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  • 07 Oct 2021 by DigiBC

    DigiBC's Executive Director Loc Dao joined Business in Vancouver's Tyler Orton for the latest episode of the BIV Today podcast to discuss B.C.'s Creative Technology sector.


    [click here to listen]

    Covering everything from animation to visual effects and video games to virtual reality, B.C.’s creative technologies are some of the most dynamic components of the provincial economy. A new report from the Information and Communications Technology Council and industry association DigiBC sets about benchmarking where the sector stands at the moment and the challenges ahead. DigiBC's Executive Director Loc Dao joins BIV’s Tyler Orton to discuss.



  • 06 Oct 2021 by DigiBC

    Women Leading Change in STEM – special event hosted by the University of Victoria and the Office of the Lieutenant Governor of British Columbia

    An evening of inspiration and empowerment celebrating women in the fields of science, technology, engineering and math (STEM). Industry leaders will come together for a panel discussion to share their experiences and talk about increasing equality, diversity and inclusion in STEM. The list of panelists includes:

    • Julie Angus, CEO, Open Oceans Robotics (UVic alum)
    • Mina Hoorfar, Dean of Engineering and Computer Sciences, University of Victoria
    • Sue Paish, CEO, Canada’s Digital Technology Supercluster
    • Denise Williams, CEO, First Nations Technology Council
    • Moderated by: The Honourable Janet Austin, Lieutenant Governor of British Columbia

    Date: October 13, 2021
    Time: 5:00 - 6:30 pm
    Cost: Free
    Location: Farqhuar Auditorium (UVic) & livestreamed online




  • 01 Oct 2021 by DigiBC

    The VIFF Immersed Tech Crawl presented by DigiBC brings together members of BC's XR community. Attendees can get to know some of the province's top XR creators in this virtual trade show. We will be using Genius XR’s immersive platform Congrego.Tech for the event which will run from October 1-11.

    Participating Companies: Splash Mango, IM4 Media Lab, Inscape Studios, Strawberry Fields Interactive, Hammer & Tong, re:Naissance Opera






  • 30 Sep 2021 by DigiBC

    On September 30, we honour the lost children and Survivors of residential schools, their families and communities. Like many of our member companies, at DigiBC we are using this day to learn about and reflect upon Canada’s tragic and painful history, and the ongoing impacts of residential schools on Indigenous communities.

    We know a key part of reconciliation is education, so we were glad to see many of our members sign up to attend today’s informative online industry-focused learning event, Canadian History Through an Indigenous Lens, hosted by the First Nations Technology Council, Chastity Davis-Alphonse and Shelley Joseph. We have also compiled a list resources for learning and reflection, including IM4 Media Lab founder Loretta Todd’s film Monkey Beach which airs on September 30 on APTN.



    Monkey Beach on APTN: Day of Truth and Reconciliation

    Films by Indigenous filmmakers about: Residential Schools History, Personal Accounts, Experience – Indigenous Cinema – NFB

    Canadian Shame: A History of Residential Schools by Ginger Gosnell-Myers [TedXVancouver]

    Intergenerational Trauma: Residential Schools by Historica Canada

    Truth and Reconciliation Commission of Canada: Calls to Action [2015]

    Lessons Learned: Survivor Perspectives [2020]

    Schedule for Truth and Reconciliation Week (General Public) - NCTR

    Indian Residential School Survivors Society (



  • 01 Sep 2021 by DigiBC

    re:Naissance Opera’s IndieFest is a musical gathering that brings together artists and audiences from all walks of life to expand artistic practices, experience new works of art, and express creative voices.

    This year’s IndieFest brings Vancouver’s first Indie Opera Hackathon. Through the fast paced sprint of a hackathon, re:Naissance Opera is gathering creatives and experts from the opera, theatre, digital media, and technology sectors to build capacity and network through collaborative creation. A traditional hackathon could result in the development of web apps, mobile apps, hardware or software that address challenges in the tech sector. Opera has embraced technology since its birth, using innovation to evolve the art form through time. In this hackathon, the collaboration of the theatre and tech world will focus on finding innovative technological solutions to the challenges faced in live performance.

    This four day event will see teams of 4-5 participants work together to conceptualize and create a product that responds to an industry challenge that interests them. Through this period, they will receive mentorship from experts from both the opera and tech sector. Each participant will receive a $1,000 honorarium for their time. At the end of the four day sprint, a final presentation of the product in process will be presented to a panel and fellow participants for feedback.





