DigiBC's mission is to promote, support and accelerate the growth of BC's Creative Technology industry to the benefit of current and future generations.
Our membership consists of companies from the video game/interactive, animation, visual effects, and VR/MR/AR sectors, along with technology
enablers and service providers who work alongside our members to help grow the creative technology economy in the province. We seek to
achieve our goals through advocacy and policy engagement, growth programs, talent programs, events, and member benefit initiatives.
Games in Action Conference (Nov 4-5)
The Chan Centre is thrilled to launch a new conference, Games in Action: interactivity / activation \ activism, taking place from November 4-5. This two-day event will feature game designers, artists, musicians, scholars, and writers, to explore how games act upon us and through us, and how they compel us to take action for ourselves. As part of the conference, the UBC Symphony Orchestra and UBC A Cappella, guest conducted by Lucas Waldin, will perform Games in Music: Halo, WoW, LOTR on each night, celebrating the soundtracks of new and classic video games.