The Game UX Summit is taking place in Vancouver from September 26-28 and this is open to anyone in the video game industry. Its purpose is to allow game user experience professionals and advocates to discuss the current state of UX in the industry, share best practices, and spread the love for compelling experiences. The summit brings together renowned speakers from various UX-related disciplines: Human Factors, Human-Computer Interaction, Design, Art, User Research, Analytics, and Business Intelligence, among others. Electronic Arts is thrilled to be the game company this year who will be taking the lead on fostering the discipline and raising the bar on creating amazing UX for players.
Register for the Game UX Summit here.
*Current DigiBC members are eligible for an exclusive discount on registration. Please contact us for further details by emailing team@digibc.org
Keynotes:
* Erin Hoffman-John - Research and Development at Google, Chief Designer at Sense of Wonder
* Margaret Wallace – Chief Executive Officer, KijiCo & Co-Founder, Playmatics
Speakers:
Aleksandar Dimitrijevic - Game UX Researcher, Nordeus
Ania Rodriguez – CEO, Key Lime Interactive
Carlos Figueiredo - Director, Community Trust & Safety, Two Hat Security & Co-Founder and Steering Committee Member, Fair Play Alliance
George Kalmpourtzis, Principal Designer, Infinitivity Design Labs
Jami Lukins – Technical Designer, Bungie
Jennifer Ash – UX Designer, Bungie
Keith Knight - AKA Aieron, Game Accessibility Advocate and User
Laura Teeples - Workflow UX Designer, 343 Industries
Matt Dombrowski - Assistant Professor SVAD UCF & Affiliate Faculty/Art Lead at Limbitless Solutions
Melissa Canseliet - UX Strategist, Ubisoft
Milad Haji Hassan - Hardware and Software developer, Neil Squire Society
Mike Ambinder - Principal Experimental Psychologist, Valve
Nicolas Eypert, Creative Director, The GameDesign Trust
Orvar Halldorsson - UI/UX Director, Bungie
Peter Smith - Affiliate Faculty, UCF, Game Design Lead Limbitless Solutions
Rachel Leiker - Lead UI/UX Designer, Hardsuit Labs
Robin-Yann Storm – Tools Designer, Guerrilla Games
Shao-Yu Chen - Associate UX Researcher and Ania Rodriguez, CEO, Key Lime Interactive
Stephan Dube – Lead UI/UX Artist, Survios
Tanya Short - Creative Director, Kitfox Games
Tom Lorusso - Sr. UX Research Lead, Microsoft
Vanessa Hemovich - Associate Professor of Psychology, DigiPen Institute of Technology