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DigiBC announces 2020/21 Board of Directors

DigiBC announces 2020/21 Board of Directors

VANCOUVER, BC (October 8, 2020) - DigiBC, the Interactive & Digital Media Industry Association of British Columbia is pleased to announce its 2020/21 Board of Directors. Having served 15 years as a director for DigiBC, Catherine Warren is stepping down, and Kay Wong-Alafriz joins the board as a newly elected director.  

"The DigiBC Board is grateful to Catherine Warren for the valuable contributions she made to the association’s development during her 15-year tenure as a director. We are also delighted to welcome Kay Wong-Alafriz and have her join us in guiding DigiBC’s mission to support the success of the creative technology industry in our province,” says Board Chair Jon Lutz.

DigiBC’s board membership reflects the broad spectrum of the creative technology industry in BC, with representatives from the animation, VFX, video game and interactive sectors. Board members are based in the Okanagan, Lower Mainland and on Vancouver Island.


The 2020/21 DigiBC Board of Directors (newly elected):

Kay Wong-Alafriz, CFO, Kabam

 

The 2020/21 DigiBC Board of Directors (returning/re-elected):

Jon Lutz, VP, Strategy & Finance, Electronic Arts (Board Chair)

Karam Bayrakal, Partner, Fasken LLP (Board Secretary)

Lance Davis, CFO, Biba Ventures // Director, Boule Management (Board Treasurer)

Sharon Taylor, COO, Animal Logic

Peter Greenwood, CFO, Blackbird Interactive

James Hursthouse, CSO, AMPD Technologies

Sam Fisher, CEO, Hyper Hippo Productions

Jeanne-Marie Owens, VP, Operations, Phoenix Labs

Tim Teh, Founder & CEO, Kano

Nick Facey, Lead - Industry Solutions, Unity Technologies

Sara Maseko, Controller, SkyBox Labs

Sarah Nathanson, General Counsel, Atomic Cartoons / Thunderbird

Stephane Morichere-Matte, Principal Program Manager, The Garage (Microsoft)

 
Full bios on each of the board members can be found here.



About DigiBC

Founded in 1998, DigiBC (previously New Media BC) is the voice of the creative technology industry in BC which includes Video Games, Interactive Media, Animation & VFX and Mixed Reality (AR/VR). Providing school-based programs to BC students, DigiBC believes the creative technology sector is the place for young people to build fascinating careers, whether as coders, artists, producers or audio engineers. DigiBC is a member-based, not-for-profit organization that provides value to its members through government relations, education programming for future talent, community events, and professional development training.

 


 October 08, 2020