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The 2018 Game UX Summit

The 2018 Game UX Summit
06 Sep 2018 by DigiBC

The Game UX Summit is taking place in Vancouver from September 26-28 and this is open to anyone in the video game industry. Its purpose is to allow game user experience professionals and advocates to discuss the current state of UX in the industry, share best practices, and spread the love for compelling experiences. The summit brings together renowned speakers from various UX-related disciplines: Human Factors, Human-Computer Interaction, Design, Art, User Research, Analytics, and Business Intelligence, among others. Electronic Arts is thrilled to be the game company this year who will be taking the lead on fostering the discipline and raising the bar on creating amazing UX for players.

Register for the Game UX Summit here. 

*Current DigiBC members are eligible for an exclusive discount on registration. Please contact us for further details by emailing


* Erin Hoffman-John - Research and Development at Google, Chief Designer at Sense of Wonder

* Margaret Wallace – Chief Executive Officer, KijiCo & Co-Founder, Playmatics



Aleksandar Dimitrijevic - Game UX Researcher, Nordeus

Ania Rodriguez – CEO, Key Lime Interactive

Carlos Figueiredo - Director, Community Trust & Safety, Two Hat Security & Co-Founder and Steering Committee Member, Fair Play Alliance

George Kalmpourtzis, Principal Designer, Infinitivity Design Labs

Jami Lukins – Technical Designer, Bungie

Jennifer Ash – UX Designer, Bungie

Keith Knight - AKA Aieron, Game Accessibility Advocate and User

Laura Teeples - Workflow UX Designer, 343 Industries

Matt Dombrowski - Assistant Professor SVAD UCF & Affiliate Faculty/Art Lead at Limbitless Solutions

Melissa Canseliet - UX Strategist, Ubisoft

Milad Haji Hassan - Hardware and Software developer, Neil Squire Society

Mike Ambinder - Principal Experimental Psychologist, Valve

Nicolas Eypert, Creative Director, The GameDesign Trust

Orvar Halldorsson - UI/UX Director, Bungie

Peter Smith - Affiliate Faculty, UCF, Game Design Lead Limbitless Solutions

Rachel Leiker - Lead UI/UX Designer, Hardsuit Labs

Robin-Yann Storm – Tools Designer, Guerrilla Games

Shao-Yu Chen - Associate UX Researcher and Ania Rodriguez, CEO, Key Lime Interactive

Stephan Dube – Lead UI/UX Artist, Survios

Tanya Short - Creative Director, Kitfox Games

Tom Lorusso - Sr. UX Research Lead, Microsoft

Vanessa Hemovich - Associate Professor of Psychology, DigiPen Institute of Technology