  • 31 Aug 2021 by DigiBC

    DigiCamp was created to give underrepresented youth in the province opportunities to learn skills, build confidence and broaden interest in careers within the creative technology sector. We’re happy to report that the first-ever DigiCamp: Online Game Development Camp for Girls which took place in July and August was a success! We developed this in partnership with Under the GUI (UTG) Academy and had IUGO Mobile Entertainment on board as the sponsor. Huge thanks to both for helping turn this idea into a reality.

    The camp was specifically designed for girls aged 9-13 years old and students got to create an HTML5 game using PixelPAD and the Python programming language. UTG Academy instructors (Lydia Assion-Nielsen, Mia Gieselmann & Linda Lee) tuned the curriculum to ensure students had the opportunity to write code, change gameplay, design levels, update sprites, re-skin their game, and create an app that was uniquely their own. The camp also featured IUGO guest speakers, Amie Hulme (Technical Director), Thais Campos (Quality Analyst) and Reina Magica (Game Designer), who shared their experiences, tips and secrets from working in the video game industry. 

    Below are links to some of the amazing games that the campers made and the instructor’s report for the July camp can be read here. Going forward, DigiBC plans to hold this camp again and expand it to include other groups of underrepresented youth as part of our strategic goal of creating an inclusive, diverse and equitable creative technology sector. 


    July Final Projects
    Sarah C:

    August Final Projects


    Final Projects (Instructors)
    Mia G:
    Lydia A:


  • 25 Aug 2021 by DigiBC

    WarnerMedia Access Canada is sponsoring five full-time scholarships to attend Think Tank Online's 16-month Digital Asset Creation Program.


    The program aims to advance participants careers in television, feature film, visual effects, or video games through the opportunity to develop their digital art skills.


    The Doers and Dreamers Scholarship is a talent development initiative focused on Canadian artists from underrepresented communities. Open to people of all genders, abilities, and identities from underrepresented communities in Canada, including members of Indigenous, Black, people with disabilities, racialized groups and LGBTQ2+ communities.


    Applications Open: September 30th, 2021 @ 9:00 AM PST


  • 20 Aug 2021 by DigiBC

    Congratulations to our Executive Director Loc Dao and board members Jon Lutz (Electronic Arts), Sharon Taylor (Animal Logic), Kay Wong-Alafriz (Kabam) & Nick Facey (Unity Technologies) for being named to the BIV BC500 2021 List.

    BC500 features business leaders who have a notable impact on B.C.’s communities, industries and economy. They are visionaries, innovators and trailblazers. They embody the values of modern leadership: engagement, trust, corporate citizenship, inclusion and innovation. Some of them are household names; some of them are well known within their industries. All of them influence life and business in British Columbia.


    We'd also like to congratulate the following DigiBC members who were named to the list.

    Digital Media:

    • Dennis Chenard (Centre for Digital Media)
    • Matt Bilby (Electronic Arts)
    • Justin Dowdeswell (Relic Entertainment)
    • Amir Nasrabadi (WildBrain Studios)
    • Josh Nilson (East Side Games)
    • Ryan Peterson (Unity Technologies)

    Film & Television:

    • Jennifer Twiner McCarron (Atomic Cartoons / Thunderbird)
    • Michelle Grady (Sony Pictures Imageworks)




  • 28 Jul 2021 by DigiBC

    Submissions are open for The VIFF Immersed XR Market, which brings together leaders in art, tech, and entertainment to discover the next wave of great VR/AR narrative content from live-action, documentary and animation. A virtual event presented by Vancouver International Film Festival, produced by Artizen, and hosted at the Museum of Other Realities, the 2021 Market will take place October 4–5 and feature networking, presentations, and an exhibition of the best in narrative VR. Selected artists will have the opportunity to pitch their projects to potential investors and distributors as well as compete for the VIFF Immersed Grant.


    Submissions Deadline: August 10, 2021 @ 5:00 PM PDT


    • Project delivery format must be either virtual reality, augmented reality, or mixed reality
    • Projects must be in development and looking for funding and distribution
    • Projects must fall into on at least one of the following categories: documentary, live-action, or animation

    Artist Benefits

    • Selected projects will present to potential investors, funders, and distributors
    • Selected projects will compete for VIFF Immersed XR Market Grant

  • 26 Jul 2021 by DigiBC

    Our first-ever DigiCamp took place from July 12-16 and we are happy to report that it was a success! This online game development camp was for girls aged 9-13 years old and students got to create an HTML5 game using PixelPAD and Python. It was taught by UTG Academy instructors and their report below details how the week went for everyone.

