Join us for an opportunity to engage with experts and industry leaders to learn more about the many and diverse opportunities in BC’s thriving creative technology sector. This virtual panel will provide the following and include participants from ICTC, DigiBC, Kano, ILM Vancouver and Animal Logic.
An overview of the AEST-sponsored ICTC and DigiBC’s study “Benchmarking the Creative Technology Ecosystem in British Columbia”
An understanding of key industry verticals (video games, animation, and VFX) and their talent and skill needs
A discussion on strategies to secure a strong future for creative tech in BC, including building a robust talent pipeline that matches growing employment demand
An opportunity to engage directly with experts via Q&A
The digital economy is rapidly evolving, bringing with it new opportunities for innovation and growth. The birthplace of Canadian creative tech, BC is a key global market for this quickly scaling sector. Video games, animation, and visual effects are industries that contribute substantially to BC’s economy, offer thousands of high-quality employment opportunities for British Columbians, and have proven resilient in the face of the pandemic. In 2020, DigiBC, ICTC, and B.C.’s Ministry for Advanced Education, Skills and Training (AEST) teamed up to lead a first-of-its-kind study on the creative tech ecosystem in British Columbia. 49 studios participated in the study, representing 10,000 jobs spanning programming, art, design, and production.