Blogs

  • 29 Sep 2020 by DigiBC

    Canada Games Online 2020 Recap

    • Thank you to everyone who participated in Canada Games Online 2020. The conference was a massive success thanks to the collaboration of the Canadian video game sector’s industry associations from Ontario, Quebec, BC, Manitoba, Saskatchewan, Nova Scotia and PEI. As a part of B2B Connect, Canadian studio leaders met with 65+ investors and publishers from top global companies such as EA, Nintendo, Konami, NetEase, Square Enix and 505 Games. Additionally, attendees were able to benefit from the insight shared by industry experts during the Market Pulse training webinars.  We'd like to give a big thanks to our partners and sponsors for their generous support in making this event possible! Funding: Canadian Heritage & Canada Media Fund / Sponsors: Ubisoft & Fasken / B2B Provider: MeetToMatch
       

     Click here to view webinar recordings

     


    IDM Business Analytics Survey (Monthly Data Collection)

    • DigiBC is tracking basic analytics in order to have factual data on the impact that our sector is experiencing from COVID-19. We will use this data to advocate on behalf of industry. If you are in the video game sector, it is in your best interest to participate in this simple data collection exercise. We ask only five questions and this takes about five minutes to answer. The survey measures changes in deal flow, productivity, revenue and staffing.
       
    • Currently, we have 20 game studios participating and have collected monthly analytics from March to August. This represents (by headcount) about 50% of the industry. We'd like to hit 65% to ensure it is reflective, so contact colleen@digibc.org if you would like to participate and share your anonymous data.

     


    DigiBC Report on Workplace Equity, Diversity & Inclusion

    • In 2019, DigiBC received funding from Creative BC to deliver an industry-specific Equity, Diversity & Inclusion (EDI) Strategy, in partnership with Women in Animation (WIA). This collaboration was focused on an industry designed-and-delivered strategy, and creating and adapting tools for the sector. The report and recommendations is the product of this strategy which consisted of an EDI audit across DigiBC’s membership, inclusion literacy and unconscious bias training of industry leadership, and establishing tools and policies for members.

    Download EDI Report

     


    SLMP Project Update

    • DigiBC is nearing the end of our creative technology education SLMP (Sector Labour Market Partnership) research. While we are still analyzing the data and writing the report, there are some interesting initial findings. For example, we asked about Work Integrated Learning (WIL) and found out the following info below. We look forward to sharing more findings from this pivotal benchmark study when the final report is released in November. 
       
      • All participants suggested that WIL students demonstrate a higher competency level when entering workforce 
      • 95% of studios found WIL programs to be important
      • 90% of studios currently hire or have hired co-ops or interns
      • Those that have, would like to, but do not have capacity to dedicate resources to effectively supervise, train and support the students
      • Most successful WIL students are those that have stronger “soft skills” (passion for industry, strong communication skills, agility and ability to adapt, strong learning attitude, professionalism)
      • Most studios report a conversion rate from WIL student to full-time hire of approximately 50%

     

  • 24 Sep 2020 by DigiBC


    Cloudhead Games is an award-winning VR studio located on Vancouver Island and was founded by Denny and Tracey Unger. As an early adopter and being a ‘90s VR garage hacker enthusiast’ from building collimated displays to designing Oculus’s first logo, Denny’s involvement in VR spans decades. His early work includes the creation of a board game company deploying over 104 products, advergaming design and creative direction, and a deep dive into groundbreaking VR video game production culminating in the creation of Cloudhead Games. Tracey has a history in general management with their previous company, as well as experience and formal education in stage management. She has also helped open several franchise restaurants with a focus on human resources, including hiring and training.

