The Entertainment Software Association of Canada released its 2019 economic impact study – The Canadian Video Game Industry 2019. The study was carried out by third-party research firm Nordicity, and it explores and highlights industry growth and contributions to Canada’s economy. As the voice of Canada’s video game industry, ESAC serves its membership by engaging with government, public, and policy stakeholders across the country and abroad.
The Canadian Video Game Industry 2019 looks at our industry through five lenses: economic impact, size and structure, geography, employment impact, and workforce. Canada’s video game industry is well-positioned for continued growth; in the last two years, the number of Canadian video game companies increased by 16%, to 692 active studios. The industry contributed $4.5 billion to Canada’s GDP in 2019; and, supports an estimated 48,000 Full-Time Equivalents (FTEs) of employment including 27,700 FTEs directly employed by video game companies.
“While companies are thriving in Canada’s strong video game development sector, our industry continues to sit at the centre of an innovation ecosystem that is driving growth in Canada’s Digital Economy.”, said Jayson Hilchie, President & CEO of ESAC. “With many of the world’s biggest franchises driving strong job growth in this country, our industry will continue to punch above its weight and lead the world in the development of exciting and innovative digital entertainment.”
Our research is intended to provide insights into industry growth as well as context for policymakers and legislators. In support of this mandate, ESAC has profiled industry professionals to provide an insider’s look at exciting talent opportunities and innovations across the country.
We are pleased to invite audiences to view video profiles from five studios Other Ocean Interactive, Ubisoft, EIDOS-Montréal, EA-Bioware, and Kabam. These studios are known for creating iconic Triple-A games, and now we want to you to meet the people behind those games and learn about how they are advancing our industry and growing the game.
- The Canadian Video Game Industry 2019 is publicly available here: http://theesa.ca/resources/research/
- Essential Facts 2019 video profiles are available here:http://theesa.ca/resources/essential-facts-videos/
For further information, please contact:
Director, Communications & Public Relations