of Paris City Hall (France), the five-day event takes place in iconic locations in the heart of Paris and introduces XR artworks, performances, concerts, exclusive shows and an international competition. The 2019 edition gathered together more than 11,000 people and some 50+ immersive works. In 2020, NewImages was one of the few events to be held online and onsite.


  • 11 Feb 2021 by DigiBC

    Whether you’re a startup seeking capital or an investor looking for new deals, Venture Summit Virtual Connect West is an event you won't want to miss. Taking place from March 16-18, the conference will feature venture panels, startup workshops, one-on-one online networking, and presentations by more than 100 top innovators and keynote speakers.

    Are you planning to attend?

    Take advantage of the 20% discount we've arranged on the current ticket prices. Register using the code DIGIBCVIP 

    Click here to register

    *Input code, select ticket type & click 'Order Now' button
    *Discounted price will then show up on next page


    Call for Top Innovators
    Get Noticed > Get Funded > Grow Faster 

    A select group of more than 100 Top Innovators will be chosen to present their breakthrough investment opportunities to an exclusive audience of venture capitalists, corporate investors, private investors, investment bankers, and strategic partners.

    Apply to Present / Nominate a Company

    For more information or to be considered for one of the Top Innovator slots, click here.

    Seed Pitchfest

    If you are a seed stage company seeking angel funding of less than $1M (and have raised less than $300,000), click here to apply.



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