    Cloudhead has been developing in VR since late 2012 and this led to a successful Kickstarter campaign in the spring of 2013 that gave them the mandate to create the first-ever announced, built-for-VR game, previously known as The Gallery: Six Elements. Since then, they have gone on to release other prominent titles such as Pistol Whip and Aperture Hand Labs. Cloudhead has partnered with industry-legends Valve, Sony, HTC and Oculus to create for the next-gen VR hardware. Always innovating, Cloudhead is best known for their early solutions in VR locomotion/comfort with snap turns and teleportation, as well as VR motion capture and hand interactions. We recently caught up with Cloudhead to see what’s been happening at the studio, what’s on the horizon and how they have been adapting to the COVID-19 pandemic.


    How would you describe your company culture?

    Collaborative, Creative, Innovative. We are an open, honest, and accepting culture that values hard work and dedication to crafting the best VR experiences. We have quite a diverse team that relies heavily on collaboration, which allows us to create the best entertainment experiences possible.

     

    What would you say sets Cloudhead apart from other studios?
    The people, no doubt! Cloudhead Games is a diverse team of VR veterans and enthusiasts with a combined drive and passion for creating.
     



    What games have you previously released?

     

    What projects are you currently working on?
    We are currently hard at work on our first action pack for Pistol Whip called, 2089. It’s a cinematic action campaign with new scenes, weapon types, enemy types and mechanics, slated for release this holiday season. It’s by far the biggest Pistol Whip release we have created and we’re extremely excited about all the interest we’re receiving.

     

    Has the studio won any awards or received any accolades?

    ● Nominee: Canadian Game Awards 2020 – Game of the Year

    ● Finalist: 4th International VR Awards 2020 - VR Game of the Year

    ● Winner: UploadVR Best of VR Awards 2019 - Developer of the Year

    ● Winner: D.I.C.E. Awards 2020 - Immersive Reality Game of the year

    ● Winner: UploadVR Best of VR Awards 2019 - Developer of the Year

    ● Winner: Road to VR's 2019 Game of the Year Awards - SteamVR Game of the Year

    ● Winner: VR Fitness Insider's VR Fitness Awards 2019 - Best New VR Fitness Game of the Year

    ● Winner: VR Fitness Insider's VR Fitness Awards 2019 - Best Action VR Fitness Game of the Year

    ● VRGear's Best VR Games of the Decade (Top 10)

    ● Polygon's 50 Best Games of 2019 (#50)

    ● Gamespot's Best VR Games of 2019 (Top 5)

    ● Forbes' Top Ten VR Games of 2019 (Top 10)

    ● VRFocus' Best Oculus Quest Games of 2019 (Top 10)

    ● VRFocus' Best Oculus Rift Games of 2019 (Top 10)

    ● GameRant's Top 10 Virtual Reality Games of 2019 (Top 10)

    ● Eurogamer's Favourite Games of 2019 (Ian Higton's Top 5)

    ● Giant Bomb's Top 10 Games of 2019  (Mike Drucker's Top 10, Kahlief Adams' Top 10, Will Smith's Top 12)

    ● Winner: 2018 VR Awards - Game of the Year

    ● Winner: 2018 Viveport Developer Awards - Best Entertainment Experience

    ● Winner: 2018 Cinequest Awards - Best Episodic Game

    ● Road to VR Best of 2017 - Top 5 Oculus Rift Game

    ● Road to VR Best of 2017 - Top 5 HTC Vive Game

    ● Winner: 2017 Cinequest Awards - Best Game

    ● Winner: 2017 Cinequest Awards - Best Game

    ● Winner: 2016 UploadVR Awards - Best Narrative

    ● Winner: 2016 Canadian Video Game Awards - Best Narrative

    ● Winner: 2016 Canadian Video Game Awards - Best Technology

    ● Winner: 2016 Canadian Video Game Awards - Best Game Innovation

    ● Winner: 2016 Proto Awards - Best Narrative

    ● Winner: 2016 Proto Awards - Best Narrative

    ● Winner: 2016 UploadVR Awards - Best Narrative

    ● Winner: 2016 Canadian Video Game Awards - Best Narrative

    ● Winner: 2016 Canadian Video Game Awards - Best Technology

    ● Winner: 2016 Canadian Video Game Awards - Best Game Innovation

    ● Winner: 2016 Proto Awards - Best Narrative

    ● Winner: 2016 Proto Awards - Best Narrative

    ● Winner: 2015 Proto Awards - Most Transportive

    ● Winner: 2015 Proto Awards - Most Transportive

    ● Winner: 2014 Proto Awards - Best Sound Design

    ● Winner: 2014 Proto Awards - Best Sound Design

     