    Have a daughter, niece or sister who's curious about coding? This same camp is taking place next month from August 9-13 and there are still some openings available!

    Ages: 9-13
    Days: Monday-Friday
    Time: 9:00 AM-12:00 PM PDT
    Dates: August 9-13, 2021
    Location: Online (Zoom)
    Cost: $125



    DigiCamp Instructor’s Report (July 12-16, 2021)

    The camp kicked off on Monday with some icebreaker activities including, an online Pictionary game. The students and instructors all had a great time getting to know each other, so it was a perfect start to the week! After the initial games and discussions, the students and instructors went into their assigned breakout rooms to begin working on their games. This was a crucial moment in the week when campers brainstormed together to come up with the initial ideas for their game. We had several designs, from space shooters to platformers to I spy projects, and everyone was excited to get started making their games. The campers used, UTG Academy’s custom online integrated development environment that runs with Python code perfectly suited to introducing beginners to the world of programming, to build and finish their games.

    The first two days of the camp focused on ensuring the campers understood the fundamental concepts of coding, including variables, conditions, differences between the Start and Loop sections in PixelPAD, the Cartesian coordinate system, and basic commands in Python code. While learning these foundations, the students worked on setting up the backdrops and art for their games, as well as some character movement and mouse input. Everyone enjoyed playing the favourite game together during the breaks and there were many times when a student or instructor pulled a beloved pet into the camera frame to share with the group!

    The next two days was where the real work took place. Campers now had the chance to work with their instructors to customize and finish up their games. One group decided to take the theme of “dark/light” literally and created a platformer where the player had to switch between daytime and night-time to reach the end goal, while another created an ‘I Spy’ type of game using mouse input, and a different group focused on making a galactic shooter inspired by retro classics.

    On the final day, students added some finishing touches to their games such as extra levels and enemies, custom art made in Piskel, text to give the player instructions on how to play their game, and some projectiles or power-ups. Everyone then congregated in the main room to have some final ‘share-your-game’ sessions where we had lots of fun playing each other’s creations and celebrating our achievements!

    Final Projects (Students)
    Sarah C:


    Final Projects (Instructors)
    Mia Gieselmann:
    Lydia Assion-Nielsen:


  • 23 Jul 2021 by DigiBC

    Are you ready to take your video game studio to the next level? Join us for Video Games Canada 2021 and participate in the upcoming virtual trade mission to the Devcom Developer Conference (August 23-27). This is presented by the Canadian Interactive Alliance (CIAIC), a not-for-profit trade association that serves as the voice of Canada’s interactive digital media industry.

    As a member of CIAIC, DigiBC has been able to secure some spots for BC companies to attend. Additionally, selected companies will get the chance to increase visibility during the mission thanks to individual coaching and business support from CEIM experts.


    ➡️ If interested in participating, please email

    ➡️ Deadline to apply is August 3



    • $265 + taxes
    • Registration limited to 1 person per company

    What You Get:

    • Business Pass
    • Individual coaching and business support from CEIM experts
    • MeetToMatch account
    • Participation in pitch sessions hosted by the Trade Commissioner Service

    Application Criteria:

    • Strong export potential
    • At early commercialization stage
    • Video game developer established in Canada with majority Canadian ownership
    • We will give priority to companies with annual revenues of less than $5 million


    CEIM (Centre d’entreprises et d’innovation de Montréal) is dedicated to helping early-stage and growth-stage tech companies that present innovative projects with strong commercial potential. They foster close relationships with clients and offer a wide range of services that are tailored to specific needs, with a view of providing them with the optimal conditions to grow and sustain projects in the long term.

    Devcom Developer Conference will once again offer a wide range of events and sessions for international game developers, game publishers, and services providers. This will be fully digital and have a conference program, business program, unlimited matchmaking (24/7), networking events, and a daily Twitch show.


  • 16 Jul 2021 by DigiBC

    Calling all women* in the creative technology industry! Don't miss out on this fantastic opportunity to empower and grow your career!

