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DigiBC appoints new Chair and Vice-Chair to the Board of Directors

DigiBC appoints new Chair and Vice-Chair to the Board of Directors

VANCOUVER, BC, June 12, 2024 - DigiBC, the Creative Technology Industry Association of British Columbia, is pleased to announce the appointments of Jeanne-Marie Owens (Co-founder & COO, Critical Path Games) as new Board Chair and Tim Teh (Founder & CEO, Kano) as Vice-Chair.

We’d like to thank Sarah Nathanson (former COO & GC, Atomic Cartoons / Thunderbird Entertainment) for having served on the board since 2019 and recently as board chair.
Jeanne-Marie moves into the role of chair after serving seven months as vice-chair and four years as a director. She is also the chair of the DigiBC Video Games Group. She was previously the COO at Phoenix Labs, from 2014 to 2023, before co-founding Critical Path Games earlier this year. Jeanne-Marie’s efforts were critical to the development of the Creative Technology Gallery at Science World, and she has been invited to speak internationally as a consultant and commentator on DE&I in the workplace.

Tim moves into the role of vice-chair after serving five years as a director. He is the founder and CEO of Kano, an indie game studio based in Victoria, BC, and he served two years on the VIATEC board before joining DigiBC’s in 2019.

DigiBC is grateful to Sarah for the valuable contributions she made to the association’s development during her tenure. We are also delighted to now have Jeanne-Marie and Tim leading the board of directors, as well as guiding the organization in delivering on its mandate to evolve and support British Columbia’s Creative Technology sector.

DigiBC’s board membership reflects the broad spectrum of the creative technology industry in BC, with representatives from the animation, VFX, video game, and interactive sectors. Board members are based in the Okanagan, the Lower Mainland, and on Vancouver Island.


Jeanne-Marie Owens & Tim Teh



About DigiBC
DigiBC is a not-for-profit association committed to accelerating the growth of British Columbia’s creative technology industry to the benefit of current and future generations. From homegrown start-ups to globally recognized brands, its membership consists of companies across the video games/interactive, animation, visual effects, VR/AR/XR and virtual production sectors, along with technology enablers and service providers. DigiBC’s work is focused on the four pillars of Jobs, Talent, Diversity and Community, bringing value to its members through government relations, education programming for future talent, community events and professional development training.