About DigiBC

About DigiBC

DigiBC - The Interactive & Digital Media Industry Association of British Columbia - is a member-supported, non-profit organization, based in Vancouver, BC Canada. We were incorporated in 2010 and has previous history under the two banners of the Wireless Information Network (WIN) and New Media BC.

Our members include world-class companies such as EA (Electronic Arts), Sony Imageworks, TELUS, Microsoft, Hootsuite,  Relic Entertainment, Namco Bandai, Royal Bank of Canada and many others.

Our member companies are creating innovative products in video gaming for PC, mobile and VR platforms, animation and VFX, digital marketing in all of its forms, web development and online marketing agencies. 

Collectively, BC has over 600 digital media companies, which employ over 16,000 people and generate $2.3 billion in annual sales – making us one of the most significant contributors to British Columbia’s economic well-being.


MISSION STATEMENT: To help ensure that IDM, as a cornerstone of the broader technology sector in British Columbia, continues to grow and thrive in the province to the benefit of current and future generations.


Here's How We Can Help You: 


Get Connected: Networking, Business Development, Special Interest, Awards, Shaping Public Policy..and much more! Meet industry leaders, decision-makers and peers. Get exposure and potential customers, suppliers, and investors. Find your next CEO, VO, or Genius Director.


Access & Promote: Let us profile your company on our home page, social media outlets and have access to our Membership Directory. Special sponsorship opportunities also exist at our numerous industry events.


DigiBC Health, Dental and Life PlansSame coverage as larger corporations but at better prices. Need a new crown filling? We can help!


Academic Involvement: We are engaged with academic institutions all over BC who specialize in Digital Media. Partner with Universities for educational programs, new technologies, upcoming talent, R&D partnerships. 


Public PolicyDigital Media is the least funded industry in BC. We need your help and support to actively work on improving government recognition of our industry. Our conversations with provincial government are ongoing and producing results. 


PromotionDgiBC wants to promote your services, ideas, comments, relationships, products, and events through to our 4,000+ subscriber directory, Twitter, Facebook, Instagram, and website. 

2016-17 Board of Directors (Alphabetical Order)

Dennis Chenard, Director of Industry Relations,  Centre for Digital Media

Also known as a ‘Director of Hook-Ups´ Dennis has a history of connecting creators, producers, and distributors of digital content with peers from around the world and works with a variety of stakeholders in industry, government and education in Canada and abroad. He produces events, founded the Vancouver International Partnering Forum (a b2b speed-dating event), advises/mentors students and industry and speaks at a variety of digital media events.

Dennis' background includes teaching in Canada and Europe, leading trade missions in the US and across Asia and overseeing a variety of digital media projects and international trade events. A strong believer in industry and academic connections he helps the Masters of Digital Media program (a joint UBC, SFU, Emily Carr and BCIT program) connect with industry on projects, talent connections and other partnerships.

Rick Griffiths, Retired Partner, Pricewaterhouse Coopers

Rick Griffiths was, until recently, a CA and an incorporated partner in the Technology, InfoCom, Entertainment and Media Group in PricewaterhouseCoopers, Vancouver. He has a strong knowledge of developing industry issues, nationally and internationally, and is sought out by Canadian and foreign governments considering economic development in those industries. His clients included start-ups, venture capital funds and public and private commercial enterprises.

James Hursthouse, President, Greenstone Initiatives / Executive Director, DigiBC)

James Hursthouse is a seasoned interactive and game technology entrepreneur, currently consulting with a number of companies and organizations while plotting another attempt at world domination. A UK national, now living in Vancouver, BC, he spent 15 years in Japan prior to moving to Canada and is fluent in Japanese. James has built an extensive network of contacts in the global online game development, publishing, and technology sectors.

Until recently, James was CEO of Roadhouse Interactive, an independent game company focusing on  mobile free-to-play games and VR. 

Eric Jordan, CEO, Codename Entertainment

Eric is the CEO of Codename Entertainment. Previously, he was the CEO and co-founder of PureEdge Solutions. PureEdge had 5 million users when it was acquired by IBM. Eric was an Executive-In-Residence at UVic and the President of the Premier's Technology Council.

Eric has served on boards including Archipelago Marine Research (Chair), VIATeC (Chair), and the Greater Victoria Coalition to End Homelessness (co-chair with Mayor Fortin).