    DigiBC is thrilled to present our next event on August 12 in collaboration with Women in Games Vancouver (WIGeh) and Women in Animation (WIA) Vancouver. This will be an online panel discussion with some of the sector’s most influential trailblazers. They will be sharing valuable advice and insight on topics such as the
    basics of networking, how to handle bullying/sexism, communicating and understanding your worth, expanding your influence, and more! We want you to come away from this workshop with added confidence and life skills that will help advance your career.



    • Cathy Lim (HR Director, PopReach Inc)


    • Jennifer Twiner McCarron (CEO, Thunderbird / Atomic Cartoons)
    • Heidi Eaves (COO, Relic Entertainment)
    • Sara Maseko (Director of Finance, SkyBox Labs)
    • Karen Addison Te (Development Director II, EA)


    This event is is intended for all Women*. We say women with * because "female" or "women" is not an accurate description for all. Using * is to specifically and intentionally include cis and trans women, as well as non-binary, agender or intersex folx and other gender minorities.

    Panelist Profiles

    Cathy is a seasoned HR professional with 20 years of experience in Vancouver’s tech industry. She is currently the HR Director for PopReach Inc and is also the volunteer Executive Director for the Vancouver Asian Film Festival, helping advocate for under-represented groups in mass media and increasing awareness against anti-Asian hate crime. Cathy has been teaching throughout her career for multiple post-secondary institutions such as UBC, BCIT, VFS, and CDM, and several non-profits such as the Vancouver Asian Film Festival and YWCA. Her passion to engage and enlighten those around her feeds her limitless energy. 


    Heidi’s goal is to help people succeed at work. An energetic and collaborative leader, she creates programs to empower managers to support their teams and help everyone thrive in a healthy, happy, and productive way. Heidi has over 25 years of video games delivery and consulting experience as a project and people manager, human resources professional, leader, and coach.


    Jennifer joined Atomic as the Head of Production in 2011, was promoted to CEO in 2016 and then CEO of all Thunderbird companies in 2018. Over the past 20 years, she has produced or executive produced dozens of animated series, video game cinematics, and direct-to-DVD features, including the popular Barbie Princess franchise. Prior to joining Atomic, she was VP of Production for Rainmaker Entertainment.

    Jennifer holds a Bachelor of Fine Arts from Carleton University and a degree in film studies from the Vancouver Film School. She is an award-winning producer having received multiple Leo Awards, an ELAN and a DTV Award. She was voted one of the ‘Top 25 Women in Animation’ by Animation Magazine in 2004 and named ‘Executive of the Year’ by Playback Magazine in 2018. In 2019, she was also named by the Women’s Executive Network (WXN) as one of ‘Canada’s 100 Most Powerful Women’. Jennifer’s greatest achievement, however, is her family and she cherishes spending time with her husband and three children.


    Sara is a CPA currently working as the Director of Finance for SkyBox Labs and has also been on the DigiBC Board of Directors since 2019. She’s spent 14 years continuously developing expertise in accounting and finance, having previously worked freelance and in public practice. While she makes a living in numbers, she is also an advocate for positive self-image and mental well-being. In her leisure time, Sara can be found working in her garden, playing mobile games or working on mastering her cooking skills.


    Karen is a strategic and visionary project and team leader. With an education background in Computer Systems Technology from BCIT, she has focused the last 14 years of her career on building, leading and coaching high-performance software and product development teams. A lifelong love of video games and a tendency to gravitate towards the most complex and challenging problem sets led her to the mobile games industry. Since 2009, she has developed 18 mobile games including top-grossing titles such as Knights and Dragons and The Walking Dead: Road to Survival.

    Karen considers herself blessed to have had some great opportunities to partner and collaborate with other women in tech and looks forward to expanding on those opportunities. She believes in approaching career progress with an abundance mindset that involves lifting up and supporting others. She truly believes that any time you are part of a team or a community, the only way to win is to win together!

  • 21 Jun 2021 by DigiBC

    Kids can experience what it’s like to build the games, animations, and movies they love. These courses are all taught live by industry professionals in small online classes with lots of one-on-one guidance. In addition to creating a mini show reel, students will also learn important life-long skills such as problem-solving, enhanced critical thinking, and developing positive relationships. There's no previous experience required to enjoy these fun and rewarding classes, so it's ideal for those who are new to 2D and 3D training. Choose from the following three courses: Intro to 2D Animation in Toon Boom Harmony, Intro to 3D in Maya or Intro to 2D Game Design.