    Are there any other exciting facts about Cloudhead we may not know about?
    How about some fun holiday-themed facts? Cloudhead Games loves giving back and for the last four years has hosted an annual charity haunted house in conjunction with the city where we are located. Check out some eerie examples on our Instagram page! Unfortunately, there won’t be a haunted house this year due to COVID-19, but we’re already brainstorming on how we can give back while staying safe this holiday season.



    Are you currently hiring? If so, what are the open positions?

    While we aren’t actively looking to fill any particular positions, we are always interested in hearing from smart, creative people who are passionate about virtual reality. Apply or keep an eye on our website to stay up-to-date on future career opportunities. https://cloudheadgames.com/careers/

     

    Are there any updates you want to share about how the studio has been adapting to WFH and working through the COVID-19 pandemic?
    COVID certainly presented some challenges, particularly with a team like ours which is quite close but it was nothing we couldn’t handle! We’ve been working fully remote for the last six months, during which we have released two major updates, been involved in some massive events such as Facebook Connect, and also launched on a new platform with our PlayStation VR debut.
     

  • 23 Sep 2020 by DigiBC

    Dames Making Games (DMG) is a nonprofit organization that provides free education, social support and community for queer and gender-marginalized artists working in games, immersive and interactive media. They recently announced their all-new accelerator online program called the Damage Labs Studio Startup, and applications for the first cohort are being accepted until September 30.


    This is a free program open to marginalized creators interested in starting their own game or media studio. Participants will explore ethical labour frameworks, alternative financing, and cooperation structures. There will also be a wonderful team of mentors and coaches supporting participants through the 24-week online program. Check the links below for further details and to apply.


    ➡Info Session Video
    ➡ Frequently Asked Questions
    ➡Program Overview
    ➡Application Form

     

  • 10 Sep 2020 by DigiBC

    PROCOLOMBIA is organizing two upcoming virtual platforms to connect Colombian digital and IT companies with international stakeholders interested in learning, exploring and/or partnering up with Colombia.

     


     

    1) SOFTIC (September 22 & 23): The main Software & IT Business Matchmaking Event in Colombia, where business meetings are held between international buyers and entrepreneurs from the Software & IT industry in Colombia. This event is organized along with the Software & IT National Association, Fedesoft Colombia.

    Interested companies can register here: https://www.rnsoftic2020.com/en/softic2020/Buyer

     

     

     

    2) +CTG in Avatar (October 28 & 29): +CTG is the largest Latin American creative summit that strengthens the promotion of the Colombian creative and content industries through a business matching event. It brings together Colombian entrepreneurs and developers of animation, post-production, video games, applications, audiovisuals, digital marketing and advertising services with international buyers. More info can be found here: www.mascartagena.net
     

     


    Participating in these B2B events will allow participants to network with C-level Colombian stakeholders via pre-scheduled one-to-one 40- minute virtual business meetings. Some of these teams count with high level English business proficiency, a strong North American cultural affinity and offer consultancy, development and products within these categories:

    * Software, Mobile & Web development

     

    * IoT 

    * AR & VR producers 

    * AI

    * UX/UI

    * Blockchain

    * Digital and graphic desig 

     

    * E-commerce development: Shopify, Prestashop, AWS, Magento.

    * IT services and solutions for different industries

     

    * Cybersecurity.

    * Cloud solutions

     

    * Staff augmentation services (latest technologies)

    * BI & Big Data

    * Advertising & Marketing

     

    * Content marketing

    * Digital marketing services

     

    * Social media marketing

     

     

     

    +Cartagena 2020 event promotional video