Jonathan Lutz, VP, Financial Planning & Strategy, Electronic Arts (Board Chair)

Jon Lutz was born in London, England and attended Cambridge University where he graduated with a Master’s degree in Natural Sciences. The first two years of his career were at Proctor & Gamble in the European Health and Beauty Care division. Jon joined Electronic Arts Europe in 1998, the perfect fit for him as a videogame-enthusiast.

During his career at Electronic Arts, Jon has been based in London UK, Redwood Shores CA, Los Angeles CA and most recently Vancouver, BC. Since moving to Vancouver in 2006 Jon has held roles as VP, CFO, EA Canada; VP, CFO, EA SPORTS; VP, CFO, EA Labels Worldwide; and most recently assumed the role as VP, Financial Planning & Strategy.

Jon is the founder and Chairman of the Board for CANADA SCORES Vancouver, an after-schools not-for-profit organization that combines soccer, poetry and service learning for at-risk children in the Lower Mainland.


Ryan Peterson, CEO, Finger Food Studios

Ryan is the rocket fuel for Finger Food Studios’ technical engine. His strategic planning and development expertise brings immeasurable value to new business and day-to-day management of the company. Under his leadership as CEO, Finger Food has seen tremendous growth, and has been catapulted from a basement start up, to a full-service multi million dollar company with 90 employees and a global customer base.

Before joining Finger Food Studios, Ryan was Sr. Director of Business Development at Flashman Studios based out of San Francisco. While there he provided strategic consulting and business development services for Video Game companies all around the world.

Karen Randhawa, Community Relations Manager, Microsoft

Karen  works at the new Microsoft Canada Excellence Centre (MCEC) in downtown Vancouver, a state of the art facility for innovation, software development and training. Previous to her latest role, she served as the Staffing Consultant for Microsoft's Xbox Entertainment Studios and their Devices & Studios Division. Karen has also worked in recruitment for other major North American entertainment companies such as Fox Mobile Entertainment and Vivendi Games.

Bruce Tattrie, Partner, Fasken Martineau DuMoulin LLP

Bruce Tattrie is a partner in the Securities and Technology Business Unit of Fasken Martineau DuMoulin LLP. Bruce practises corporate / commercial law, with an emphasis on information technology (IT) transactions and other commercial transactions involving technology companies.  Bruce also provides commercial and transactional advice to clients in the transportation, banking, wireless and health care industries.

Sharon Taylor, Executive VP & General Manager, Animal Logic

Sharon Taylor joined Animal Logic in 2005 starting her career working on a number of feature film projects in a production accounting role.  In 2014, Sharon moved into the role of Group Head of Production, with projects such as The LEGO Batman MovieThe LEGO Ninjago Movie and a number of VFX projects all benefitting from her guidance and insight. 

In 2015, Animal Logic expanded its long established animation production relationship with Warner Bros signing a three-picture deal to produce The LEGO Movie Sequel and two yet to be named animated features out of Canada.  With the recent opening of Animal Logic’s Vancouver studio, Sharon moved into the role of Executive Vice President and General Manager managing the overall operations of the studio.  The studio is currently in production on The LEGO Movie Sequel due for release in 2019.


Shawn Walsh, Visual Effects Executive Producer & General Manager, Image Engine

In his role at Image Engine,  Shawn leads all aspects of his team's work on major Hollywood productions including Deadpool, Jurassic World, San Andreas & Chappie. Shawn is also responsible for new business development, industry liasoning, creative direction and Image Engine's marketing & promotional efforts. Previous to his tenure at Image Engine, Shawn worked at Vancouver's Radical Entertainment and Mainframe Entertainment.

Catherine Warren, President, FanTrust Entertainment Strategies

FanTrust Entertainment Strategies president Catherine Warren is a management consultant to the broadcast, distribution and digital media content and tech industries. Her business helps global clients captivate audiences, build revenues, secure financing, grow through M&A and capitalize on innovation. Catherine is a longstanding board member of the Bell Fund, Canada’s largest private fund for convergence broadcasting with $170M invested to date.

Prior to founding FanTrust, Catherine was the Chief Operating Officer of a broadcast software company that she and fellow senior managers established and took public on the Nasdaq, growing it to a $300M market cap. She has a degree in physics and a masters from the Columbia Graduate School of Journalism, where she did her thesis at MIT on the emergence of the Media Lab.


Media Kit

All media inquiries can be directed to:
DigiBC - Media Enquiries
team [@] digibc [dot] org