    Ages: 12-19
    Dates: July 19-30, 2021
    Days/Time: Monday-Friday, 10:00AM-2:00PM
    Location: Online (Think Tank's Portal platform)
    Cost: $699




    • Small classes - 10 students per class
    • STEAM focused education
    • Fun learning centered experiences
    • Professional community
    • Problem solving and enhanced critical thinking
    • Positive relationships
    • Digital literacy - work with digital tools on Think Tank's proprietary online platform, Portal



  • 21 Jun 2021 by DigiBC

    This summer, DigiBC has partnered with Under the GUI (UTG) Academy to bring you an online game development camp for girls! The program will be student-directed and project-based where campers will get to create an HTML5 game using PixelPAD and Python. UTG instructors (Lydia Assion-Nielsen, Mia Gieselmann & Linda Lee) will tune the curriculum to ensure students are given the opportunity to write code, change gameplay, design levels, update sprites, re-skin their game, and create an app that is uniquely their own. 

    The subsidized program is sponsored by IUGO Mobile Entertainment (a DigiBC member) and will also feature guest speakers, Amie Hulme (Technical Director, IUGO), Thais Campos (Quality Analyst, IUGO), and Reina Magica (Game Designer, IUGO) who will share their experiences, tips, and secrets from working in the video game industry. 

    This incredible opportunity is open to all girls 9-13 years old and no previous coding experience is necessary. UTG programs are centered on values rather than perfection, with a philosophy to education that is focused on supporting student motivations while challenging them to innovate, think critically, and solve problems with the latest technology. Additionally, the camp will be held online over Zoom so it can be taken from anywhere!




    Ages: 9-13
    Days: Monday-Friday
    Time: 9:00 AM-12:00 PM PDT
    Dates: August 9-13, 2021
    Location: Online (Zoom)
    Cost: $125

  • 17 Jun 2021 by DigiBC

    The Department of Canadian Heritage is inviting all artists and content creators to participate in the Canadian Artists and Content Creators Economic Survey. The purpose of this survey is to help create an updated portrait of the artistic and creative community in Canada. This data gathering is important to help ensure policies and programs continue to be responsive to the sector’s reality. The survey will help develop a better understanding of the realities and experiences in Canada prior to and during the COVID-19 pandemic.

    How to participate?
    The survey is available online from May 10 to July 2 and takes approximately 15 minutes to complete. Participation is voluntary and anonymous.
    Who should participate?
    Anyone in Canada aged 16 or older who does creative or artistic work as an important component of their professional identity, whether on their own time, freelance or with organizations — either full-time or alongside other jobs, at any point in their career stage.
    The survey is open, but not limited to:
    • writers such as fiction and non-fiction book authors, playwrights, poets, screenwriters, technical writers
    • visual artists such as painters, craft artisans, designers, illustrators, installation artists, video game designers, concept artists, photographers, printmakers
    • performing artists such as actors, choreographers, circus artists, comedians, dancers, mimes, puppeteers, spoken word artists, storytellers
    • musical artists such as composers, musicians, singers, songwriters
    • audiovisual directors working in film, television, video games or other digital media productions, including on social media
    Share your voice and help develop a more complete and grounded picture of the economic circumstances affecting you and your creative practice. This survey is an opportunity to give policymakers a view into your lived experiences as an artist or member of the creative community working in Canada. Don’t miss it, and don’t let your creative friends and peers miss it either!

  • 08 Jun 2021 by DigiBC

    Interactive Ontario has organized the following B2B matchmaking event for VR/AR and IDM studios that are in the position to build tangible relationships for exploring co-development and co-production projects with international partners. They have opened up attendance for this event to include studios from across Canada.



    Date: June 16-17, 2021
    Time: 5:00AM-1:00PM PDT Both Days
    Cost: $50 DigiBC Member // $100 Non-Member


    Book introductory 1:1 meetings and discover new opportunities with various IDM, Video Game, Immersive (VR/AR) and other screen-based companies from: 

    • Denmark
    • France
    • Germany
    • Luxembourg
    • Northern Ireland

    The Canada Media Fund (CMF) has International Incentive agreements for the co-development and/or co-production of interactive digital media projects. As consumers have growing access to content from all corners of the world, interactive digital media companies can benefit greatly from working together on the international front. Germany, Northern Ireland, Luxembourg and Denmark have historically had agreements with the CMF, which provide financial support for such projects. France doesn't have one yet but wants to encourage co-productions.


    • You don't need to have a project in mind, so can still participate as long as you want to explore potential partnerships.
    • Details on Germany's agreement can be found here. Agreements with the other countries have not been announced as of yet.
    • Check out the Interactive Ontario website for further information and additional co-production/development resources.


  • 04 Jun 2021 by DigiBC
    DMG Toronto is a nonprofit organization that provides free education, social support and community for queer and gender-marginalized artists working in games, immersive and interactive media. Their annual Damage Camp Conference is going remote this year, so you don't have to be in Toronto to attend! The virtual event includes a month of workshops, panels and discussions that will take place every Saturday (11AM-2PM PST) starting June 5. The focus of each session will be finding and fostering financial stability for marginalized game makers across Canada.
    June 5: Defining Social Impact (Talk)
    June 12: Exploring Avenues For Financial Sustainability (Panel)
    June 19: Legal Primer For Games Workers (Talk)
    June 26: Incorporating As a Studio: When, How, Why (Panel)


  • 24 May 2021 by DigiBC

    HR Tech Group has partnered with True Calling Media to produce a series of video vignettes about people who have found what they love to do for their Everyone Belongs in Tech campaign. Their goal with the series is to highlight a broad range of individuals thriving in the tech sector with a focus on diversity of gender, Indigenous peoples, LGBTQIAS+, people of colour, new immigrants, and people with disabilities.

    For the final episode, they are looking for someone who works in video games, interactive or digital entertainment in BC and is living with a disability and/or intersectionality.
    Does this sound like you? Are you interested in being a role model for youth and those who are considering a transition to a career in tech? Are you willing to share your compelling story in a short documentary? If so, please send an email with a couple of paragraphs about yourself and your story, including where you work and provide any relevant links to social feeds or other media features. Please share any challenges and obstacles that you have had to overcome to get to where you are today.

    If selected, the time commitment would be as follows:

    • 1 or 2 calls to discuss ideas and logistics for filming
    • 1 day or a couple half days (approx. 8hrs total) of filming with you at your workplace, home, and out in the community

    Please submit stories to:

    Katy Tooth, Producer / Director

    Kathy Gibson, Sr. Project Manager / HRTG D&I Tech Project Consultant

  • 21 May 2021 by DigiBC

    HTFG @ CBRE has an exciting new project at 1308 Adanac St

    This is an upcoming office/light industrial building that is designed for occupiers to have the freedom to create their own space. It’s located at the corner of Clark Dr & Adanac St in East Vancouver which has lots of amenities (shops, restaurants, breweries, etc) in the area. The building has common dock loading on the main floor, underground parking, bicycle storage and end-of-trip facilities. Current offerings available for purchase are:

    Ground Floor

    • 1 unit just under 8,000 SF facing Adanac St with mezzanine area of 5,252 SF
    • 4 units from 2,172 – 2,744 SF, fronting Clark Dr that offer 32’ clear ceiling heights (plus mezzanine in a portion of the space)

    3rd Floor

    • 4 units from 2,560 – 3,790 SF, assembly/flex office units with 15’ ceiling heights

    Inquires or questions?
    Alain Rivère: // 604 662 3000


    2) The City of Richmond is looking at how to encourage the development of new leased offices near the Canada Line

    Richmond currently has incentives focused on large strata office units in the City Centre, and are considering changing these to focus directly on leased space. The goal is to encourage development of new office space that is attractive to dynamic, developing companies in sectors like creative technology, clean tech, IT, education and immigration services to help drive growth and energize the City Centre.

    They held an online workshop a few weeks ago to hear feedback and discuss the potential opportunities and challenges surrounding this. While the city's consultation period has ended, you can click the link below to view the presentation deck if you are interested in learning more about what they are doing.

    Click here to view slide deck

    PLEASE NOTE: deck does not include all of the details that were shared during the workshop


  • 03 May 2021 by DigiBC

    The Nordic video game industry is active and thriving! Home to companies like Rovio (Angry Birds), Supercell (Clash Royale), and Remedy (Control), the region offers lucrative opportunities for Canadian studios looking to connect with potential partners, publishers or distributors in the area. Interactive Ontario, in collaboration with CIAIC, the Trade Commissioner Service of Canada and Ontario Creates, is organizing a virtual mission to Nordic Game 2021. This will be held online from May 26-28 and there are 25 spots available. Open to all Canadian video game/IDM studios.

    • Must be a studio ready to pitch to publishers
    • Deadline: apply by May 21
    • Learn more:

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